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Custom Units & Army Cards Fan-created HS army cards for units, glyphs, and equipment |
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#1
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Re: Leaf_It's customs. [UPDATED: OCT. 1, 2018]
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All of the designs I post here are designs that I have an interest in potentially submitting, though I don't think I will submit all of them. The ones that I like the most, and that I think are ready, will be submitted, but some of them, either due to lost interest, or some other issue, will never reach a point where I feel that they are ready. My Custom Designs.
--------------- Check out my maps. --------------- Get general Valkrill's symbol in SVG vector format. |
#2
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Re: Leaf_It's customs. [UPDATED: OCT. 1, 2018]
Removing Bound to make room for a more complex Drag power is a perfectly reasonable design choice. I didn't feel like you needed to use mine, I just wanted to point out the importance of simplicity in this context, and you more than adequately persuaded me that you have it in mind.
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#3
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Re: Leaf_It's customs. [UPDATED: OCT. 1, 2018]
Do you know the name of the miniature for the Vulcanmech Striker? I’d like to pick a couple up.
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#4
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Re: Leaf_It's customs. [UPDATED: OCT. 1, 2018]
It is a Mechwarrior figure, called Jackalope. There's about 8 color variants. I'm using variant #133, but #81 #82 and #84 also look sufficiantly Valkrill-ish.
My Custom Designs.
--------------- Check out my maps. --------------- Get general Valkrill's symbol in SVG vector format. |
#5
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Re: Leaf_It's customs. [UPDATED: OCT. 1, 2018]
Each night when I get in bad to sleep I try to come up with something interesting for a custom. I type the ideas that I come up with into my phone for reference later. The vast majority are never used, but it's nice to have a backlog of design ideas when I see a neat looking figure. I've been toying with a few ideas for squads over the last couple months, and I wanted to get some feedback on two ideas I had. I haven't attempted to price them, because when I'm tired I try to just focus on creating something interesting, and worry about pricing once the idea is more solidified.
In many turn based strategy video games such as X-COM, ranged units will have an ability that allows them to choose not to attack during their turn, and in exchange they are allowed to attack if an enemy moves within range on the enemy's turn. I have wanted to figure out how to implement this into Heroscape for a while, and this is the result of that. Quote:
------------ I like the idea of Frenzy, and taking multiple turns, but it's inconsistency makes it frustrating at times. I wanted to create a more consistent Frenzy that wouldn't be over powered, but one that wasn't always the obvious choice. I wanted the player to really think about whether they wanted to use it, and when. Quote:
My Custom Designs.
--------------- Check out my maps. --------------- Get general Valkrill's symbol in SVG vector format. |
#6
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Re: Leaf_It's customs. [UPDATED: OCT. 1, 2018]
Hi Leaf_It,
I really like importing abilities from other games or characters and converting them into scape abilities. It is always a creative challenge, so kudos for going for it. Concerning Reactionary Fire. It is very thematic and I really like the concept. There are some issues with it as-is, however. One, it would be considered turn interruption which is typically frowned upon because of the many issues it may cause as far as when are things triggered. For instance, if a figure ends its move 6 clear sight spaces from a [] and it has an “after moving, but before attacking” ability, which ability is triggered first, the opponent’s unit or your [] unit? Or if an opponent’s figure emerges from behind ruins to be adjacent to 1 [] but not another, which triggers first, the attack from the opponent’s figure or the ability from the unengaged []? These are just some of the issues that can arise from turn interruption. It is the reason the original designers tried to steer clear of turn interruption. I really like the idea for the ability. Maybe there is some way to change it mechanically while still remaining true to the theme. Anyone who is familiar with my design style knows that I love translating theme into abilities. Unfortunately, as I have found out on many occasions, sometimes theme does have to take a back seat to function. |
#7
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Re: Leaf_It's customs. [UPDATED: OCT. 1, 2018]
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Concerning Reactionary Fire's "Turn interruption" issues, I direct your attention the official scape designs known as Arkmer, and the Nakita Agents, and their Engagement Strike ability. As a secondary example, I direct your attention to the C3V design, Cathar Spearmen, and their Braced Spear ability. Reactionary Fire is just a ranged variation of these two abilities. The difference is that I gave a limiting factor by using counters, so that it wouldn't be over powered, and so that it would better fit the theme of reacting to the opponent. My Custom Designs.
--------------- Check out my maps. --------------- Get general Valkrill's symbol in SVG vector format. |
#8
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Re: Leaf_It's customs. [UPDATED: OCT. 1, 2018]
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I had more to say but I took so long to say this (that is what I get for doing this at work) that I was super ninja'd by super frog. I agree with SF and his rewording. It still carries the theme but does expedite game play. Again, great thematic adaptation |
#9
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Re: Leaf_It's customs. [UPDATED: OCT. 1, 2018]
I think the issue here is with the pre-turn clear sight requirement. It basically means that every time your opponent takes a turn, you have to be aware of which figures are within clear sight of every one of these guys. That's a lot of checking. Probably too much, I think.
You can clean it up to something like this, perhaps: Quote:
Last edited by superfrog; November 20th, 2018 at 04:32 PM. |
#10
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Re: Leaf_It's customs. [UPDATED: OCT. 1, 2018]
I figure Anticipation will only be used at the start of the battle, while figures are still mobilizing. 2/3/4 attacks are much better than a single wound with less than a 25% chance of occuring (because you have to roll for the effect twice). This power seems stronger on a cheap, common hero because the choice is more important. On a squad, you’d only do it sparingly, like when you are giving up one potential attack vs Q9.
My customs. NE Ohio Tourney - TBA SW Ohio Tourney - NHSD 550 points AotV - Colliding the minis of AotP with the world of HS. |
#11
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Re: Leaf_It's customs. [UPDATED: OCT. 1, 2018]
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My Custom Designs.
--------------- Check out my maps. --------------- Get general Valkrill's symbol in SVG vector format. |
#12
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Re: Leaf_It's customs. [UPDATED: OCT. 1, 2018]
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Proud Member of Platyfly!
Custom Units — Maps & Scenarios Battle Reports The Case for a VC Master Set |
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