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  #121  
Old October 4th, 2018, 11:20 PM
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Re: Leaf_It's customs. [UPDATED: 9.14.18]

Quote:
Originally Posted by TREX View Post
I would just specify that they cannot be targeted by a non adjacent figures that are not wounded to keep it from being confusing. I only realized that you already were doing it that way from reading the explanation. I really like the whole bit otherwise. Its very thematic and cool. Also congrats on your SOV victory. Well deserved with all your work you put in to it.
I guess I didn't realize that wasn't clear.

Also, Thank you.
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  #122  
Old October 12th, 2018, 03:51 PM
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Re: Leaf_It's customs. [UPDATED: OCT. 1, 2018]

I like the theme and the minis.

I'm not a huge fan of Unyielding Bite. I understand its theme as you present it, but that doesn't sound so much "dog," or even "hunting dog," as it sounds like "pit bull." Which is a kind of dog but I think there might be something better for you to substitute there. Or leave it as a 2-power card.

Just a thought.

I hope you don't mind me also chiding you for confusing "it's" and "its." "It's" is a contraction for "it is." Every. Time. If you are using the apostrophe, make sure you mean "it is." If you don't, then you should be using "its."

These things matter. You never want to distract your readers with needless inaccuracies.

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  #123  
Old October 12th, 2018, 03:58 PM
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Re: Leaf_It's customs. [UPDATED: OCT. 1, 2018]

Quote:
Originally Posted by Dad_Scaper View Post
I like the theme and the minis.

I'm not a huge fan of Unyielding Bite. I understand its theme as you present it, but that doesn't sound so much "dog," or even "hunting dog," as it sounds like "pit bull." Which is a kind of dog but I think there might be something better for you to substitute there. Or leave it as a 2-power card.

Just a thought.

I hope you don't mind me also chiding you for confusing "it's" and "its." "It's" is a contraction for "it is." Every. Time. If you are using the apostrophe, make sure you mean "it is." If you don't, then you should be using "its."

These things matter. You never want to distract your readers with needless inaccuracies.
The idea was that they are trying to drag you down unto hell itself. They are huge dogs, so even if they aren't pit bulls, their sheer size gives them a bite much stronger than your standard dog. I experimented with giving them some kind of drag ability instead at one point, similar to Talon grab, but it was very wordy, and this was much more simple.

My current concerns are just how effective they are against range armies. I'm thinking I might take inspiration from the Ebon armor, and give them no hit zone when Unengaged.
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  #124  
Old October 12th, 2018, 04:09 PM
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Re: Leaf_It's customs. [UPDATED: OCT. 1, 2018]

Well, that explains it. You struggled to nail the theme you wanted, so you developed a theme that isn't right, but at least - as you saw it - it's achievable.

I prefer the drag ability. It conveys theme. Let's work on it:

DRAG
After moving and before attacking with a Hellhound, you may select a small or medium figure engaged with that Hellhound figure. Move the selected figure to the space occupied by the Hellhound, and move the Hellhound to an unoccupied, same level, adjacent space. Figures moved by Drag do not take Leaving Engagement attacks.

The exposure to leaving engagement is deliberate. The "same-level" restriction eliminates lots of potential theme and mechanical problems, though it's obviously also imperfect thematically. <-- I realized that it becomes complicated when determining whether the moving figures can attack each other. So I eliminated LEAs.

Thoughts?

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  #125  
Old October 12th, 2018, 04:14 PM
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Re: Leaf_It's customs. [UPDATED: OCT. 1, 2018]

Quote:
Originally Posted by Dad_Scaper View Post
Well, that explains it. You struggled to nail the theme you wanted, so you developed a theme that isn't right, but at least - as you saw it - it's achievable.

I prefer the drag ability. It conveys theme. Let's work on it:

DRAG
After moving and before attacking with a Hellhound, you may select a small or medium figure engaged with that Hellhound figure. Move the selected figure to the space occupied by the Hellhound, and move the Hellhound to an unoccupied, same level, adjacent space. Figures moved by Drag do not take Leaving Engagement attacks.

The exposure to leaving engagement is deliberate. The "same-level" restriction eliminates lots of potential theme and mechanical problems, though it's obviously also imperfect thematically. <-- I realized that it becomes complicated when determining whether the moving figures can attack each other. So I eliminated LEAs.

Thoughts?
Whoa...I'm impressed. I actually think that could work DS! Simple, and conveys a very good theme. I like it! Leaf...worth considering...I think he's got something here.

