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Custom Units & Army Cards Fan-created HS army cards for units, glyphs, and equipment |
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#3433
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Re: The Pre-SoV Workshop
There are no classic 'Scape powers that introduce glyphs onto the battlefield. It seems like it might be a balance nightmare, although I definitely see the theme behind it.
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#3434
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Re: The Pre-SoV Workshop
Or something like - at the start of the round, choose an opponent. Place a marker on that card. Detective and all figures you control adjacent to him receive X bonus (maybe +1 defense) against a figure with a mark on it. Or play with the generals somehow.
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#3435
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Re: The Pre-SoV Workshop
ALPHA PRIMUS Soulborg Awakening 1/1 Balance: This soulborg is different than other soulborgs. Playability: The powers are clear & understandable, I hope. Creativity: The Soulborg has the Deadly Shot ability & Remote Hacking 13 power to take control of a Hero figure. Theme: He is the first soulborg that follows Aquilla. Accessibility: I have not search any sites for this miniature, but comes in the Pack set as Deathcommander Mark 3, Executioner 616 and Major J15. |
#3436
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Re: The Pre-SoV Workshop
Hmm. I don't like a soulborg following Aquilla and I don't think it makes sense for Remote Hacking to be able to control non-soulborgs like humans or dwarves or anything sentient.
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#3437
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Re: The Pre-SoV Workshop
Yeah, remote hacking feels like it should be on the card of a mini computer robot or on a tech looking dude with some gear and he can control Soulborgs but no other units.
Sir Heroscape's Content
Customs, Maps, Battle Reports YouTube Channel, Trade List, 'Scaper of the Month, Burnout Format Tourney Record: 309 - 141 Online Record: 19 - 22 |
#3438
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Re: The Pre-SoV Workshop
I'm actually not against a bigger robot with a hacking ability, but it feels very odd for a power called Remote Hacking to be able to control organics.
Besides that, the design mostly works, though the parallels to Zetacron are unmistakable. It's really a "Zetacron on steroids". If a distance mind-control ability is the core idea, you can do something more unique with the rest of the design. |
#3439
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Re: The Pre-SoV Workshop
DEATHCOMMANDER PRIME Double Execution 1/1 Balance: This soulborg is different than other soulborgs. Playability: The powers are clear & understandable, I hope. Creativity: The Soulborg has a Anti-Personal Rounds Special Attack, Marked for Execution ability & Remote Destruction power to take control of a Soulborg Hero figure and have it explode when the turn ends. Theme: He is like Deathcommander Mark 3, Executioner 616 and Major J15 all in one and he may be the first solo soulborg hero that follows valkrill. Accessibility: I have not search any sites for this miniature, but comes in the Pack set as Deathcommander Mark 3, Executioner 616 and Major J15. P.S. I thought about Deathcommander Prime yesterday, it uses the same miniature as my previous army card Electrocutioner 312, but I given up hope and focused on Deathcommander Prime. |
#3440
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Re: The Pre-SoV Workshop
I'm not sure you understand what Balance, Playability, Creativity, and Theme mean.
Balance has nothing to do with being "different than other soulborgs". Playability goes way beyond the powers being "clear and understandable". Creativity should talk about what makes a unit unique rather than restating the function of the powers. Theme has to do with how the miniature and the stats and the powers form a cohesive playing experience. I think the design is trying to do too many things at once (and I don't understand the Remote Destruction ability at all). Lastly, and perhaps most importantly, this miniature is being used for an almost-finished C3V design, and so isn't eligible to be used for an SoV nomination. |
#3441
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Re: The Pre-SoV Workshop
Remote Destruction is over the top, and problematic (you cannot take a turn with a single member of a squad). Wordy powers are ok sometimes, but if you're going to have a power as necessarily wordy as this you need to trim off the others.
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#3442
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Re: The Pre-SoV Workshop
DEATHCOMMANDER PRIME Double Execution 1/1 Balance: This soulborg costs 225 points, not sure if that point value is right? Playability: The powers are clear & understandable, I hope? Remote Destruction is like Executioner 616's Remote Detonation, except you can control any soulborg hero even if the figure belongs to your opponent, the soulborg can move & attack and it will blow up regardless being adjacent to any other figures. Mark for Execution is like Major J15's Breaching Scythe ability, except it only works on soulborg figures or destructible objects. The Anti-Personal Rounds Special Attack is great against organic figures, since there are alot of tough organic figures. Creativity: The Soulborg has a Anti-Personal Rounds Special Attack is great against organic figures, since there are alot of tough organic figures. Marked for Execution ability is like Major J15's Breaching Scythe ability, except it only works on soulborg figures or destructible objects. Remote Destruction power is like Executioner 616's Remote Detonation, except you can control any soulborg hero even if the figure belongs to your opponent, the soulborg can move & attack and it will blow up regardless being adjacent to any other figures. Theme: He is like Deathcommander Mark 3, Executioner 616 and Major J15 all in one and he may be the first solo soulborg hero that follows valkrill. Accessibility: I have not search any sites for this miniature, but comes in the Pack set as Deathcommander Mark 3, Executioner 616 and Major J15. P.S. I did not know you were still using the miniature? Just played with Deathcommander Prime today, so that last post was rushed before I played with him? |
#3443
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Re: The Pre-SoV Workshop
I suggest doing your own thing instead of combining other units.
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#3444
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Re: The Pre-SoV Workshop
I did my own thing like you suggested, check out my thread if you are interested.
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