|
Custom Units & Army Cards Fan-created HS army cards for units, glyphs, and equipment |
![]() |
|
Thread Tools | Search this Thread | Display Modes |
#1
|
||||
|
||||
LC's Customs- Updated! Minotaur Stampede 01/09/19
After looking at many of the incredible custom figures in these threads I decided to give it a shot myself.
07/01/10: OP under construction as I simplify it for page loading speed. 09/22/09 & 01/05/10: Moved most of my older customs here (pg. 10, post #119). This page was starting to take a little while to load. 04/27/09: I reduced the size of the thumbnails of my older stuff to condense space. ______________________________________________________________ ______________________________________________________________ MINOTAURS With the minuscule number of Minotaur customs out there I realize I may be in the minority concerning my love of minotaurs. Or maybe it is the difficulty of conveying the raw power of the minotaur and still keeping them sub- B+ units. I have been working on a Minotaur faction. Here are the two Common Squads I have planned- 1 Melee and 1 Ranged. ![]() ![]() The Unique Hero and Unique Squad that follow Jandar are pretty far along in the process and am quite happy with where they are... ![]() ![]() I realize there is a bonding chain. I have gone back and forth about it. I decided to go with it since it will trigger no more than once per round and that only if the "X" OM is on Brorok. I would be happy to hear any pros or cons about the chain. My goal is for none of the faction to exceed B+ ranking with the exception of maybe one (who is yet to come). I am aiming for them to be in the C to B+ range. You can join the discussion HERE ______________________________________________________________ Alright, since I am pretty satisfied with the pirates I will move on to the next units I have designed. The Drakebourne brothers- Balyanar and Talyanar. Quote:
![]() Release of the Valiant gives a fitting end to the saga of the Drakebourne brothers as death finally frees Balyanar from the evil that had possessed him but only for time as his human body succumbs to the forces exerted upon it by the evil from within. ![]() Talyanar is pretty straight forward. I wanted to avoid any bonding loops so for Lead the Valiant to work it does require an OM on Talyanar and squaddies moved with the ability can ONLY move, not attack. It also requires some fore thought. If not careful, March of Justice can render Strength of the Valiant useless if Talyanar gets too far ahead of his squaddies. Still, he is pretty potent with KoW. After play testing with an army of just him with KoW and 4th Mass I am considering upping his points (of course it was also againt an army of strictly Utgar and Valkrill units so March for Justice was used constantly). I am trying to refine Balyanar. I wanted a figure who's ability to use an opponent's figure for a last hurrah made him desirable, but with an ability that made him a risky prospect (Release the Valiant). It worked really well. In the second of only two games I played with him, he was down to 1 life so I tried to take him out with one of my own to prevent Release the Valiant from being used. For once I rolled all shields ![]() If you have any thoughts (especially concerning Balyanar) please share. You can join the discussion here. _______________________________________________________________ After much discussion and revamping and play testing, I think the pirates have arrived. Here they are in their rum-soaked glory... ![]() ![]() ![]() ![]() ![]() ![]() ________________________________________________________________ Considering how rusty I am at playing and designing I am almost hesitant to post this, but here we go. One thing that has got me back semi-actively playing scape is the fact that my two oldest sons are almost 12 and 9- great ages to really learn and play scape. After introducing them to the game they wanted to play with some of my creations. We fielded the Glass Golem (which was one of the last units I designed) and a new unit- Scarecrow. I can’t rightly say that I play tested them. It was more of just having fun with my boys. However, they have seen some action on the battlefield that was helpful to me as far as tweaking some things. First, SCARECROW
Spoiler Alert!
I am posting two units at once (shame on me ![]()
Spoiler Alert!
Join the discussion here ______________________________________________________________ The Clockwork reliquary is an intriguing figure from Pathfinders Battles. It definitely has a unique backstory that could be applied since it is a reliquary. Anyhow, i have been brainstorming some and have thoughts on it and would like to see what others think could be done with this thing. I originally thought of making a single card with general specific abilities but then moved to a card for each general with those specific abilities. It is still a unique hero so you couldn't have one that follows Jandar in your army if you already have one that follows Ullar. This is still just a brainstorm so feel free to critique the concept and offer your own ideas for this unique sculpt.
Spoiler Alert!
You can join the discussion here ______________________________________________________________ Wow! It has been a long time. I haven't played 'scape in a looong time and haven't opened my customs folder for even longer. However, the Glass Golem and the Harbingers of Valkrill are so close to being finished that I need to take care of them. Having been away from the game for so long I definitely will value any and all help finishing up these two units.
