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Custom Units & Army Cards Fan-created HS army cards for units, glyphs, and equipment |
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#1717
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Re: The Pre-SoV Workshop
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#1718
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Re: The Pre-SoV Workshop
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I feel that Einar (ex-bad guy with some efficient, but eyebrow-raising, units) and Aquilla (adopter of misfits and second-chances) are the most likely to have a goblin unit in their ranks (of the good generals). Quote:
With that said though, I'm much happier that people are finding issue with his Valkyrie General alignment than they are with his stats and mechanics! I like your suggestion of just ditching Ankle Shank/Disengage (and I will be tweaking these) and making him a 3/1, and he actually was for a bit in testing. But in the end, a 6 move, 1 range, 3 attack, 1 defense on a 10 point unit looked too familiar I think excitement is all relative, and I personally get excited about any unit that has good flavor and is playable, regardless of cost. Though admittedly, insane-230-point-cost Bramcephys is pretty exciting! Last edited by The Dewk; June 2nd, 2017 at 10:55 AM. |
#1719
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Re: The Pre-SoV Workshop
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Sir Heroscape's Content
Customs, Maps, Battle Reports YouTube Channel, Trade List, 'Scaper of the Month, Burnout Format Tourney Record: 309 - 141 Online Record: 19 - 22 |
#1720
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Re: The Pre-SoV Workshop
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Sir Heroscape's Content
Customs, Maps, Battle Reports YouTube Channel, Trade List, 'Scaper of the Month, Burnout Format Tourney Record: 309 - 141 Online Record: 19 - 22 |
#1721
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Re: The Pre-SoV Workshop
I just don't feel it is anything special(as it is now). To each his own.
Have you tried Hexscape? 3D Heroscape Multiplayer Battle program! Looking for a C3V/SOV miniature? Try one of these sites. |
#1722
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Re: The Pre-SoV Workshop
Okay so I've reworked the Beakface Archer because I was also working a melee common hero too and realized I could make things a lot simpler. Here are two synergistic units for the Beakface army that I think are both a solid addition. Thoughts?
Like the Sneaks, he is a melee figure with the ability to skirt out of the way of ranged shots but also hit fairly hard once he's engaged. I think because the sneaks are a melee squad and he is a melee HERO it makes sense his base stats would be a little stronger and his flocking ability "Improved". Simple yet thematic. The Archers simply operate like the wyrmlings. Sir Heroscape's Content
Customs, Maps, Battle Reports YouTube Channel, Trade List, 'Scaper of the Month, Burnout Format Tourney Record: 309 - 141 Online Record: 19 - 22 |
#1723
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Re: The Pre-SoV Workshop
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The Warrior basically turns the Sneaks into a 3-figure melee squad for 65 points (35 + 30) that is highly mobile with a solid defense against range (5). Flexibility to bond with the Warwitch as well - which I think is the key to being tournament worthy/competitive. "Flocking" with the squad is going to lead to nice combos to move up Archers, other Warriors, or the Warwitch. The Archer is good though I'd drop to 20 points. Wyrmlings at 30 points all have Flying, Ranged Attacks/Special Attacks and Bonding. The Archer is essentially a 2-person squad - so a total of 40 points for 2 move/attacks is more in line. |
#1724
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Re: The Pre-SoV Workshop
To be honest i was thinking 20pts but no common hero has been that low yet...so i was weary of going there...and it may still be, but that will get fleshed out during testing.
Sir Heroscape's Content
Customs, Maps, Battle Reports YouTube Channel, Trade List, 'Scaper of the Month, Burnout Format Tourney Record: 309 - 141 Online Record: 19 - 22 |
#1725
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Re: The Pre-SoV Workshop
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Beakface Warriors x4 ... 140 Beakface Sneaks x4 ... 260 Beakface Archer x6 ... 410 (at 25 each) Q. Warwitch ... 520 If the Archers were 20 points, you'd be just under 500 points. But you could also drop the Warriors from 35 to 30. Beakface Warriors x4 ... 140 Beakface Sneaks x4 ... 260 Beakface Archer x6 ... 380 (at 20 each) Q. Warwitch ... 490 Isamu ... 500 Looking forward to play-test reports. |
#1726
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Re: The Pre-SoV Workshop
Finding holes that can be filled in Heroscape is one thing, creating a good custom is another hurtle to cover but then finding the right miniatures with the right availability is the hardest. I'm pretty excited about the Beakface hole I'm trying to fill with my customs I'm working...BUT I've also found some very exciting miniatures that could help the playability of the TEMPLARS! These miniatures are widely available because they were just released as one of the newest Pathfinder packs. So they are currently being produced by Paizo and in production. Right now on the market there is quite a large number of each miniature...and we can expect more as Paizo continues to print them since they were just released last month.
This is my rough draft, but I'm really trying to help out both Sir Dupuis and the Cavalry. I had a hard time finding a way to do that without roping in the KoW too...so that's why the abilities have such unique wording. But you'll also notice that I've copied the format for their specials from the Kozuke Samurai and Laglor...so it's not entirely confusing or awful right? Sir Heroscape's Content
Customs, Maps, Battle Reports YouTube Channel, Trade List, 'Scaper of the Month, Burnout Format Tourney Record: 309 - 141 Online Record: 19 - 22 |
#1727
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Re: The Pre-SoV Workshop
Oh, I wasn't aware Crown of Fangs was released. The Skeleton Cavalry from that set might be worth looking at.
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#1728
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Re: The Pre-SoV Workshop
I suppose you're being very general with the "move number who follows jandar" bit because you're wanting to include Dupius as well, yes?
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