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  #217  
Old March 15th, 2023, 01:18 PM
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Re: superfrog's maps -- Canary and Blackberry Updated



Calida build instructions. It uses 1 RotV, 1 RttFF, and 1 VW, with 2 random glyphs.
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  #218  
Old March 15th, 2023, 04:18 PM
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Re: superfrog's maps -- Canary and Blackberry Updated

The name sounds familiar. Is that a new map?

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  #219  
Old March 15th, 2023, 06:16 PM
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Re: Superfrog's Maps -- Calida added 11/1!

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Originally Posted by superfrog View Post
New map!



Calida build instructions. It uses 1 RoTV, 1 RttFF, and 1 VW, with 2 random glyphs.
@caps there have been several versions of this map going back to 2014. This latest one I actually reworked heavily last fall for an OHS event but never posted to my thread.
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  #220  
Old April 27th, 2023, 03:06 PM
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Re: superfrog's maps -- Clear Cut and Hot Zones 4/27

2 new maps today:



Clear Cut build instructions. It uses 1 RotV, 1 BftU, and 1 RttFF, with 2 random glyphs and 2 treasure glyphs.



Hot Zones build instructions. It uses 1 RotV, 1 BftU, and 1 VW, with 2 Wannoks and 2 optional Dagmars.


Obviously the second one is super ambitious, and I haven't had a chance to play on it to see how it works in practice. For a safer take on the same concept you could switch the 3-hex start zones to give a clean split between the two sides (although then you want to take Dagmar away probably). Maybe switch the 2-hex start zones back for a little more flavor if you want to go halfway.
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  #221  
Old April 27th, 2023, 04:59 PM
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Re: superfrog's maps -- Clear Cut and Hot Zones 4/27

I quite like Clear Cut! The distribution of height is intriguing because it's so lateral...but it seems to work here.

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  #222  
Old April 27th, 2023, 05:10 PM
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Re: superfrog's maps -- Clear Cut and Hot Zones 4/27

Hot Zones reminds me a lot of Capuan Arena. Sort of like a half Heat of the Battle as a board. I don't know if I'd ever put either a standard tournament pool, because both can so thoroughly punish pod armies in a way they aren't punished on any other board, but they're cool. It could be fun to do a tournament made entirely of these sorts of maps.

Clear Cut most closely reminds me of Turmoil, but the height is set up so differently so it's hard to review. Looks pretty though.
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  #223  
Old April 27th, 2023, 06:19 PM
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Re: superfrog's maps -- Clear Cut and Hot Zones 4/27

Yeah I designed Hot Zones for the upcoming MARS event where all the maps will be this massive crazy split type thing.
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  #224  
Old April 28th, 2023, 12:51 PM
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Re: superfrog's maps -- Clear Cut and Hot Zones 4/27

Quote:
Originally Posted by vegietarian18 View Post
Clear Cut most closely reminds me of Turmoil, but the height is set up so differently so it's hard to review. Looks pretty though.
You can actually pretty much build Clear Cut with the Turmoil sets:

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  #225  
Old August 30th, 2023, 03:10 PM
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Re: superfrog's maps -- Clear Cut and Hot Zones 4/27



Grayscale build instructions. It uses 1 BftU, 1 M:tCB, and 1 RttFF, with 2 random glyphs.
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  #226  
Old August 30th, 2023, 04:39 PM
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Re: superfrog's maps -- Grayscale 8/30

Looking forward to trying this one sf!
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  #227  
Old October 24th, 2023, 11:54 AM
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Re: superfrog's maps -- Grayscale 8/30


Vixen build instructions. It uses 1 SotM, 1 TT, and 1 VW, with 2 random glyphs.
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  #228  
Old October 24th, 2023, 01:36 PM
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Re: superfrog's maps -- Vixen 10/24

Looks very solid, I like the single hex ice next to lava heights. Hoping I can get a game on it soon!
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