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Custom Units & Army Cards Fan-created HS army cards for units, glyphs, and equipment |
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#109
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Re: Maklar the Silver Prince's Customs
Does Yelvin get caught in his own Trip Wire? If a figure is flying, does it trip the wire?
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#110
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Re: Maklar the Silver Prince's Customs
Yes, he can possibly be caught. And good catch, I should change it to "non-flying figure", right?
Last edited by Maklar the Silver Prince; January 21st, 2016 at 08:06 PM. Reason: Clarity |
#111
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Re: Maklar the Silver Prince's Customs
I'd probably go with "A figure is not affected by Trip Wire while flying." If it lands, it should be fair game, right?
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#112
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Re: Maklar the Silver Prince's Customs
Right you are. Thanks.
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#113
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Re: Maklar the Silver Prince's Customs
Another rogue, this time the sneaky, knife-throwing, Mellaine the Silent:
The figure is Sharn Cutthroat, from D&D's Aberrations. Melaine the Silent Elf Unique Hero Rogue Tricky Medium 4 Life - 3 Move - 6 Range - 1 Attack - 3 Defense - 2 Points - 50 Throwing Knife Special Attack Range 5. Attack 2. If Melaine the Silent is attacking a small or medium figure, that figure figure rolls 1 less defense die. Concealment 14 If Melaine the Silent is targeted and receives one or more wounds from an attacking figure who is not adjacent, you must roll the 20-sided die. Count the minimum number of spaces between the attacker and Melaine the Silent. Add this number to your die roll. If you roll a 14 or higher, ignore any wounds Melaine the Silent just received. Stab in the Back After you take a turn with Melaine the Silent, you must roll the 20-sided die. If you roll a 1, choose an opponent. That opponent now controls Melaine the Silent. Remove any order markers from this Army Card, and then give the card to that opponent. And, you get a 2 for 1 from me today! The Guildmaster of the Thieves Guild, none other than Kelasho Ull, updated to: Karsite Fighter, D&D Blood War Kelasho the Brutal Human Unique Hero Rogue Merciless Medium 5 Life - 6 Move - 5 Range - 1 Attack - 4 Defense - 4 Points - 200 Thieves Guild After revealing an order marker on Kelasho the Brutal, instead of taking a turn with Kelasho the Brutal, you may take a turn with up to 2 different Rogues you control. Kelasho the Brutal cannot be one of the 2 Rogues. Any Rogue that is taking a turn instead of Kelasho must be within 10 clear sight spaces of another Rogue. Brutal Strikes When Kelasho the Brutal attacks an adjacent figure, he may attack that same figure 2 additional times. I've also decided to update Yelvin the Crooked with Stab in the Back for uniformity. The wording for Brutal Strikes is awful, but it will do for the time being. Thieves Guild allows your Rogues to be very flexible with the figures you use, so long as there is another Rogue nearby. It can even be an opponents Rogue. The Thieves Guild altogether isn't that strong, so they'll need every advantage they can get. Kelasho, Elaria, Cormin, Yelvin, and Melaine make up the basis of the Guild. I'll probably make some more Rogues, but not necessarily Guildsmen or women, like Darrak. What do you think? Last edited by Maklar the Silver Prince; February 8th, 2016 at 07:50 PM. |
#114
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Re: Maklar the Silver Prince's Customs
I love the idea of a Thieves' Guild that ties together the Rogues. (I recently acquired Cormin!) A couple of thoughts:
Melaine: Maybe it's just me, but I can't read this name without thinking it's "Melanie". I like both Concealment and Stab in the Back for her. Kelasho: It should be "Thieves Guild" (you've switched your i and e there). And my suggested wording for Brutal Strike is: With 4 attack, that's pretty Brutal! I really like the theme of the Thieves Guild power -- Kashlo as the boss can send his Rogues out in pairs, and they're making silent signals to each other across the crowd, etc. The figure doesn't scream "Rogue" to me but as a Brutal boss-type it works OK. I'm guessing that armor is why he's stayed alive to rise to the top of the guild... BTW I have done cards for both these figures (not my unit designs), so it would be pretty easy to make cards for Melanie Melaine and Kalsho. Let me know. |
#115
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Re: Maklar the Silver Prince's Customs
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#116
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Re: Maklar the Silver Prince's Customs
I like the customs. To be honest my favorite is the centaur. I do think though that it would have been better suited as an uncommon (or just common) hero. As a unique hero at 50pts it would only ever be a filler and you can't expect much...but as an uncommon hero they still act as unique Heroes according to the rules, the only difference is you can have multiples of uncommon heroes. And truthfully, I think it'd be really fun to use about 3 of those in an army build...would make things a lot more interesting. You ought to consider sending this in for C3V approval I think a Centaur would be a good addition to a new wave. Where did you get the figure anyway? D&D?
