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  #1  
Old September 11th, 2021, 01:53 PM
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Re: 2021 C3V Playtest Tournament - Round 1 until 9/20

Dumping info here from my defeat at the hands of vegie and his lizardfolk this am.

Spoiler Alert!
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  #2  
Old September 11th, 2021, 05:36 PM
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Re: 2021 C3V Playtest Tournament - Round 1 until 9/20

Vegie Dad posting

Kolbjorn: I would rate the figure at a B. Nice addition to the Mohicans as a bonder that can shoot. The order marker movement power is too gimmicky. Why would I use it? If I am putting single OM's on Kolbjorn mid game and not a squad I am losing the game whether I switch the OM or not.
I focused mostly on using Kolbjorn to move the Teeth of Makwa early game and ping at the opposing side. Then used Kolbjorn as a bonder with Mohican.


Captain Nathaniel Blount: My opponent used this figure. Very solid endgame figure that can attack twice from range or melee. This figure also had a gimmicky power of Rebel Yell. Aside from probably being an offensive name for the power, it is very useless. Why would you want to engage a ranged figure with 2 defense. Seems silly. My opponent did not use this power.
I would rank this figure as a B to B+. Nice end game potential
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  #3  
Old September 11th, 2021, 06:18 PM
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Re: 2021 C3V Playtest Tournament - Round 1 until 9/20

Kolbjorn can switch the OMs after a bonding turn. Basically lets you dump all your OMs on Mohicans and then switch to Teeth after a War Cry if you want.
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Old September 11th, 2021, 11:51 PM
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Re: 2021 C3V Playtest Tournament - Round 1 until 9/20

Had a memorable game with Vydar today (for all the wrong reasons).

He was playing his Janos army and I attempted to play my Altais army.

He opened with 2 Rats OMs, and I had a Raelin OM and a Greenscales OM to open things up opposite his Rats. I did a Vortex breath on two rats, killing one. Then comes Janos. Tracking Fire, 3 skulls. Altais has 6 defense with jungle and Raelin, no problem, 2 shields. 1 wound.

Tracking Fire, 4 skulls. No shields. 4 more wounds.

Expedition with Etiana, 3 skulls. 2 shields. 1 more wound, dead.

The rest of the game was a comfortable win over 2 attack Greenscales and 2 attack MW.

I killed 6 Rats (4 on one glorious MW turn), put 4 wounds on Maekor, and 1 on Janos, but the game was really over after the 10/10 skulls to start the game.

Basically all of the Explorer and Mercenary powers came into play, I enjoyed seeing the army work even against a crippled opponent.
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  #5  
Old September 12th, 2021, 03:34 PM
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Re: 2021 C3V Playtest Tournament - Round 1 until 9/20

Cpt S and I starting now

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  #6  
Old September 12th, 2021, 05:39 PM
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Re: 2021 C3V Playtest Tournament - Round 1 until 9/20

Playtesting Map #1

Cpt S: Gladiators X3, Crixus, 53rd X3, Blount
Sir H: Slashers X5, Bashers X3, Ziggo

Game:
53rd tried to setup early and take pot shots, but I was patient with my goblin development and spent the better part of the first 2 rounds just getting my whole army developed into the map. I took very few casualties and was able to get into a position where I never lost out on attacks. There were a couple times I engaged 4 gobbos and almost lost bonding, but always got the 1 kill that freed up a Gobbo. Cpt S played well, but the overwhelming numbers of gobbos really did in the Spartacus-less Capuans and things kinda ended up crumbling on an init switch where an engaged Blount got his head bashed in for 4W to die. That stole some OM's and Gobbos swarmed the rest of the 53rd and Crixus to end the game.

Survived: Basher (full), 11 Slashers

Performance:
Suit - N/A
Taunt - never activated
Killed 1 Gladiator from height

Thoughts: I had to "force" myself to use Ziggo. On almost every turn I took with him, I did it because I felt like the rest of my heroes were in a good enough spot and I could "risk wasting" a turn on him. I tried to make his turns useful by getting him on height for attacks or engaging him on multiple figures to soak attacks or get in range so that if 53rd or Blount wanted to attack, he could Taunt...but I'm not sure it was any better than just using a Basher. I will say, a ranged bonder is always going to be nice, but overall he felt a bit bland. I like the theme of the suit and taunt as they make a lot of sense for a nasty little Goblin in a space suit, but Cpt S and I felt like he needed a little something more. Not sure exactly what that might be, but Cpt S mentioned something involving his big sword might be good, like maybe counterstrike or something.

