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Custom Units & Army Cards Fan-created HS army cards for units, glyphs, and equipment |
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IshMEL's Customs: Updated 7/11/2018
Here are my customs! I've had a ton of fun making these and the community has been a great source of inspiration, collaboration, and constructive criticism. I am always open to suggestions and have learned much from comments on this thread.
I tend to design for story and theme rather than for tournament competitiveness, but hopefully my customs are fun to play and fun to play against. Few of these have been well and truly playtested, so use at your own risk. Heck, many of them haven't even hit the table yet! Even the ones with cards! Another disclaimer: I use my own cost formula, which is pretty good (I think) at getting an estimate of a unit's price. But don't consider these customs to have tested and refined costs. If you do get the chance to try any of them out, let me know how it goes. I've put my customs into groups. Some of these groupings are playable factions, others are more thematic clusters. There's a Card Index with all of my current cards, organized alphabetically. THEMES AND FACTIONS A Voyage to Arctorus Various species and cultures set on Arctorus, a conveniently blank alien world established by the VC. Agents and Specialists Agents of Utgar, Jandar and of course Vydar. Also "The Specialists," a faction of experts. Archons, Elementals, Golems, and Warforged Heck, my people invented the Golem, I had to make at least one. The Archons and Elementals are a playable faction, with the exception of the Greater Water Elemental. Creatures of the Underdark Straight from the Monster's Manual: Bugbears, Drow, Orcs, and more! From Sylvan Shadows A faction of Plant units, and the Druid who loves them. Grut's Forest Creatures I've taken the liberty of adding to the fauna of Grut, where Aquilla has found new allies among the Wharfang, the Kraal, and the Eyrians. Heroes of the Underdark More units inspired by D&D, of the Lawful and/or Good varieties. In the Hall of the Mountain King Dwarves! To me, my kinsmen! My first custom was a Dwarf, and I seem to keep making more of them. The Infernal Horde Undead, Demons, even the Grim Reaper itself! Mariedian Rising Smash the Soulborg State! Ophidian Supremacy: Sssslitherers A mini-faction of Serpents, Naga, and Lamia that will play well with Vipers. Portal to Yarth: Clanks and Sparks From the world of "Girl Genius," a steampunk / gaslamp webcomic. Soldiers and Lawmen Some 20th century Earth law and order types -- G.I.s, a cop, and a detective. Soulborgs, Cyborgs, and Spacefarers Summoned from... the future! Some more Marro Cyborgs, Utgar and Vydar Soulborgs, and a couple of Unique Squads of space soldiers. Swords of the Alliance My medieval, sword-wielding Royals, Knights, and Champions. Tales Come To Life Because "Heroes of Fiction" was taken. Doctor Who, Buffy, Agents of SHIELD, Lovecraft, and Ghostbusters. Wizards and Magical Minions Wizards, magical minions, and the "Wizards of Vong," a tyrannical faction of physics-bending mages. OTHER CARDS They Put The "Cape" in Heroscape! Adaptations of superhero cards, assigned to Valkyrie generals. General Customs For those customs where I don't have enough units to group into a theme or faction. Organized by General. CheapScape. Inspired by mac122's Poor Man's "Official" figures, here are my own cards for cheap alternatives to the Overpriced Fantasy Squads, and my attempts to fill in my official and VC collection with proxy figures. Some are re-themed. Thanks for taking a look, and for all your helpful comments! I've learned a lot from them, and from all the great customs work in this forum. Last edited by IshMEL; July 11th, 2018 at 07:23 PM. Reason: Complete update! |
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Re: IshMEL's Custom: Sigrid Ironwill
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Customs here Master Set IV/Assault in the Mournlands. ![]() in THE FRACTAL COMPLEX |
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Re: IshMEL's Custom: Sigrid Ironwill
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SoV? I think this is a great looking custom. I would maybe change the wording of Foehammer of the Burning Forge to make it sound more official, but honestly I don't know how you could change it. Other than that, a very solid looking custom, looks like a lot of fun. If you have an idea for a signature, let me know. Until then, this stays here ![]() My Trade List My Custom Map Thread |
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Re: IshMEL's Custom: Sigrid Ironwill
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Re: IshMEL's Custom: Sigrid Ironwill
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If you have an idea for a signature, let me know. Until then, this stays here ![]() My Trade List My Custom Map Thread |
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Re: IshMEL's Custom: Sigrid Ironwill
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I guess the only way to truly discover Sigrid's point cost is to playtest ![]() |
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Re: IshMEL's Custom: Sigrid Ironwill
Very nice.
