Quote:
Originally Posted by TREX
This is the age of Custom scape. Why not have fun with it. That is what its about, right.
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Right. And that's why we have a vibrant community of customs makers here. Nothing is really off limits: superheroes, Star Wars, Star Trek, G.I. Joe, new generals, encumbrance rules, sustained flight, vehicles, Buffy, Transformers ... the sky's the limit.
But none of that needs to take VC off its focus of basically trying to do what Hasbro would have done had the core game continued.
Heck, I'm working on my own
Star Trek customs and terrain enhancements. They will be high quality, and fun.
@
Soundwarp SG-1
is doing beautiful, brilliant work with his own new generals. But neither of those projects belongs in VC, whose goal is to continue Heroscape in a spirit of
stewardship, without tampering with its established core. The "received universe," as
@
Dad_Scaper
so nicely put it.
There's no reason in the world why there can't be a "Myvra Project" whose dedicated goal is to develop the backstory and units for a new general. The units can go through as rigorous a development process as its participants will tolerate. They can have synergy with classic and VC units, and players can consider them every bit as canonical as they consider VC units.
But this can all happen without pulling VC away from its mission, diluting its degree of acceptance within the community, and diverting its production stream to focus disproportionately on a fledgling general.