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Old September 12th, 2021, 07:06 PM
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Re: 2021 C3V Playtest Tournament - Round 1 until 9/20

Map: Playtesting Map #1

Cpt S: Gladiators X3, Crixus, 53rd X3, Blount
Sir H: Slashers X5, Bashers X3, Ziggo

Which units survived? 11 Goblins, 1 Basher with full life remaining.

53rd tried to setup early and take pot shots, but Sir Heroscape was patient with his goblin development and spent the better part of the first 2 rounds just getting his whole army developed into the map. The goblins took very few casualties and were able to get into a position where they never lost out on attacks. The Capuans did their best, but were ultimately outnumbered by the goblins and things kinda ended up crumbling on an init switch where an engaged Blount got his head bashed in for 4W to die. That stole some OM's and Gobbos swarmed the rest of the 53rd and Crixus to end the game. Sir H played very well, and it was a fun game, even if the end wasn't very close.

How useful were playtesting units' powers and how often did they come into play?

Nerves of Steel was never used to attack a non-adjacent figure.
Killed 2 goblins, and dealt 2 wounds to a basher (kill) and 1 to ziggo (kill)

Rebel Yell was used once vs Ziggo.

Any additional comments (theme, balance, fun factor with and against)?

Mechanically, Blount seems to exist in kind of a weird place. Both of Blount’s abilities kind of encourage him to be engaged, but his statline absolutely does not support this kind of playstyle. In his current form, I found Rebel Yell quite difficult to use, and developing him into a position where Rebel Yell is likely to be effective is pretty tricky given the other Rebellious units he synergizes with.

The power name Nerves of Steel is also weird to me thematically. I understand what it's going for, but it doesn’t quite land. The main impact of the power is the double attack, which isn't really suggested by the power name at all.

My suggestion would be to increase the range of Rebel Yell to affect enemies within 2 spaces, rather than only figures he’s engaged with.

I would also replace Nerves of Steel with Double Attack. Then, I think he’d either be fine as a two-power card, or Nerves of Steel could be added as a third ability simply allowing him to attack non adjacent figures while engaged.

Version tested
Spoiler Alert!
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  #8  
Old September 14th, 2021, 06:04 PM
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Re: 2021 C3V Playtest Tournament - Round 1 until 9/20

Format: 550 points / 24 hexes
Map: Playtesting Map #1

Glyphs: 3 Treasure Glyphs (Unused over the course of the game)

Vydar_XLIII Army: Would you like to make Janos your default browser? Janos, Etiana, Maekor, Bambina, 3x Deathreavers
Superfrog Army: Null and Void Altais of the Deep, 4x Greenscale Warriors, Raelin the Kyrie Warrior (RotV), Marro Warriors, Isamu

Battle Report:
Spoiler Alert!

Surviving Units
Vydar_XLIII Surviving Units: 6/12 Deathreavers, Janos (1/6 wounds), Etiana (0/4 wounds), Maekor (4/5 wounds, Bambina (0/5 wounds). 374 points surviving.
Superfrog Surviving Units: 4/12 Greenscales, Isamu. 90 points surviving.

Playtest Unit Statistics:

Spoiler Alert!

Additional Thoughts:

I’ll start with Altais. Unfortunately for superfrog and for getting playtesting data, Altais went down in 1 turn. Going 10/10 skulls out of the gate does that it seems. Therefore, I don’t have many new thoughts on the Dragon of the Deep. I still think she is overpriced, especially since the latest changes nerfed Vortex Breath, making it not trigger LEAs and decreasing the range to 5.

On to the Mercs/Explorers. So far, I really enjoy this faction. The way that they get what I’ll call “Conditional Bonding” with each other is quite interesting and brings something new to the game.

Currently, the difference between Mercenary and Explorer seems to just be a tool to limit synergy within the faction. I don’t take issue with this, but currently it feels like a purely mechanical distinction. I think the theme of these units can be strengthened if a common thread was weaved through the mercenaries that is separate from the explorers and vice versa, but made so they still work together. Other than that, it seems odd that Jandar would summon Mercenaries. That seems more of a Vydar/Utgar/Einar thing. IDK, doesn’t matter much to me, but it made me go, “huh, that’s odd.” Do with that what you will.

"I disagree. You're kind of right, yes, but Vydar and I are entirely right." -superfrog

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  #9  
Old September 14th, 2021, 10:04 PM
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Re: 2021 C3V Playtest Tournament - Round 1 until 9/20

550 Points
Map: Playtesting Map #1
Glyphs: 3 Treasure

Player 1 - Army: Greenscale Warriors x4, Kalagrith, Kaemon Awa, Eldgrim the Viking Champion
Player 2 - Army: Amberhive Protectors x4, Amberhive Queen, Byrikon the Hiveless, Major Q10, Siiv

Which units survived?
Major Q10 with 3 lives, Byrikon with 1 life, Queen, Siiv, and 7 bees.