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  #126  
Old October 12th, 2018, 04:34 PM
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Re: Leaf_It's customs. [UPDATED: OCT. 1, 2018]

Quote:
Originally Posted by Sir Heroscape View Post
Quote:
Originally Posted by Dad_Scaper View Post
Well, that explains it. You struggled to nail the theme you wanted, so you developed a theme that isn't right, but at least - as you saw it - it's achievable.

I prefer the drag ability. It conveys theme. Let's work on it:

DRAG
After moving and before attacking with a Hellhound, you may select a small or medium figure engaged with that Hellhound figure. Move the selected figure to the space occupied by the Hellhound, and move the Hellhound to an unoccupied, same level, adjacent space. Figures moved by Drag do not take Leaving Engagement attacks.

The exposure to leaving engagement is deliberate. The "same-level" restriction eliminates lots of potential theme and mechanical problems, though it's obviously also imperfect thematically. <-- I realized that it becomes complicated when determining whether the moving figures can attack each other. So I eliminated LEAs.

Thoughts?
Whoa...I'm impressed. I actually think that could work DS! Simple, and conveys a very good theme. I like it! Leaf...worth considering...I think he's got something here.
Hmm... sounds like Tactical Switch, but with more variability on where the hound can be. I would want to allow uneven ground,(with height restrictions) simply because not allowing it would create situations where it can't used due to the surrounding figures, or just the area you might be on the map.


My original version allows the hound to drag the figure across more spaces. Here's roughly what it was:
Quote:
DRAG:
If a Hound of Perdition starts its turn engaged to a Small Medium, or Large figure, you may choose to Drag that figure. When a Hound of Perdition uses Drag, it subtracts 3 from it's move. After moving, place the chosen figure on an empty adjacent space within 1 height level up or down. The chosen figure cannot make any leaving engagement attacks, and will not take any leaving engagement attacks.
What do you think? This allows the Hound to be attacked by other figures, just not the one being dragged.
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  #127  
Old October 12th, 2018, 04:40 PM
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Re: Leaf_It's customs. [UPDATED: OCT. 1, 2018]

I actually like that Drag power a lot.

How about "an empty adjacent space that that Hound of Perdition moved through this turn"?
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  #128  
Old October 12th, 2018, 04:49 PM
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Re: Leaf_It's customs. [UPDATED: OCT. 1, 2018]

Quote:
Originally Posted by superfrog View Post
I actually like that Drag power a lot.

How about "an empty adjacent space that that Hound of Perdition moved through this turn"?
That could work. Though I imagine the hound could just sort of fling the figure around to it's other side as well... Your recommendation makes a lot of thematic sense though.
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  #129  
Old October 12th, 2018, 04:56 PM
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Re: Leaf_It's customs. [UPDATED: OCT. 1, 2018]

And that way you don't have to worry about "within 1 level" or some arbitrary restriction. They just need to have the move to get there.
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  #130  
Old October 12th, 2018, 04:57 PM
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Re: Leaf_It's customs. [UPDATED: OCT. 1, 2018]

Quote:
Originally Posted by superfrog View Post
And that way you don't have to worry about "within 1 level" or some arbitrary restriction. They just need to have the move to get there.
Good point, I think I'll go with that.
Quote:
DRAG:
If a Hound of Perdition starts its turn engaged to a Small Medium, or Large figure, you may choose to Drag that figure. When a Hound of Perdition uses Drag, it subtracts 2 from it's move. After moving, place the chosen figure on an empty adjacent space that that Hound of Perdition moved through this turn. The chosen figure cannot make any leaving engagement attacks, and will not take any leaving engagement attacks.
I lowered the movement debuff to -2 since you can't place the figure on the other side of the hound now.
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  #131  
Old October 12th, 2018, 04:59 PM
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Re: Leaf_It's customs. [UPDATED: OCT. 1, 2018]

Quote:
Originally Posted by Leaf_It View Post
Quote:
Originally Posted by superfrog View Post
And that way you don't have to worry about "within 1 level" or some arbitrary restriction. They just need to have the move to get there.
Good point, I think I'll go with that.
I like where this is headed.

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  #132  
Old October 12th, 2018, 09:20 PM
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Re: Leaf_It's customs. [UPDATED: OCT. 1, 2018]

I like DS suggestion, ditch the one level higher concept. Making it too complicated.

Have you tried Hexscape? 3D Heroscape Multiplayer Battle program!

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