Spoiler Alert!
____________________________________ Glass Golem
Spoiler Alert!
You can join the discussion for each of these units here ______________________________________________________________ Sisters of Weston Abbey With the defeat and disappearance of Sir Denrick and his Knights of Weston, the land was thrown into turmoil. No more was there anyone to stand against those who would oppress the weak and helpless. The Sisters of Weston Abbey, whose patron had been Sir Denrick, did what they could to help those who most needed it. They soon realized, however, that much more needed to be done than what they could do from within the walls of the Abbey. Taking up the swords left behind by their brother knights and the vows to defend the defenseless the Sisters of Weston Abbey soon came to the attention of the same baron who had lead his swarthy army against the valiant Knights of Weston at the River Lorie. Concealed in the darkness of night, the treacherous baron lead a group of merciless killers and infiltrated the abbey. Although the baron met his end that night at the hands of the sister's Mother Superior, the battle was not to be theirs. Before the end, however, Jandar again intervened and reunited the Sisters of Weston Abbey with the knights who had for so long defended them and their land against the tyranny of evil. Now, instead of letting Sir Denrick and his knights risk all in the cause of what is right alone, the Sisters of Weston Abbey have hung up their habits and donned more appropriate dress for their new mission- to fight along side their former benefactors and brothers to stem the evil hordes that threaten to take over Valhalla.
Spoiler Alert!
You can join the discussion (and see the original sisters) here. _______________________________________________________ Bloodvine
Spoiler Alert!
_______________________________________________________ Misspelled Units Series #5: The Capuchin Gladiators
Spoiler Alert!
You can join the discsussion for these guys beginning here. Here are the others from the series:
Spoiler Alert!
_______________________________________________________ Blast From the Past: Sixxer
Spoiler Alert!
_______________________________________________________ Gryph Glyphter
Spoiler Alert!
_______________________________________________________ Sel'gair the Hunter Another one of the figs from the OM power brainstorm. It uses the Elf Archer from Reaper Minis Legendary Encounters- it is available everywhere in good quantities.
Spoiler Alert!
_______________________________________________________ Zegryn Guard Another one of the figs from the OM power brainstorm. Nothing major or groundbreaking. I am not sure of his cost though. Any input?
Spoiler Alert!
The animated card was inspired by spiteofthedice. ![]() _______________________________________________________ Braga Tyr I brainstormed for abilities focusing on OM usage and came up with several different powers. Braga Tyr is the first fleshed out unit using one of the abilities- Change of Plans.
Spoiler Alert!
Join in the discussion about him. It begins here. _______________________________________________________ Goyd the Giant Ogre I went different with this guy than I had originally started and different than any custom I have done before- there are no original abilities on this card. There were many great suggestions for this guy from fellow scapers but the one from The B.I.V. caught my attention. So, here is Goyd, the Giant Ogre, using abilities from the Frost Giant of Morh and Shurrak. The discussion for this guy starts here.
Spoiler Alert!
_______________________________________________________ Blood Warrior You can join the discussion for this guy here.
Spoiler Alert!
_______________________________________________________ _______________________________________________________ Harbingers of Valkrill Does anyone not think these guys scream out Valkrill Valkyrie? If you don't think they do, lean in real close and listen- you'll hear it, I promise. You can join the discussion about them here. HARBINGERS BACK ON WORKTABLE _______________________________________________________ _______________________________________________________ These are a couple of units along the lines of "utility" figs. As such they don't bring much in the way of innovation to the table. What they do bring is this... Ayrgad the Kyrie Warrior Seeing as a large number of Aquilla units rely on the d20 I thought a slight boost for those figs might be thematic for an Aquilla unit. Join in the discussion about Ayrgad here. ![]() Selynna the Kyrie Warrior Looking over the Aquilla units, there are only a couple of ranged figures. Since the majority of Aquilla units are melee, I thought a limited boost in speed would be helpful. You can join in the discussion about her here. ![]() ______________________________________________________________ _______________________________________________________ Agent Layne Continuing with my Heroclix figures, I give you Agent Layne. I wanted to try a couple of different things with her hence the Incognito and Espionage abilities. Join the discussion here and let me know how I can improve her. PRESENTLY BACK ON THE