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Custom Units & Army Cards Fan-created HS army cards for units, glyphs, and equipment |
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#121
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Re: Leaf_It's customs. [UPDATED: 9.14.18]
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Also, Thank you. My Custom Designs.
--------------- Check out my maps. --------------- Get general Valkrill's symbol in SVG vector format. |
#122
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Re: Leaf_It's customs. [UPDATED: OCT. 1, 2018]
I like the theme and the minis.
I'm not a huge fan of Unyielding Bite. I understand its theme as you present it, but that doesn't sound so much "dog," or even "hunting dog," as it sounds like "pit bull." Which is a kind of dog but I think there might be something better for you to substitute there. Or leave it as a 2-power card. Just a thought. I hope you don't mind me also chiding you for confusing "it's" and "its." "It's" is a contraction for "it is." Every. Time. If you are using the apostrophe, make sure you mean "it is." If you don't, then you should be using "its." These things matter. You never want to distract your readers with needless inaccuracies. |
#123
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Re: Leaf_It's customs. [UPDATED: OCT. 1, 2018]
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My current concerns are just how effective they are against range armies. I'm thinking I might take inspiration from the Ebon armor, and give them no hit zone when Unengaged. My Custom Designs.
--------------- Check out my maps. --------------- Get general Valkrill's symbol in SVG vector format. |
#124
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Re: Leaf_It's customs. [UPDATED: OCT. 1, 2018]
Well, that explains it. You struggled to nail the theme you wanted, so you developed a theme that isn't right, but at least - as you saw it - it's achievable.
I prefer the drag ability. It conveys theme. Let's work on it: DRAG After moving and before attacking with a Hellhound, you may select a small or medium figure engaged with that Hellhound figure. Move the selected figure to the space occupied by the Hellhound, and move the Hellhound to an unoccupied, same level, adjacent space. Figures moved by Drag do not take Leaving Engagement attacks. The exposure to leaving engagement is deliberate. The "same-level" restriction eliminates lots of potential theme and mechanical problems, though it's obviously also imperfect thematically. <-- I realized that it becomes complicated when determining whether the moving figures can attack each other. So I eliminated LEAs. Thoughts? |
#125
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Re: Leaf_It's customs. [UPDATED: OCT. 1, 2018]
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Sir Heroscape's Content
Customs, Maps, Battle Reports YouTube Channel, Trade List, 'Scaper of the Month, Burnout Format Tourney Record: 309 - 141 Online Record: 19 - 22 |
#126
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Re: Leaf_It's customs. [UPDATED: OCT. 1, 2018]
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My original version allows the hound to drag the figure across more spaces. Here's roughly what it was: Quote:
My Custom Designs.
--------------- Check out my maps. --------------- Get general Valkrill's symbol in SVG vector format. |
#127
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Re: Leaf_It's customs. [UPDATED: OCT. 1, 2018]
I actually like that Drag power a lot.
How about "an empty adjacent space that that Hound of Perdition moved through this turn"? |
#128
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Re: Leaf_It's customs. [UPDATED: OCT. 1, 2018]
That could work. Though I imagine the hound could just sort of fling the figure around to it's other side as well... Your recommendation makes a lot of thematic sense though.
My Custom Designs.
--------------- Check out my maps. --------------- Get general Valkrill's symbol in SVG vector format. |
#129
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Re: Leaf_It's customs. [UPDATED: OCT. 1, 2018]
And that way you don't have to worry about "within 1 level" or some arbitrary restriction. They just need to have the move to get there.
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#130
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Re: Leaf_It's customs. [UPDATED: OCT. 1, 2018]
Quote:
Quote:
My Custom Designs.
--------------- Check out my maps. --------------- Get general Valkrill's symbol in SVG vector format. |
#131
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Re: Leaf_It's customs. [UPDATED: OCT. 1, 2018]
I like where this is headed.
Sir Heroscape's Content
Customs, Maps, Battle Reports YouTube Channel, Trade List, 'Scaper of the Month, Burnout Format Tourney Record: 309 - 141 Online Record: 19 - 22 |
#132
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Re: Leaf_It's customs. [UPDATED: OCT. 1, 2018]
I like DS suggestion, ditch the one level higher concept. Making it too complicated.
Have you tried Hexscape? 3D Heroscape Multiplayer Battle program! Looking for a C3V/SOV miniature? Try one of these sites. |
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