* Avernus, Beorn Boltcutter, Bol, Cal the Smuggler, Executioner 616, Major X17, Axegrinders of Burning Forgex2, Hoplitronx3, Omnicron Repulsorsx2, Warriors of Ashrax2
* Taelord the Kyrie Warrior, Knights of Blackgaardx6
arrow grut chooses to pick first or second from the combined draft pool.
* Finn the Viking Champion, Ne-Gok-Sa, Wo-Sa-Ga, Air Elementalx2, Darkprowl Thrall, Death Knights of Valkrillx2, Dumutef Guardx2, Knights of Weston, Marrden Nagrubs, Roman Legionnaires, Skull Demon, Venoc Vipersx2, Water Elemental
* Bahadur, Manauvi, Sentinels of Grax, Varkaanan Greyspears, Varkaanan Quickblades, Varkaanan Swiftfangs, Z'thoth Mouth of the Abyss, Frost Giant of Morh
agentward chooses to pick first or second from the combined draft pool.
* Finn the Viking Champion, Ne-Gok-Sa, Wo-Sa-Ga, Air Elementalx2, Darkprowl Thrall, Death Knights of Valkrillx2, Dumutef Guardx2, Knights of Weston, Marrden Nagrubs, Roman Legionnaires, Skull Demon, Venoc Vipersx2, Water Elemental
* Avernus, Beorn Boltcutter, Bol, Cal the Smuggler, Executioner 616, Major X17, Axegrinders of Burning Forgex2, Hoplitronx3, Omnicron Repulsorsx2, Warriors of Ashrax2
* Brunak, Crixus, Isamu, Marcu Esenwein, Mogrimm Forgehammer, Ne-Gok-Sa, Raelin the Kyrie Warrior [RotV], Tandros Kreel, Theracus, Deathreaversx2, Phantom Knightsx2
dysole chooses to pick first or second from the combined draft pool.
* Finn the Viking Champion, Ne-Gok-Sa, Wo-Sa-Ga, Air Elementalx2, Darkprowl Thrall, Death Knights of Valkrillx2, Dumutef Guardx2, Knights of Weston, Marrden Nagrubs, Roman Legionnaires, Skull Demon, Venoc Vipersx2, Water Elemental
knight of scape chooses to pick first or second from the combined draft pool.
* Avernus, Beorn Boltcutter, Bol, Cal the Smuggler, Executioner 616, Major X17, Axegrinders of Burning Forgex2, Hoplitronx3, Omnicron Repulsorsx2, Warriors of Ashrax2
sir heroscape chooses to pick first or second from the combined draft pool.
Using an online voice chat utility, such as Skype or Google Hangouts, improves the playing experience considerably.
Multi-Format Draft:
Each player brings a draft pool that is between 800 and 900 points, with up to 36 figures. VC allowed, no Marvel.
Army Selection:
Before each game, there will be a dice-off, done by the tournament organizers.
The two players' draft pools are combined into a single pool. One copy of each duplicate unique will be discarded if necessary.
The winner of the dice-off chooses whether to pick and place first or second.
The person who picks first chooses one card's worth of figures and places it. Players then alternate picking and placing two cards per turn from the drafting pool.
For each pick, you choose a single card's worth of figures and place it in your startzone (except during Hot Draft, or if you draft Airborne/Rechets/Bound Heroes).
Players continue drafting until they pass or until they have no options within the 500 point, 18 figure limits. Once a player passes or has no placeable options, their draft ends, and the other player may continue drafting until they have no options remaining.
The regular season will last four weeks, with one game each week. After the regular season ends there will be a single elimination bracket for the top finishers. Each round will be one of the following four formats, in a random order:
Treasure Quest:
There will be five Treasure Glyphs on the map. The game ends immediately when the last glyph is revealed. Whoever is in possession of the most glyphs at that point wins. If it is tied, the game ends as soon as the tie is broken. Alternately, you can win by destroying all of your opponent's figures.
Instead of placing figures in your starting zone, place them anywhere on the battlefield (unless you draft Airborne/Rechets/Bound Heroes). All squad figures placed that turn must be within 3 clear sight spaces of each other and figures may not be placed on glyphs or adjacent to opponent's figures.
Players continue drafting until they pass or until they have no options within the 500 point, 18 figure limits. There is no 24-space limit for this round. Once a player passes or has no placeable options, their draft ends, and the other player may continue drafting until they have no options remaining. The player who lost the diceoff decides which player automatically wins opening initiative. This decision is made after armies are placed and before Order Markers are placed.
3 spaces on the board will be designated as Control Spaces. At the end of each round, you get one Victory Point (VP) for each unengaged figure you have on a Control Space. The first player to have 5 VPs (and more VPs than their opponent) wins. Alternately, you can win by destroying all of your opponent's figures.
