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#1
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Ninja's Maps- Through The Godswood 2.0 8/13/14
Hello
![]() I have been inspired by map makers such as Typhon2222, Robber, Dignan and Superfrog and have decided to make my own maps. I have plenty of maps made already it's just a matter of creating the instructions and uploading them to Heroscapers. Until they're all uploaded however I have one here for you all to enjoy. Comments are encouraged and if you have any thoughts and or ideas I'm glad to hear them ![]() Map: A Sinking Feeling... Date Added: 11/16/13 Requirements: 1 RotV, 1 FotA ![]() Map: Nyissan Swamp Date Added: 6/23/14 Requirements: 1 RotV, 1 TJ, 2 RttFF (road only) ![]() Map: Iron Forest 2.0 Date Added: 6/24/14 Requirements: 1 RotV, 1 FotA, 1 RttFF (road only) ![]() Map: A Night's Watch Date Added: 7/9/14 Requirements: 1 RotV, 1 TT, 1 RttFF ![]() Map: Through the Godswood Date Added: 7/17/14 Requirements: 1 RotV, 1 RttFF ![]() Last edited by Ninja Status; February 15th, 2015 at 07:40 PM. |
#3
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Re: Ninja's Maps- NEW 11/16
Why do I want to come out of my startzone?
Tournament Armies Played - C3VRP - Customs - Trades I'm Krug in the Paradox Keep and Augamo on the Sacred Tundra. |
#4
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Re: Ninja's Maps- NEW 11/16
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#5
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Re: Ninja's Maps- NEW 11/16
If I'm playing on this map, and my opponent doesn't have any range, I'm never going to leave my startzone. I'm just going to hole up on the little plateau. And there isn't much incentive to go to the middle. Sure there's a road, but it doesn't go anywhere important. If I want to rush through the middle my opponent can just sit on height and wait.
Tournament Armies Played - C3VRP - Customs - Trades I'm Krug in the Paradox Keep and Augamo on the Sacred Tundra. |
#6
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Re: Ninja's Maps- NEW 11/16
Good point. Just add some glyphs in the middle and/or on the edges(behind the ruins). This looks like a cool map for a bunch of Treasure Glyphs.
![]() A cloud can change its semblance, yet retain its will With the intimacy of destruction, One knows what it is to be alive The empty sky holds no reflection, for sorrow - Eslo Rudkey |
#7
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Re: Ninja's Maps- NEW 11/16
Thanks for the help everyone. This map was mainly meant for quick n' bloody battles with 440 point armies. I did create it when the RoV (Raids of Valhalla) was still open and was planning on submitting it then but never had the time. So that might be whats throwing people off. I'll add some glyphs when I have the time. Hopefully my next map will be up soon
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#8
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Re: Ninja's Maps- NEW 11/16
Quote:
As far as this map, I would make the start zone be level 1. No point in making higher than the area right outside the start zone. I'd probably also add a glyph to the outside somewhere (I like Tornado's idea of treasure glyphs). Nice look to the map, though. Very impressive. It does, however, lead to a bit of clogging in the middle. A few rats combined with the water could make that really hard to navigate. |
#9
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Re: Ninja's Maps- NEW 11/16
I'm whipping up a 2.0 map for that at the moment. It should be up sometime tomorrow. Hopefully it will include all of your suggestions
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#10
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Re: Ninja's Maps- NEW 4/10/14
![]() Name: Iron Forest Date Added: 4/10/14 Requirements: 1 RotV, 1 FotA, 1 RttFF (road only) ![]() |
#11
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Re: Ninja's Maps- NEW 4/10/14
Quote:
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#12
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Re: Ninja's Maps- NEW 4/10/14
Just built A Sinking Feeling... and the directions don't match the picture in the .pdf. I'll make a new .hsc file later matching it. I also moved some tiles around to make both sides match (color wise) and lowered the SZs to level 1 and made them fit 24 figures.
The map looks great though! Of course, I have a repainted gold castle w/ the battlements being purple so that always adds flare to any castle map for me. ![]() |
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