General Battle Report/Flow of game (be as detailed or general as you like)
Round 1 was pretty much just posturing between Q10 and the queen against Kalagrith and greenscales.
Round 2 was Kalagrith and greenscales rushing Q10, but not doing much damage.
Kalagrith rolling 1/8 for scorching earth. Twice on Q10 and once on a bee and the queen.
The queen was sitting behind a wall in a really good spot to see Kalagrith within 4 spots leading to 5 bees sacrificial striking and killing Kalagrith.



How useful were playtesting units' powers and how often did they come into play?
Byrikon’s powers were irrelevant this game. The ability to bond with a ranged hero was more powerful in this particular game.
Kalagrith’s Special attack reminds me of Quahon’s except it’s difficult to do much damage and stay far away from a counter punch. After one game and rolling 1/8 on two attacks, Kalagrith seems like a more risky Quahon.

The queen bee filled the role for allowing the bees to use sacrificial sting. Frenzy hit 1/2 times allowing for another attempt of sacrificial sting.

Any additional comments (theme, balance, fun factor with and against)?

It was really fun getting attacked with sacrificial sting 5 times in one turn. I’m not being sarcastic, it was a really cool and impactful turn. It could have been prevented by me with better placement of Kalagrith.
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Old September 15th, 2021, 03:22 PM
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Re: 2021 C3V Playtest Tournament - Round 1 until 9/20

550 Points
Map: Playtesting Map #1
Glyphs: 3 Treasure

Player 1 - Army: Specters of Aldornx4, Ataraxis, Iskra, Rechets of Bogdan, Marcu Esenwein, Bol, Isamu

Player 2 - Army: Children of the Dark Star x4, Z'Thoth, Gräbermund

Which units survived?
Ataraxis - 2 life, Iskra - 3 life, Marcu - 6 life, Bol, Isamu, 2 Specters.
2 Children of the Dark Star



General Battle Report/Flow of game (be as detailed or general as you like)
Round 1: positioning until turn three where the specters aided by Ataraxis took out two Children.
Round 2: Specters got the initiative switch and raced to pin Grabermund and took out a couple of Children, Grabermund countered and ate well on Specters. Iskra dropped the Rechets in Turn 3 and got Grabermund to 6 wounds. Grabermund ate two rechets and a specter.
Round 3: Children positioned while specters took Grabermund out and kept the Children at bay. Z'toth starts to move.

Round 4: Specters take out most of the remaining Children and try to pin down and hurt Z, but he shakes it of and mind crushes and smashes all that I throw at him

Round 5: a freed Z charges Ataraxis, who is able to put 3 wounds on him from height. Z gets stuck on some low ground and gets sniped by Ataraxis. Z misses on Iskra, and she finishes Z off from height.


How useful were playtesting units' powers and how often did they come into play?

I will address Ataraxis and let AgentWard comment on Grabermund.
I used Wormhole twice, which really helped positioning, and helped me close out the game.
Ataraxis never died, so i did not use Nanobot Virus, but I kept people in position in case I had to.
The superpower was Terror Enhancement. I used it in about 90% of my attacks (if not more). Agentward did not have range, so I could sit mostly in the field and take two defensive dice (ataraxis plus specters) away from figures only rolling three defensive dice.


Any additional comments (theme, balance, fun factor with and against)?

Ataraxis is a risk to play at 3 life and 160 points, but she makes many of the undead armies playable and competitive. She is powerful against some armies, but has her weaknesses. Overall a fun figure that brings lots of little used armies back into play.

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  #11  
Old September 15th, 2021, 11:43 PM
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Playtest

My Romans squared off against my Mohicans/Teeth. Romans are good y'all.

Azzy went around killing things and Kolby Jack did a decent job bringing the Teeth forward and killing some forward Romans. Azzy used the teleport TG to start wailing on Mohicans who had come forward (the original plan was to throw 8 dice at Kolby but the better choices quickly became killing Mohicans). I finally did huck 8 dice at Kolby when Azzy had 1 life left and went out swinging.

Things were relatively cleared out when Marcus came up to play but Mohicans did do a solid job of holding off on stuff. I even had time to bring in Down and Blount on the TheraShuttle © for a turn and leave the Romans to block arrows with their shield walls. Kolby finally died when a bunch of Romans set up a wall around him and just attacked several getting Marcus bonus. Blounted Combat was an amazing endgame figure just sniping off so many figures and cutting off any real comeback vegies dad had.

