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Architects of the Realms of Valhalla Discussion and presentation of the maps approved by the ARV.


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  #1  
Old May 16th, 2017, 11:37 PM
vvildeyedjoker vvildeyedjoker is offline
 
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Re: Welcome to the ARV!

Sorry for all the questions but I have another. Would 2 Glyphs of Lodin on the same map be considered non competitive? Being new to competitive maps I have found that Glyph balancing is where I struggle the most.
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  #2  
Old May 16th, 2017, 11:54 PM
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Re: Welcome to the ARV!

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Originally Posted by vvildeyedjoker View Post
Sorry for all the questions but I have another. Would 2 Glyphs of Lodin on the same map be considered non competitive? Being new to competitive maps I have found that Glyph balancing is where I struggle the most.
No worries, ask as many questions as you'd like! It shows a lot of how you're looking to learn and increase your skills, so we're always happy to provide feedback. And that's a great question!

Short answer to the question (in my opinion) is: No, not noncompetitive. Or rather, yeah, it can be competitive. From a mechanics perspective, at least. IMO, Lodin is one of the weaker glyphs available, so having two isn't a huge deal. It would potentially make the map bland, though.

Longer answer is that it just depends on the map. Glyph balancing can be really difficult - I agree with you there. And there are all sorts of examples of great maps that "break the rules" when it comes to glyph placement (as well as other things). For example, Astrid (Attack +1) is one of the strongest glyphs and generally avoided, but Badru Valley uses it in the center of the map and it works great. In the end, it depends on your vision of the map and how you want to execute that. If you can get that vision in your head to match the "real world" aspects of map building (keeping within limited sets, using the terrain mechanics well) to match, then that's where you'll really start to unlock great potential in your map-making adventures. At least, that's how it's been for me.

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  #3  
Old May 17th, 2017, 12:22 AM
vvildeyedjoker vvildeyedjoker is offline
 
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Re: Welcome to the ARV!

Thank You for the quick feed back! My thinking is one Lodin is a little underwhelming. Thats why I wanted to use 2. While 1 may not be enough incentive to fight over, a +2 would give you a reason to fight over 2 spots on the map.
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Old May 17th, 2017, 12:33 AM
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Re: Welcome to the ARV!

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Originally Posted by vvildeyedjoker View Post
While 1 may not be enough incentive to fight over, a +2 would give you a reason to fight over 2 spots on the map.
Possibly...but in my opinion - to be frank - not likely. The only armies I would deem it necessary to hold both would be D20 based armies like Drow, Drones, Stingers, Anubians, otherwise it really won't be worth the hassle to waste two figures holding those glyphs. Lodin for me has always been an interesting glyph that can really excite an army that has D20 abilities or become neglected for armies that don't. In my opinion...variety is the way to go...I'd like to see Lodin and another similarly powered glyph (Dagmar or Ulivania) on that map...that won't necessarily change the game, but in the right matchup will be worth fighting over.

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  #5  
Old May 17th, 2017, 09:45 AM
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Re: Welcome to the ARV!

Not sure if you are planning it, but I liked that APRIL was added as an "Reply" in the Tournament Approved Thread, and would like to see each map get a "Reply" with a picture.

It is handy to have one spot to go to see the maps at a glance especially for play testers like me.

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  #6  
Old May 17th, 2017, 10:04 AM
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Re: Welcome to the ARV!

Quote:
Originally Posted by wriggz View Post
Not sure if you are planning it, but I liked that APRIL was added as an "Reply" in the Tournament Approved Thread, and would like to see each map get a "Reply" with a picture.

It is handy to have one spot to go to see the maps at a glance especially for play testers like me.
Of course we can do that. Before going public we'd already added the other maps to the list, but I will make the additional posts as a reference...good idea and thank you.

Also, if you do get a chance to play on these maps we'd love comments, gameplay tips or whatever on them in their individual threads, "The Scroll of____"

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  #7  
Old May 24th, 2017, 01:35 PM
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Re: Welcome to the ARV!

I have a request. Can you please double the submission times?

Quote:
Originally Posted by Craig Van Ness View Post
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Old May 26th, 2017, 04:58 PM
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Re: Welcome to the ARV!

Quote:
Originally Posted by quozl View Post
I have a request. Can you please double the submission times?
I apologize we didn't respond to this earlier, I didn't see the post. I'll bring it up with the others, but if we do change the time for submissions I don't imagine it'll be any longer than 4 weeks.

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Old May 27th, 2017, 02:56 PM
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Re: Welcome to the ARV!

Thank you, I'd appreciate it.

Quote:
Originally Posted by Craig Van Ness View Post
I highly recommend C3V and C3G customs!
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  #10  
Old June 1st, 2017, 12:56 PM
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Re: Welcome to the ARV!

Rules Announcement

The ARV judges have decided that all map builds submitted to our contests must use - if the map has Glyphs present - Classic Heroscape Glyphs. Simply, no custom Glyphs.
Added letter (c) to Section 1: #7 of the OP

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  #11  
Old June 1st, 2017, 01:06 PM
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Re: Welcome to the ARV!

So no C3V then? darn.
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  #12  
Old June 1st, 2017, 07:18 PM
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Re: Welcome to the ARV!

Yes, but this is only counting for pre-set Power Glyphs, such as the ones we were requiring for the current contest. As a tournament director, you are always welcome to put C3V glyphs into your pool for random glyphs if desired. We just made this decision to not require custom knowledge of people who are using our maps. By keeping it Classic, the maps will be more friendly to newer players who are just starting out, as well as to those who prefer to not play with customs.

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