Event and Map Order
Treasure Quest - Corridor
Control Points - Ticalla Sunrise
Hot Draft - Dance of the Dryads
Fog of War - Frozen Fossil
Control Points - Uncharted Jungle
Hot Draft - From the Ashes
Treasure Quest - Royal Gardens
Fog of War - Draugur
Event Details and Rules:
Spoiler Alert!
TG Pool:
Spoiler Alert!
Pool:
Heroic Rune (Attack +1)
Ring of Protection (+3 defense, temporary)
Brooch of Shielding (Disengage)
Belt of Giant Strength (+2 melee attack, temporary)
Glyph of Searing Amulet (unblockable wounds against adjacent)
Trap: Roll one unblockable attack die against every figure standing on a glyph.
Power glyphs will be placed, power side up, on maps before the game begins.
Dice-off Equalizer - A check before each game to see the dice off win % for the tournament for each player will be made. If a player has a lower Dice off win % than his opponent, he will automatically win the dice off. Should the win % be tied, a dice off will be performed.
Time Controls
If, at the end of any turn, both of the following conditions are met:
One player has taken 20 minutes less game time than their opponent according to the app AND
At least 60 minutes of gameplay time has passed since the timestamp of the first set OMs,
Then the player who has taken less time than their opponent may note the current time gap in the chat window and warn their opponent that they are approaching the timed game finish. After that point, if the time gap between the two players increases by another 10 minutes beyond the noted gap, then the player who has taken less time than their opponent may end the game on time. The game will then go to partial card scoring.
Additionally, if one player has taken 40 minutes less game time than their opponent, the player who has taken less time than their opponent may note the current time gap in the chat window and warn their opponent that they are approaching the slow play forfeit. After that point, if the time gap between the two players increases by another 20 minutes beyond the noted gap, then the player who has taken less time than their opponent may claim a win on time, irrespective of the game situation.
The organizers reserve the right to nullify either of the time controls rules if we find that it is being abused or if we believe the time recorded on the app is incorrect.
Because of the time control rules, it is important to use the app's clocking features correctly.
Always press the "done" button when your turn is complete.
If you decide to move to a position where your opponent has the option of a leaving engagement attack or engagement strike, use the appropriate quick message button to tell them to make that roll.
If you have any out-of-turn movement (scatter, scurry, etc), press "done" when you are done with that movement.
If you decline an out-of-turn action (e.g. you don't want to attempt a leaving engagement attack on Krug, or you don't want to scatter), press "done" to decline the action.
Stalemate Rule
At the end of any round after the fourth round of the game, a player may activate the stalemate countdown by informing their opponent in the chat window. After that call, if three or more consecutive rounds pass where:
There is no attack or attacking power* used against an opponent, and
Each player wins initiative at least once,
Then the game is over and the winner is determined by partial card scoring.
Note: If a wound is healed (and/or a destroyed figure is returned to the battlefield) then the attack or power that inflicted the wound (and/or destroyed the figure) does not count for the purposes of avoiding a stalemate.
* "attacking powers" are defined as any special power on an army card or glyph that inflicts wounds, destroys figures, or takes permanent control of figures.
Scheduling
Once a round is announced, you will have one week to complete your game. Please attempt to schedule a time to play your game with your opponent.
If after 72 hours (3 days) you have not been able to reach your opponent via PM, please fill out the missing opponent report to notify the organizers of the situation.
If you cannot come to an agreement with your opponent on a time to schedule the game during that week, then please fill out the scheduling conflict report.
If a game is not completed on time and the tournament organizers are not notified of an issue, both players will be given a loss.
The tournament organizers reserve the right to manually set the pairings involving players with a history of either failing to schedule their games, or not showing up for scheduled game times. Such players will also not be given the benefit of the doubt should scheduling conflicts arise.
Reporting Game Results (and dropping out)
The winner of the game must use the game result form to report results. (This will be linked once the tournament begins.)
If you do not want to continue in the tournament into the next round, please PM an organizer to let them know.
Etiquette for watching games
Only the tournament referees (adok, Dysole, Kinseth, kevindola, vegietarian18, and superfrog) are authorized to make binding rulings. If no referee is present in a game, ask before offering your opinion.
Refer to this thread for the etiquette rules of the Online Heroscape tournaments.
Disputes
The tournament referees are dok, Dysole, Kinseth, kevindola, vegietarian18, and superfrog. These players may make rulings on in-game disputes (line of sight, figures fitting on a space, dice rolled too soon/too late, etc) in games where they are not playing. If there is a dispute and one of these players is online, they may issue an on-the-spot ruling. If you have a dispute you cannot resolve, and none of the referees are present, you may stop the game and PM the tournament referees for a ruling.
NOTE: if a ruling is made late in the week and there is not enough time to schedule completion of the game, the tournament referees may issue a forfeit loss to the player who was ruled against.