We both thought Kolby was reveal an OM for the shifting power but since he led Teeth it was rarely going to come up even with how we was playing Mohicans. The power is actually probably going to be better with a late game Hunter Hero than with a Teeth/Mohican build. Kolby was fine overall but this wasn't a great matchup for him.

Blount is really solid for his points. It's nice that you can get bonuses if he is engaged but I think if you are trying to make it happen you're going to lose. I'm not sure if that's a great call to have powers that scream for engagement but for that to be a poor usage. Other figures like J15 and M-43 don't have this issue since they either want to go into melee or there's so many of them that you don't feel like you have to play it that way.

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  #12  
Old September 17th, 2021, 12:28 PM
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Re: 2021 C3V Playtest Tournament - Round 2 until 10/4

Thank you to everyone for getting their game in. For those who haven't submitted a report for the game (tagged in the spoiler). (If someone else has submitted a playtest report, you can just submit your personal thoughts on the units used) Please do so very soon, before scheduling your Round 2 game so we don't fall behind on reports. Thanks again for everyone's participation and effort!



Round 2 is on Jabberwock (Valda, Wannok).

The dok (1-0) v. shiftrex (1-0) pool of armies is:
* Arby's new Bacon, Rats, and Lizard special: deathreavers x1, Janos, Bambina, Rygarn, Maekor, Raelin (RotV)
* Sci Fi Double Feature: Greenscale Warriors x3, Goblin Slashers x2, Altais of the Deep, Ziggo, Kyntela Gwyn, Bol
* The Court of Flames: Crypt Guardian x4 , Drow Chainfighter x2, Marro Warriors, Kalagrith, Eldgrim, Marcu Eldgrim
* Peaceful Missionaries: Acolytes of Vorganund x5, Corvor, Johnny Shotgun Sullivan, Master Caylus
dok chooses which army to play first or may defer. After armies are picked, shiftrex chooses who places first.

The BodaciousBlood (1-0) v. Dysole (1-0) pool of armies is:
* Undead Legion.... IN SPACE! : Skeletons of Annellintia x2, Ataraxis, Cyprien Esenwein, Marcu Esenwein, Isamu
* Lizardfolk.... IN SPACE!: Greenscale Warriors x3, Maekor, Bambina, Etiana, Siiv
* Hit Me Baby one More Tribe: Mohican River Tribe x3, Teeth of the Makwa x 3, Brave Arrow, Kolbjorn
* Wherever I May Rome: Romans Legionnairres x4, Capt. Nathaniel Blount, Marcus Decimus Gallus, Azurite Warlord, Theracus
Dysole chooses which army to play first or may defer. After armies are picked, BodaciousBlood chooses who places first.

The vegietarian18 (1-0) v. Vydar's Girlfriend (1-0) pool of armies is:
* Why do the stars take so long to die?: Zombies x4, Zombie Hulk x2, Ataraxis the Star Lich, Marcu, Isamu
* Expeditious: Greenscales Warriors x2, Maekor, Bambina, Janos, Rygarn
* The Golden Queen: Greenscale Warriors x4, Kalagrith, Kaemon Awa, Eldgrim the Viking Champion
* The Bee Queen: Amberhive Protectors x4, Amberhive Queen, Byrikon the Hiveless, Major Q10, Siiv
vegietarian18 chooses which army to play first or may defer. After armies are picked, Vydar's Girlfriend chooses who places first.

Please contact Vydar_XLIII to schedule games with Vydar's gf

The Knight of Scape (1-0) v. Sir Heroscape (1-0) pool of armies is:
* The Guild of 90ish Point Heroes (+Ninjas): Janos, C'Rik, Rygarn, Etiana, Wastewalker Gage, Byrikon the Hiveless, Isamu, Otonashi
* Skeletons in Space: Skeletons of Annellintia x3, Ataraxis the Starlich, Marcu Esenwein, Iskra Esenwein
* Come at me Bro: Goblin Slashers x5, Bugbear Basher x3, Ziggo
* Alien Abduction: Children of the Dark Star x4, Gräbermund, Raelin (RotV), Swaysil, Marcu Esenwein
Sir Heroscape chooses which army to play first or may defer. After armies are picked, Knight of Scape chooses who places first.