I would however, tweak Channel Ancestral Strength a bit. A few things that you could do: -Make the ability into an Aura, so only units within X spaces would be affected. -Change the probabilities/bonuses (Maybe 4-12 nothing; 13-17 +1 Defense; 18-20 +1 Attack, +1 Defense.) The one problem is that the way she is now, even with a changed point cost, she could have trouble qualfying for the SoV due to her ability to significantly and consistently boost Aquilla ranged units. And although thre are any now, there could be in the foreseeable future, due to C3V. |
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Re: IshMEL's Custom: Sigrid Ironwill
Thanks for the feedback, everyone! This is really helpful.
A few questions: 1) I originally was going to make Channel Ancestral Strength apply only to "friendly dwarves," but that seemed too restrictive, so you'd only ever use her in a dwarven army. Perhaps changing it back would be both more thematic and less dangerously potent? I also think your suggestions of making it an aura and/or changing the odds make sense and will still fit the theme. 2) I was concerned that if CAS was successful once, you could do it a second time and it would stack, making it way too powerful. So I had the bit in there about only doing CAS once per round, unless it failed on your last attempt. Should I take it out? Or simplify it to say "You may only Channel Ancestral Strength once per round"? Thanks again! |
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Re: IshMEL's Custom: Sigrid Ironwill
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![]() Customs here Master Set IV/Assault in the Mournlands. ![]() in THE FRACTAL COMPLEX |
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Re: IshMEL's Custom: Sigrid Ironwill
Thanks all. Here's her revised stats. I lowered her defense to 3, upped the points to 110, changed the odds for Channel Ancestral Strength, and made CAS only affect dwarves within 6 spaces:
SIGRID IRONWILL Dwarf Unique Hero Warrior Loyal Medium 4 5 Life Range 1 Attack 3 Defense 3 110 Points FOEHAMMER OF THE BURNING FORGE When Sigrid Ironwill attacks with a normal attack, she may attack two engaged figures if they are adjacent to both each other and to Sigrid Ironwill. Roll attack dice once for both figures. Each figure rolls defense dice separately. CHANNEL ANCESTRAL STRENGTH Before moving, you may roll the 20-sided die. * If you roll 1-3, Sigrid Ironwill takes one wound and cannot move or attack this turn. * If you roll 4-12, nothing happens. * If you roll 13-18, all friendly dwarves within 6 spaces add 1 extra attack die for the remainder of the round. * If you roll 19 or higher, all friendly dwarves within 6 spaces add 1 extra attack die and 1 extra defense die for the remainder of the round. Sigrid Ironwill is affected by Channel Ancestral Strength. You may only Channel Ancestral Strength once per round. |
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Re: IshMEL's Custom: Sigrid Ironwill
Well, I changed my mind on the stats. Rather than change four different things, I only changed two -- the odds on CAS and the target of CAS. Here's the next version, which I guess I'll submit to the 3FG and see what they have to say. Thanks again for your input!
![]() SIGRID IRONWILL Dwarf Unique Hero Warrior Loyal Medium 4 5 Life Range 1 Attack 3 Defense 4 90 Points FOEHAMMER OF THE BURNING FORGE When Sigrid Ironwill attacks with a normal attack, she may attack two engaged figures if they are adjacent to both each other and to Sigrid Ironwill. Roll attack dice once for both figures. Each figure rolls defense dice separately. CHANNEL ANCESTRAL STRENGTH Once per round, before moving, you may roll the 20-sided die. * If you roll 1-3, Sigrid Ironwill takes one wound and cannot move or attack this turn. * If you roll 4-12, nothing happens. * If you roll 13-18, all friendly dwarves within 6 spaces add 1 extra attack die for the remainder of the round. * If you roll 18 or higher, all friendly dwarves within 6 spaces add 1 extra attack die and 1 extra defense die for the remainder of the round. Sigrid Ironwill is affected by Channel Ancestral Strength. Synergy Benefits Received Axegrinders of Burning Forge: Dwarven Strategic Bonding: As a Dwarf Hero, Sigrid Ironwill may benefit from the Axegrinders' DWARVEN STRATEGIC BONDING activation synergy. Synergy Benefits Offered Channel Ancestral Strength can effect all Dwarves: Migol Ironwill, The Axegrinders of Burning Forge, Mogrimm Forgehammer, Darrak Ambershard BIO Daughter of Migol, Sigrid Ironwill wields the Foehammer, which for a thousand years has protected the Burning Forge Clan. Her ferocity in battle (and her red hair) have earned her the name "Flame of the Forge" among her fellow dwarven warriors. With the Foehammer of the Burning Forge, she cleaves through enemies and can call on the spirits of the clan's ancestors to aid her fellow dwarves. But channelling the dead might cost Sigrid her life... FIGURE "Dread #33 Dwarf Shieldmaiden", currently $2.29 at Auggie's. |
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Re: IshMEL's Custom: Sigrid Ironwill
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![]() C3V Current Broadcast ![]() C3V Testimonial from ![]() MY MINIATURE COLLECTION -- NEW VALHALLA |
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