Quote:
Originally Posted by superfrog
I'd like to nominate Mist and Shadow by Flash_19. (2 BftU, 1 TT)
It has some of the classic glacier-hugging level 3 snow runs that we know and love from our favorite Tundra maps like Platypus, Draugur, and Yngvild Pass, but adds interest with well-placed level 4 spots and lots of level 2 shadow.
The LoS blockers are placed effectively (I appreciate the inclusion of the 3-hex rock outcrops that I'm so prone to cannibalize for shadow) and the map has a very clean aesthetic.
It's an OHS staple ( S40, S44, S47) and has also been used in Utah ( December 2022, October 2021) and Oregon ( October 2021).
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Following up this nomination with an upvote that could have/should have come sooner but I got busy focusing my attention on other maps (hopefully another 3 votes (!) coming from me in the next month-ish).
One thing that I’ll point out here that makes Mist and Shadow such a good example of a tundra map is the placement of the medium blockers and how the map flexes to compensate for that placement. Flash is obviously known for hex-shaped maps, and Mist and Shadow is kinda-but-not-really a hex shape. If you chop off the SZs it does make a pretty clear hex shape, but Flash smartly made this map a bit longer than a full hex would be so that the 3 and 4 hex glaciers/outcrops can breathe a bit away from the center while still providing some definition to the map’s pathing.
This means that while the center is dominated by the 6-hex glacier, the edges of the map through its middle are relatively free-flowing and can each have their own level 4 height features without getting choked up (pushing the glyph to the edge also helps with this).
Overall, Mist and Shadow is a winner.
to induct.