Sir Heroscape's Content
Customs, Maps, Battle Reports YouTube Channel, Trade List, 'Scaper of the Month, Burnout Format Tourney Record: 309 - 141 Online Record: 19 - 22 |
#117
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Re: Maklar the Silver Prince's Customs
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While uncommons and commons are nice, often figure availability is a problem, and it would be so for this figure. While there is a good number of figures for a unique hero, I wouldn't want to be buying multiples of the figure, as it is recently expensive as well (about 4-6 dollars). Swaysil is actually quite good in the endgame, so expect more! At 50 points she adds a fast, cheap, ranged hero that has offensive punch, though very little survivability. She can be a big problem for little squadling, and while making her uncommon wouldn't necessarily make her too much stronger normally, it could have a drastic effect on the endgame. I'm very confident with her right now, in fact she is going through the SOV at the moment, and if accepted she will be part of VC, so I'm one step ahead of you, though I'm honored to hear that you think she would be VC worthy. Thanks for the comments! |
#118
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Re: Maklar the Silver Prince's Customs
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Sir Heroscape's Content
Customs, Maps, Battle Reports YouTube Channel, Trade List, 'Scaper of the Month, Burnout Format Tourney Record: 309 - 141 Online Record: 19 - 22 |
#119
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Re: Maklar the Silver Prince's Customs
After a *short* hiatus, I am back, and super excited to work on some customs.
@superfrog
mentioned my custom Swaysil of the Northlands, and got me thinking. Back in the day I submitted Swaysil to the SoV. I was fresh of having Cormin the Dark admitted, and although that was awesome I wanted to go ahead and do something a little different. Cormin has some neat abilities but at the end of the day was a little niche (although VC seems like it's building up a contingent of rogues that looks pretty awesome, between the Merry Men and Kha going through the SoV currently). With Swaysil I really wanted to put forth a custom that pushed the envelope, was strong and competitive and would be on the short list of units that you'd really consider adding to a competitive army.
Swaysil turned out pretty good! But not quite good enough to crack the SoV. The custom accomplished what I had wanted: Swaysil makes for a great filler endgame unit with at just 50 points along with low survivability and offensive tools that requires you to pool your order markers on her once you get her going. She was very powerful on the attack, with a pretty reliable auto wound ability that could be combined with a powerful attack at close range to take out a couple of squad figures or pile on some wounds. I loved the fact that this encourage bold and quick play, making the endgame fun and keeping things from dragging on. Unfortunately, Swaysil was just a bit too powerful in these scenarios. Now that I'm here to make some adjustments, there are some things I don't think I want to change.
One last potential problem is Swaysil's figure. I'm unsure what its availability is like, some 3 (?) years after I submitted it to the SoV. I'll definitely take a look around, but I'm a bit curious if there was anyone who went ahead and got the sculpt and tried Swaysil out, as it seemed like it was a pretty decently liked custom. |
#120
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Re: Maklar the Silver Prince's Customs
Both reviews were very positive about the unit but just a little gunshy about a few scenarios where Run Down was proving overly strong. I think nudging the roll up to 12 or 13 would be enough for the design to have a great shot at going through again.
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