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  #4465  
Old November 28th, 2014, 12:27 PM
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Scytale Scytale is offline
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Re: Soldiers of Valhalla - nominations and discussion

While I wouldn't want the game to become a mess of markers, the occasional unit that uses them doesn't bother me at all. This unit is simple and thematic, and I can see where it could provide some interesting tactical decisions.

to review Jaraptara

Jaraptara has received 4 Yea votes to review (Soundwarp SG-1, vegietarian18, superfrog, and Scytale) and moves forward in the process.
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  #4466  
Old November 29th, 2014, 07:50 AM
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Re: Soldiers of Valhalla - nominations and discussion

The fact that she has Reach and the Ogre Pulveriser doesn't is weird when I look at the figures.

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  #4467  
Old November 29th, 2014, 10:11 AM
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Re: Soldiers of Valhalla - nominations and discussion

There are many other figures you could make the argument vs Hydra( Jotun, Nilf...) there are many other instances in the game where powers can be inconsistent. Why do sheildsmiths have 5 def and KoW have 4? Why knights Templar only 3? We can go on and on about these circumstances.

For the Stone Giant , it is her fighting style. She utilizes her height and length differently then other units.

Have you tried Hexscape? 3D Heroscape Multiplayer Battle program!

Looking for a C3V/SOV miniature? Try one of these sites.
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  #4468  
Old December 1st, 2014, 07:54 PM
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Re: Soldiers of Valhalla - nominations and discussion

Viceron the Dark Knight has passed United Fanscape review and moves forward in the process.

The Judges have decided to change the submission rules. Historically the SoV has been limited to singular submissions, making it difficult for custom creators to nominate units that rely on synergy with each other. The first rule of the Submission Guidelines has been changed to:
Quote:
1. Any number of units may be nominated in a single post, including "synergistic" units that function best as a group. When nominating multiple units, you may choose one of four options for your submission: a) Choose a unit to be the "primary" unit of the submission, and the rest to be "secondary" units. The "primary" unit may pass by itself without the "secondary" units passing, but if the "primary" unit fails, all "secondary" units will be withdrawn. "Secondary" units will be judged based on the "primary" unit.
b) Designate the entire submission as a "faction". For a "faction" submission, if a single unit fails, the remainder of the "faction" will be withdrawn.
c) Choose a group of units (more than one but less than the total number of submissions) to be the "primary" group and the remainder to be the "secondary" group. The "primary" group will be considered as a "faction" under Section 1-1b, and the "secondary" units will be considered as "secondary" units under Section 1-1a in relation to the "primary" group.
d) All units stand or fall on their own merit, as if they were separate nominations.
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  #4469  
Old December 1st, 2014, 07:56 PM
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Re: Soldiers of Valhalla - nominations and discussion

Like the new rule! Thanks.

Have you tried Hexscape? 3D Heroscape Multiplayer Battle program!

Looking for a C3V/SOV miniature? Try one of these sites.
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  #4470  
Old December 1st, 2014, 08:48 PM
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Re: Soldiers of Valhalla - nominations and discussion

I love the new idea. Gives players a chance at enjoying new army types, which HS explored in a few ways (Ashigarus, Elf Wizards, Wyrmlings, etc).


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  #4471  
Old December 1st, 2014, 08:55 PM
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Re: Soldiers of Valhalla - nominations and discussion

Awesome ruling! It's definitely time for it, too.
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  #4472  
Old December 1st, 2014, 08:57 PM
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Maklar the Silver Prince Maklar the Silver Prince is offline
 
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Re: Soldiers of Valhalla - nominations and discussion

Quote:
Originally Posted by flameslayer93 View Post
I love the new idea. Gives players a chance at enjoying new army types, which HS explored in a few ways (Ashigarus, Elf Wizards, Wyrmlings, etc).



However, I have a question about this: Say a designer was to create a pair of units. They both work with each other, but they both also work just as well with previously existing units.

For example, I have plans to make an orc rogue squad with rogue bonding. I also wish to make an orc general who gives rogues an ability to move after attacking.

Both of these units would work with already existing units and each other, making neither necessarily "primary" or "secondary", and not a "faction" either. Would the creator be able to submit them both as "primary" units, so they could be tested with each other, or would he or she have to submit them one at a time?

The beatings will continue until morale improves!

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  #4473  
Old December 1st, 2014, 08:58 PM
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Re: Soldiers of Valhalla - nominations and discussion

One of the perks of the new rule is that it doesn't try to fit all the factions that might be developed into the same mold. It's intended to ensure balance of all factions, while not judging some types too strictly (i.e. turning down Kurrok because an elemental wasn't balanced).

And as an emphasis, the submitter (hopefully in communication with the designer) gets to choose which sub-process the units will go through.

EDIT: @Maklar the Silver Prince : would you want one to pass if the other failed? that's the important question. If so, we'd probably consider them under section 1-1d, but tested together. If not, they'd go under 1-1b.
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  #4474  
Old December 1st, 2014, 09:02 PM
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Re: Soldiers of Valhalla - nominations and discussion

Quote:
Originally Posted by superfrog View Post
EDIT: @Maklar the Silver Prince : would you want one to pass if the other failed? that's the important question. If so, we'd probably consider them under section 1-1d, but tested together. If not, they'd go under 1-1b.
Whoops. Didn't realize 1-1d was an option, I thought it was just a restriction or reminder.

Thanks superfrog

The beatings will continue until morale improves!

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  #4475  
Old December 1st, 2014, 09:21 PM
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Ninja Status Ninja Status is offline
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Re: Soldiers of Valhalla - nominations and discussion

I'm nominating Superfrog and I's joint custom, Urk, for SoV consideration.

Balance: Urk stands before the Goblin Cutters as both a cheerleader and a bold Commander. With him priced at 65 points you can fit him in almost any Cutter army with ease.
Playability: Urk mainly circles around the Goblin Cutters, he helps them mainly by dispatching them in the early game, giving the squad a good head start against the enemy; with a solid limitation to his Mob Swarm ability balance can be detected easily. In the playtest games he was involved in, Urk boosted his fellow Cutters substantially and in addition, survived on his own a few rounds with the help of his Cutters who contributed to his Goblin Sneak Attack ability.
Creativity: With two of his three powers being unique, Urk generates a good reputation as a Goblin Commander. He has the ability to dispatch the Cutters throughout the game while also covering himself with Goblin Sneak Attack (a riff on an existing power).
Theme: An armored dual-sword wielding goblin could easily find himself a home in Utgars forces. The miniature stands well with his skittish friends and looks rather menacing.
Availability: The figure used is the Silent Wolf Goblin. Superfrog and I found 121 total. The miniature is highly available on both eBay and Auggies.
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  #4476  
Old December 1st, 2014, 09:50 PM
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Re: Soldiers of Valhalla - nominations and discussion

That is a much more restrained card. I'm willing to try it out.

to review Urk

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