WORKTABLE _______________________________________________________ _______________________________________________________ Mech-Knight This is the Black Knight fig from Heroclix. When I saw him I immediately thought, "A knight for Vydar!" The discussion starts here. Please join in as I have some undecided questions about him and would love to hear other scapers' advice. ![]() You can join the discussion about this guy here. _______________________________________________________ _______________________________________________________ Enforcers of Vydar While I make some changes to the Raptors and playtest them, here is my next squad made with Heroclix figs... ![]() If you have thoughts on theor power or points or anything else, join the discussion here. _______________________________________________________ _______________________________________________________ Raptors of Aquilla ![]() Click here to join the discussion on these guys. _______________________________________________________ _______________________________________________________ Harold T. Guzzler It has been a long time since I embarked on making a custom that was totally outside the box and that was meant for one purpose- to bring laughter to a casual game of 'scape. So, behold, Harold T. Guzzler... ![]() I think he compliments this guy... ![]() ...rather well. Try one or both of them out if you just want to have a great time with friends and 'scape. I know from experience that Total Fruitcake will give his player a bellyache from the eating and the other players a bellyache from laughing. _______________________________________________________ _______________________________________________________ Morvahna the Autumnblade: A Sidhe Druid (pronounced "shee"; from celtic mythology). Her discussion starts here. ![]() Tenzen: A Ninja leader along the lines of what Kato is to the Samurai (an Isamu repaint with another sword from an Izumi). His discussion starts here. ![]() ______________________________________________________________ ______________________________________________________________ ![]() The Incarnations is a series if figs based on various themes. They are the "incarnations" of different abstract ideas or intangibles. The three groups I have so far in the Incarnations Series are The Seven Deadly Sins which is complete. The Seven Virtues which is just getting started and The Four Seasons, which is just getting started as well. If you have any thoughts on these figures or ideas for future Incarnations let me know. ![]() ![]() ![]() CHAOS ![]() ENTROPY ![]() MADNESS ![]() _______________________________________________________ DESPAIR ![]() ______________________________________________________________ ______________________________________________________________ ![]() ![]() ![]() WINTER AND THE HIBERNAL TROOPS
Spoiler Alert!
SUMMER AND THE AESTIVAL TROOPS
Spoiler Alert!
SPRING AND THE VERNAL TROOPS
Spoiler Alert!
![]() ![]() ![]()
Spoiler Alert!
![]()
Spoiler Alert!
______________________________________________________________ _______________________________________________________ DREAMBLADE INTERACTIVE TERRAIN I got several of the "structure" pieces from the Dreamblade game...
Spoiler Alert!
If you have any thoughts on the Citadel of Torture or ideas for the other pieces be sure to let me know. ______________________________________________________________ ______________________________________________________________ 1,001 ARABIAN NIGHTS
Spoiler Alert!
MISCELLANEOUS Isao Machii This is a Samurai based on a real life guy. If you have time to be blown away by crazy sword skill watch these... Kirtani Hammer Maiden Thornhusk Tree Nymph Sharpshooter Spotter Lord Cardan Sir Dredwyn Jaylynn the Kyrie Warrior Jaylynn the Kyrie Warrior repaint close-up
Spoiler Alert!
Kabuki Scarab
Spoiler Alert!
Negatus Carnivorus Azacca MY OLDER CUSTOMS ARTIFACT SETS Ardegh's Healer Ardegh's Mighty Two Hander Ardegh's Amulet Ardegh's Helmet Phaila's Legacy Phaila's Slash of Faith Phaila's Boots of Faith Phaila's Shield of Faith THE SISTERS OF WESTON ABBEY The Sisters of Weston Abbey Venerable Sister Agnes Venerable Sister Rebecca Mother Superior THE CYCLOPS ARMY Tarin Moll- The Cyclops Shaman Boq Berek- The Cyclops Warrior Krellin Sarth- The Cyclops Warrior Molik Karn- The Cyclops Warlord THE SKORNE SAMURAI Warlord Hira Suzuwa Gairu Kamato Ancestral Guardians Makeda Samurai Yamatu Samurai THE GUN MAGES After watching the movie Equilibrium I got the idea for these units. When I happened upon the figs I couldn't ask for a better incentive to get them done. Captain Carrington Captain Granger Lt. Josh Bender Sgt. "Bones" Jones Regiment 13 Regiment 13 Black Tara Rossi THE DJINN (GENIES)
Spoiler Alert!
Kaddiel Xi Fan Sadiyah THE WORD MAGES
Spoiler Alert!
Aleera the Music Mage Music 1 Music 2 Evron Ezar the Scroll Master Scrolls 1 Scrolls 2 Zevrin 'Lar the Storyteller Story 1 Story 2 MISSPELLED CHARACTER SERIES Amused at how some of the HS characters' names are misspelled on the forums I thought I would make some figs out of some of the funnier ones. Tealord Dreadgulls The Projectors of Ullar Elite Onyx Wipers TRIBUTE TO THE MASTERS
Spoiler Alert!
