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Custom Units & Army Cards Fan-created HS army cards for units, glyphs, and equipment |
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#2341
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Re: The Pre-SoV Workshop
I think him coming from Marr is more interesting from him coming from Toril, but the 'paymaster's gold shipment' is making me wonder about how well that fits with the established Vipers.
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#2342
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Re: The Pre-SoV Workshop
I think tying Kha with Vipers is a mistake. Just because they're a little similar? Kha could be from almost anywhere. Why tie him down like that?
I don't care much about backstory, though, so don't worry about my opinion from a voting perspective. |
#2343
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Re: The Pre-SoV Workshop
Well met! How about: From The Rogue Report: Kha. Origin unknown, Kha was summoned by General Ullar. After demonstrating a talent for killing, and poetry, Assassin's Lament They breathe; I sigh; They die. Kha served in an elite clandestine unit for a time, before leaving Ullar's service. (It is rumored that he killed the wrong Elf in a duel.) He is said now to be traveling with a band of mercenaries with similar backgrounds. |
#2344
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Re: The Pre-SoV Workshop
That looks good!
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#2346
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Re: The Pre-SoV Workshop
Quote:
My Custom Designs.
--------------- Check out my maps. --------------- Get general Valkrill's symbol in SVG vector format. |
#2347
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Re: The Pre-SoV Workshop
Well met! I imagine a figure’s assigned General is the one that summoned it, but that units must strike out on their own from time to time. Of course, leaving Ullar’s service could be a ruse . . . Last edited by kolakoski; May 14th, 2018 at 07:39 PM. |
#2348
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Re: The Pre-SoV Workshop
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#2349
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Re: The Pre-SoV Workshop
Well met!
Another available sculpt inspiring me . . . Elf Assassin Pathfinder Battles Jungle of Despair Arradon is the product of a union between a Deepworm Drow and a Warrior of Ashra. Raised by two warriors with different traditions, embracing neither, Arradon left home to find his own path . . . NAME = ARRADON SPECIES = ELF UNIQUENESS = UNIQUE HERO CLASS = WARRIOR PERSONALITY = TRICKY SIZE/HEIGHT = MEDIUM 5 LIFE = 4 MOVE = 6 RANGE = 1 ATTACK = 3 DEFENSE = 3 POINTS = 80 SMOKE POWDER 13 When Arradon, or any figure you control that is adjacent to Arradon, is targeted for a normal attack from a non-adjacent figure, you may roll the 20-sided die. If you roll a 13 or higher, Arradon, and all figures you control that are adjacent to Arradon, no longer have any visible hit zones for the duration of the targeting figure's turn. LIGHTNING SLASH SPECIAL ATTACK Range 1. Attack 3. If Arradon did not attack normally, he may use Lightning Slash Special Attack. A defending figure that was not adjacent to Arradon at the start of Arradon's turn subtracts 1 from its defense dice for each skull rolled with Lightning Slash Special Attack. DEFENSIVE AGILITY When Arradon rolls defense dice against a normal attack from an adjacent figure, one shield will block all damage. |
#2350
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Re: The Pre-SoV Workshop
Keep in mind that since the Warriors of Ashra are Feylundian Elves, they won't meet the Drow until they are summoned to Valhalla. The figure's age looks a little off to me as a result, since it would imply that he wasn't summoned until around (if not more than) two decades into the war. I suppose the reasoning could be that he was summoned from the future of Valhalla, but I don't believe we've ever seen the generals summon from their own planet, so that reasoning could be a little shaky.
I'm not sure how I feel about combining Smoke Powder and Defensive Agility. In my opinion, the unit should either have some kind of a weakness, not truly excel at everything (jack of all trades, master of none), or be priced pretty highly to compensate. As it stands, Lightning Slash Special Attack and Defensive Agility will make him very strong in melee, leaving ranged attacks as his best counter. What general were you leaning towards for Arradon? Proud Member of Platyfly!
Custom Units — Maps & Scenarios Battle Reports The Case for a VC Master Set |
#2351
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Re: The Pre-SoV Workshop
Keep in mind this isn't Kolakoski's personal customs thread...
Have you tried Hexscape? 3D Heroscape Multiplayer Battle program! Looking for a C3V/SOV miniature? Try one of these sites. |
#2352
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Re: The Pre-SoV Workshop
Agreed.
@kolakoski I try to utilize this thread only when I’m getting close to submission to he SoV for a unit and need either to make sure I catch something before it’s too late or simply get some other angles looking at the unit. I’ll come here once I feel I’ve made a tight design with playtests to back it up. Sir Heroscape's Content
Customs, Maps, Battle Reports YouTube Channel, Trade List, 'Scaper of the Month, Burnout Format Tourney Record: 309 - 141 Online Record: 19 - 22 |
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