June 19th, 2017, 01:48 AM
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Runa's favorite Minion
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Join Date: August 6, 2009
Location: USA
Posts: 2,311
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Re: Leaf_It's Maps, and Scenarios
Quote:
Originally Posted by Leaf_It
Quote:
Originally Posted by rednax
There is a Wall Here
I love the novelty factor of this map. You make use of these disparate terrain expansions without having the map look too cacophonous. I realize that you don't recommend it for competitive play, but I wanted to offer one suggestion nonetheless. With the layout of the map, it seems like most of the action will be concentrated by the glyph, and I can imagine it getting very cramped. I'd be curious to see what you could do with the map if you shortened the wall a bit to open the action up.
But if you'd rather leave it as is, I get that too.
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As it currently is, a move 6 range 6 can already 1 turn attack the opponents start zone. I don't want to allow that any more that I already am.
Thank you for all the feedback @ rednax I appreciate it.
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Hmm, perhaps repositioning the the two sets of two columns could help, just to clear up the middle area?
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