OUTSIDE OF THE BOX CUSTOMS
Spoiler Alert!
THE NHAH SCIRH The Nhah Scirh are an Icarian cult bent on the destruction of all dragon-kind. It is from them that Jandar rescued Nilfheim moments before his death at their hands. The Nhah Scirh Warriors The Assassins
Spoiler Alert!
Spoiler Alert!
The Scouts
Spoiler Alert!
Spoiler Alert!
The Swarmers
Spoiler Alert!
The Nhah Scirh Swarmers The Nhah Scirh Beasts Chahn
Spoiler Alert!
Spoiler Alert!
Kirsch Tol THE THARN These are a race (and miniatures) taken from a game called Hordes Primal Wolfrider Captain Ravagers Ravager Whitemane Ravager Shaman Blood Weavers Bloodtrackers Bloodtracker Captain _______________________________________________________ _______________________________________________________ Make sure you check out my older stuff here (post #119). Last edited by Lamaclown; January 9th, 2019 at 01:42 PM. |
#2
|
||||
|
||||
Re: Lamaclown's Customs
This is a really solid figure with a unique ability. I rather like it Lamaclown. I think you should leave Senach's attack at three- since it's boost-able to six as is. Seven attack is rare and extremely mighty in Heroscape, where six is at least a little more common. As for points, I'm not shore either without playing him a few times, but 150 sounds like a good start. Remember as a Darklord Senach can bond with the Wolves of Badru.
Thanks for sharing this custom! Look forward to seeing more. ![]() - Heroscape is a standing game. - |
#3
|
||||
|
||||
![]() Quote:
![]() Quote:
|
#4
|
||||
|
||||
Re: Lamaclown's Customs
My second shot at a custom.
His name is Ryn'seel. He is an elf who fights for Vydar. You can see him in detail in the OP. Last edited by Lamaclown; April 9th, 2009 at 04:02 PM. |
#6
|
||||
|
||||
Re: Lamaclown's Customs
Nice customs.
As far as Ryn'seel goes, he's cool, but 5 special powers might be pushing it. You may want to cut it down to three, then they will all fit on one side. 72 tournaments. 173 - 142 - 1 overall record. 6 tournament wins. |
#7
|
||||
|
||||
Re: Lamaclown's Customs
Quote:
I also added Pyre. See him in detail in the OP Last edited by Lamaclown; April 9th, 2009 at 04:03 PM. |
#9
|
||||
|
||||
Re: Lamaclown's Customs
I love the figure. As far as the powers go, pretty cool, although more of a glass ninja than the Deathwalkers - a 6 dice AoE attack will ... make people sad ... if he can survive long enough to use it (and not get engaged by a single Nagrub)
Just to check, according to the way the rules are written, he can only gain one rage marker per ROUND (i.e. when all players have executed all their order markers), so he's going to be quite vulnerable for quite a long time before he can get off his mega-attack. Maybe he should charge slightly faster. (similarly with Ryn'seel, a whole round is a long time to spend charging 1 token when you can end up spending 3 in 1 turn). Keep up the good work! Mark. P.S. Also perhaps Buggane should be immune to his own special attack? |
#10
|
||||
|
||||
Re: Lamaclown's Customs
Quote:
Quote:
Quote:
|
#11
|
||||
|
||||
Re: Lamaclown's Customs
Those are pretty nice.
|
#12
|
||||
|
||||
Re: Lamaclown's Customs
Thanks.
I just happen to be getting ready to post this zombie when you posted. How coincidental... See Colonel Kildare in the OP Last edited by Lamaclown; April 9th, 2009 at 04:04 PM. |
![]() |
|
Thread Tools | Search this Thread |
Display Modes | |
|
![]() |
||||
Thread | Thread Starter | Forum | Replies | Last Post |
Novelist's customs; More New Customs on page 1! | Novelist432 | Custom Units & Army Cards | 38 | November 28th, 2012 12:00 PM |
Dictatorbilbo's Customs- Added Speed Customs. | Dictatorbilbo | Custom Units & Army Cards | 11 | October 17th, 2009 08:45 PM |
TB's Customs. -Cloud / Tifa / sephiroth. | Turtleboy | Custom Units & Army Cards | 9 | June 9th, 2009 05:42 PM |
My Joke Customs and odd customs updated today :D | Mort_isha28 | Custom Units & Army Cards | 38 | November 14th, 2007 04:47 AM |