The Vydar_XLIII (1-0) v. KnightofLight (1-0) pool of armies is:
* Would you like to make Janos your default browser?: deathreavers x3, Janos, Bambina, Etiana, Maekor
* Have you ever heard the wolf cry to the Kolbjorn moon?: Mohican River Tribe x3, Teeth of the Makwa x 3, Brave Arrow, Kolbjorn
* Vortex spears : cathar spearmen X3, Altias of the Deep, Count Raymond, Byrikon the hiveless
* Marcus Decimus Antus : Red Ants of Aunstrum x4, Kaemon Awa, Amberhive Queen, Marcus Decimus Gallus, Gen. Simon Fraser, Marcu Esenwein
KnightofLight chooses which army to play first or may defer. After armies are picked, Vydar_XLIII chooses who places first.

The Muskie (1-0) v. kevindola (0-1) pool of armies is:
* Booooo!: Specters of Aldornx4, Ataraxis, Iskra, Rechets of Bogdan, Marcu Esenwein, Bol, Isamu
* Fire from above: Nhah Scirh Cultistsx4, Greenscale Warriors x1, Kalagrith
* Acolytic Corverter: Acolytes of Vorganund x6, Corvor the Tainted One, Master Caylus, Marcu Esenwein
* Hunter's Moon: Mohican River Tribe x5, Kolbjorn, Van Nessing, Bol
Muskie chooses which army to play first or may defer. After armies are picked, kevindola chooses who places first.

The Chris Perkins (0-1) v. vegie's dad (0-1) pool of armies is:
* God Save the Queen: Amberhive Protectors x5, Amberhive Queen, Byrikon the Hiveless, Eltahale
* Choose (Your Dragon) Wisely: Greenscale Warriors x4, Altais of the Deep, Othkurik the Black Dragon
* Ziggo and the Blashers: goblin slashers x 5, bugbear bashers x2, Ziggo, Urk
* Big dragon, little dragon: Greenscales Warriors x2, Kalagrith, Sonlen, Raelin
vegie's dad chooses which army to play first or may defer. After armies are picked, Chris Perkins chooses who places first.

The Blue Trails (0-1) v. Heroscaper Guy (0-1) pool of armies is:
* Never Doubt a Man Named ""Innocent"": Acolytes of Vorganund x3, Master Caylus, Skull Demon, Cathar Spearmen x2, Count Raymond, Marcu Esenwein
* Away Down South: Armoc Vipers x3, 53rd North Carolina Sharpshooters x2, Azurite Warlord, Capt. Nathaniel Blount, Guilty McCreech
* : Children of the Dark Star x4, Z'Thoth, Gräbermund, Bol
* : Goblin Slashers x3, Nottingham Brigand x4, Bugbear Basher x2, Ziggo, Elaria
Heroscaper Guy chooses which army to play first or may defer. After armies are picked, Blue Trails chooses who places first.

The AgentWard (0-1) v. superfrog (0-1) pool of armies is:
* Sneaky or Tricky ?: Goblin Slashers x3, Nottingham Brigand x4, Master Caylus, Ziggo, Elaria, Arthur of Sherwood
* Z'THOTH!!!!!!!: Children of the Dark Star x4, Z'Thoth, Gräbermund
* Null and Void: Greenscale Warriors x4, Altais of the Deep, Raelin (RotV), Marro Warriors, Isamu
* Rebels with Causes: Capuan Gladiators x3, 53rd N. Carolina Sharpshooters x3, Crixus, Capt. Nathaniel Blount, Bol
AgentWard chooses which army to play first or may defer. After armies are picked, superfrog chooses who places first.

The Captain Stupendous (0-1) v. SchismaticSounds (0-1) pool of armies is:
* Not the Boss of Me!: Capuan Gladiators x3, 53rd N. Carolina Sharpshooters x3, Crixus, Capt. Nathaniel Blount, Otonashi
* Greil Mercenaries: Janos, Maekor, Bambina, C'Rik, Etiana, Maltis Tez
* : Blade Gruts x2, Ataraxis, Isamu, Marcu, Iskra, Ornak, Bol, Torin
* Treacherous Deviants: Children of the Dark Star x2, Gräbermund, Death Chasers of Thesk x2, Gothlok, Guilty Mcreech
Captain Stupendous chooses which army to play first or may defer. After armies are picked, SchismaticSounds chooses who places first.

The S1R_ART0R1US (0-1) v. mtl1998 (0-1) pool of armies is:
* Buzz-killers: Amberhive Protectors x4, Byrikon the Hiveless, Amberhive Queen, Sujoah
* Fire From Above: Greenscale Warriors x4, Marro Warriors, Kalagrith, Syvarris
* : Acolytes of Vorganund x4, Caylus, Corvor, Kaemon Awa
* : Greenscale Warriors x3, Altais of the Deep, Krav Maga Agents, Sentinels of Grax
S1R_ART0R1US chooses which army to play first or may defer. After armies are picked, mtl1998 chooses who places first.
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