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Custom Units & Army Cards Fan-created HS army cards for units, glyphs, and equipment |
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#1729
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Re: The Pre-SoV Workshop
Indeed. The majority of the time they will be played with him because they bond, but I also want them synergized with the Templar cavalry.
Sir Heroscape's Content
Customs, Maps, Battle Reports YouTube Channel, Trade List, 'Scaper of the Month, Burnout Format Tourney Record: 309 - 141 Online Record: 19 - 22 |
#1730
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Re: The Pre-SoV Workshop
Good thinking. I've always said the Templar need a little help.
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#1731
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Re: The Pre-SoV Workshop
This looks like it might be a really fun custom to play, but I think its focus is far too narrow to be added to the canon. The Templar are already great fun. Such a convoluted and highly focused power to improve their strength is not something I think we should be looking for in "official" additions.
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#1732
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Re: The Pre-SoV Workshop
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Sir Heroscape's Content
Customs, Maps, Battle Reports YouTube Channel, Trade List, 'Scaper of the Month, Burnout Format Tourney Record: 309 - 141 Online Record: 19 - 22 |
#1733
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Re: The Pre-SoV Workshop
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On Kiova, she was clearly designed alongside the Imperium and not as a "fix". For the most part, the original designers were happy to let fun but weak (in a competitive, double-blind setting) units stay that way. I think we should be too. |
#1734
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Re: The Pre-SoV Workshop
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Sir Heroscape's Content
Customs, Maps, Battle Reports YouTube Channel, Trade List, 'Scaper of the Month, Burnout Format Tourney Record: 309 - 141 Online Record: 19 - 22 |
#1735
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Re: The Pre-SoV Workshop
While looking through minis recently I noticed that there was pretty good availability for one of my favorite customs I’ve made and I’m now seriously considering submitting it to the SoV. First I thought I’d shoot it through here for whatever feedback there is, just to make sure that making any tweaks to him would be worth my time. Here’s the card:
I’ve played a lot of games with this guy since I made his original version years ago so I can attest to his balance and fun. My main concern with him currently is the name - obviously Elaria already has claim on the title “the Pale.” I originally gave this name to him because of the mini - for a human he is very noticeably pale. So my question for the public would be whether you think I could get away without some sort of explanation for his skin, or if there is another, easier way to address that, such as a race change or something similar (white orc, maybe?). Whatever the change, I would like to keep the rest of the stats the same, particularly the general so he can keep his synergy with Skahen. Also, any other feedback concerning his eligibility for the SoV is welcome as well! Monthly Utah Tournaments in SLC!!
Maps | Customs | Battle Reports 10 Points Under Videos "I'll save myself some time and say I pretty much 100% agree with Bigga" ~Flash_19 |
#1736
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Re: The Pre-SoV Workshop
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As for his name change, you could call him Jack of Blades. A play on the jack of spades, everyone knows it's cool to touch on games of chance in fantasy! |
#1737
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Re: The Pre-SoV Workshop
Beakface Warrior
I don't love the squad bonding he gives the sneaks, especially with how it works with their flocking. You could reveal an order marker on the warrior, move and attack with the sneaks to move that warrior with flocking, and then move that warrior another 6 on his actual turn to attack again. If you drop the squad side of the bonding then they're acting as a weird, slightly stronger version of the sneaks who have some added flexibility for the Warwitch and your archer. I think raptorian heroes are cool but I'm just not seeing it with this guy. Beakface Archer This is a little more straightforward. The sneaks can move them up with flocking and they can give some light ranged support. It seems functional if not particularly exciting, although sometimes functional is what you need instead of reinventing the wheel all the time. Templar Infantry I'm all for some Jandar knight bonding although it feels like such a waste not to make them knights in the process. Protect the horses just feels clunky and not even that useful. For one, you'd need to adapt the wording specifying that they get additional defense for each infantry within 2 clear sight spaces. Thematically I'm not sure how you sell infantry being nearby (not even adjacent) as having any effect on the cavalry's defense. Lastly I'm not sure how practical it really is to position them to defend the Templar Cavalry in the first place. Ultimately they feel forced to fit a role that they may not even be practical for. Jack The Pale This guy looks like fun although I have a few qualms. I would change the name since it is too close to Elaria without any reason for the same moniker. Additionally, range 3 is weird. I take it he is throwing knives but short ranged attacks are often held at 4. Otherwise Poison weapons is thematic and functional and Deadly Strike + Blades of Fury should make him a frightening assassin hero. |
#1738
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Re: The Pre-SoV Workshop
@Ixe
I'm gettin' the vibe on the Templar Infantry...sounds like a back to the drawing board with them
As for the Beakface Heroes at this point I'm just trying to find the right fit for their role in the faction, so thank you for your input. Sir Heroscape's Content
Customs, Maps, Battle Reports YouTube Channel, Trade List, 'Scaper of the Month, Burnout Format Tourney Record: 309 - 141 Online Record: 19 - 22 |
#1739
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Re: The Pre-SoV Workshop
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Have you tried Hexscape? 3D Heroscape Multiplayer Battle program! Looking for a C3V/SOV miniature? Try one of these sites. |
#1740
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Re: The Pre-SoV Workshop
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Sir Heroscape's Content
Customs, Maps, Battle Reports YouTube Channel, Trade List, 'Scaper of the Month, Burnout Format Tourney Record: 309 - 141 Online Record: 19 - 22 |
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