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Maps & Scenarios Battlegrounds and scenarios |
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#121
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Re: Shurrig's Maps- Marauder's Drift 2.0
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Casters of Valhalla: THE Competitive HeroScape Podcast!
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#122
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Re: Shurrig's Maps- Three BoV Remixes
Three new maps! These are for Megasilver's BoV remix contest, though I've gone and made one more than I needed to. These are Siroccold, Blackroot: Redux, and Hideaways and Dieways! Not sure which two I'll submit just yet, but I thought I'd post them while I spend time on making a decision:
Siroccold Blackroot: Redux Hideaways and Dieways Last edited by Shurrig; September 20th, 2023 at 01:22 PM. |
#123
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Re: Shurrig's Maps- Marauder's Drift 2.0
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#124
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Re: Shurrig's Maps- Three BoV Remixes
Well, I hope one of them is Siroccold!
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#125
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Re: Shurrig's Maps- Three BoV Remixes
I like Siccorcold the blackroot 2.0 the best
Mimring>Krug. 'Nuff said. |
#126
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Re: Shurrig's Maps- Three BoV Remixes
Haha, Sirocco is DEFINITELY gonna be one of the two. I was way too proud of that name when I came up with it.
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#127
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Re: Shurrig's Maps: Valhalla and Frostclaw Citadel
Adding Valhalla and Frostclaw Citadel to my thread! Valhalla was made for Sir Heroscape's Epic Map Building Contest, Where the idea was to create an eye-popping, large-scale, EPIC maps. This map uses a TON of terrain, so much that I may never have enough terrain to make it myself (roughly 5 RotV, 2 SotM, 2 M:tCB, 2 BftU, 4 RttFF, 2 TT, 3 FotA, 2 VW, 2TJ). I wanted to show off everything this game had to offer and provide a fun, thematic scenario that encourages team play, and this map ended up placing 2nd in the contest!
Valhalla (Epic Map Contest) Scenario Magical wellsprings grant you and your allies great powers in the battle for Valhalla! Take control and win by having yours or your allied figures on all wellspring spaces (marked cyan) in at least three locations, or win outright by being the last army standing. Teleportation: Brandar glyphs represent Glyphs of Teleportation. when you place a figure on one of these glyphs you must immediately place them on any other Glyph of Teleportation. You may continue your normal movement after using a Glyph of Teleportation. If a figure is occupying a Glyph of Teleportation you are attempting to teleport to, immediately place that figure onto the glyph you are teleporting from. Water: When entering water, each move on a water space counts as two spaces. EDIT: Feel free to use whatever face-up glyphs you'd like for each wellspring. Also, you can probably add the fortress door if you'd like for aesthetic purposes. Frostclaw Citadel is a map I've been working and reworking over the past couple of months. My goal with this map was to create something that could represent the "coolest" squad in Age of Annihilation, and this version is the first I've felt pretty good about! Frostclaw Citadel Last edited by Shurrig; November 4th, 2023 at 11:58 PM. |
#128
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Re: Shurrig's Maps: Valhalla and Frostclaw Citadel
I like the single ladders on each side, nice touch.
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#129
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Re: Shurrig's Maps: Valhalla and Frostclaw Citadel
first glance tells me this looks like a solid map. I like how simple and aesthetically pleasing it looks.
Sir Heroscape's Content
Customs, Maps, Battle Reports YouTube Channel, Trade List, 'Scaper of the Month, Burnout Format Tourney Record: 309 - 141 Online Record: 19 - 22 |
#130
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Re: Shurrig's Maps: Valhalla and Frostclaw Citadel
Much appreciated y’all! I tried to add more ladders but sound reasoning got the better of me this time
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#132
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Re: Shurrig's Maps: Crumbling Castle
Crumbling Castle
New map here! This is the 3rd map that I've posted since my return to mapmaking that uses RotV and FotA, but I'm really happy with how this one stands out from the others. I was inspired recently after finding tannergx's Ruins at Fort McAda, a beautiful Rise/Fortress map that uses many battlements and ladders in its build. Those two elements of FotA often get overlooked and underused, so I wanted to see how far I could push it here. Oh, and I added the flag, because why not? Enjoy! |
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