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  #4213  
Old July 16th, 2020, 10:53 AM
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Re: The Pre-SoV Workshop

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Originally Posted by Scytale View Post
Quote:
Originally Posted by Captain Stupendous View Post
I agree with Scytales points above. However, I was also thinking last night about how the original idea behind Spectral Chain might be simplified, and came up with this.

Quote:
SPECTRAL CHAIN “SPECTRAL” ATTACK
Range Special. Attack 1+ Special.
Choose a figure to attack within 6 clear sight spaces in a straight line from Sir Aldorn. Roll one additional attack die for each Specter of Aldorn between Sir Aldorn and the chosen figure. Subtract one attack die for each empty space between Sir Aldorn and the chosen figure.
It has some significant mechanical differences from the original version, but I think retains the theme fairly well, is much more concise, and I think easier to understand initially. Even if it doesn’t end up being used for this figure, I think the concept is interesting and could potentially be used for another design.
The problem is "between" is not defined. Unless the attack is in a straight line, there are multiple pathways that can be drawn between the source and target.
I think if you changed the wording to "terrors within 2(or 3?) spaces of the target(or Sir Aldorn)" instead of "between", it would work.
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  #4214  
Old July 16th, 2020, 10:54 AM
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Re: The Pre-SoV Workshop

Quote:
Originally Posted by Scytale View Post
Quote:
Originally Posted by Captain Stupendous View Post
I agree with Scytales points above. However, I was also thinking last night about how the original idea behind Spectral Chain might be simplified, and came up with this.

Quote:
SPECTRAL CHAIN “SPECTRAL” ATTACK
Range Special. Attack 1+ Special.
Choose a figure to attack within 6 clear sight spaces in a straight line from Sir Aldorn. Roll one additional attack die for each Specter of Aldorn between Sir Aldorn and the chosen figure. Subtract one attack die for each empty space between Sir Aldorn and the chosen figure.
It has some significant mechanical differences from the original version, but I think retains the theme fairly well, is much more concise, and I think easier to understand initially. Even if it doesn’t end up being used for this figure, I think the concept is interesting and could potentially be used for another design.
The problem is "between" is not defined. Unless the attack is in a straight line, there are multiple pathways that can be drawn between the source and target.
That’s why I specified the attack had to be in a straight line 🙂
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  #4215  
Old July 16th, 2020, 10:59 AM
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Scytale Scytale is offline
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Re: The Pre-SoV Workshop

Quote:
Originally Posted by Captain Stupendous View Post
Quote:
Originally Posted by Scytale View Post
Quote:
Originally Posted by Captain Stupendous View Post
I agree with Scytales points above. However, I was also thinking last night about how the original idea behind Spectral Chain might be simplified, and came up with this.

Quote:
SPECTRAL CHAIN “SPECTRAL” ATTACK
Range Special. Attack 1+ Special.
Choose a figure to attack within 6 clear sight spaces in a straight line from Sir Aldorn. Roll one additional attack die for each Specter of Aldorn between Sir Aldorn and the chosen figure. Subtract one attack die for each empty space between Sir Aldorn and the chosen figure.
It has some significant mechanical differences from the original version, but I think retains the theme fairly well, is much more concise, and I think easier to understand initially. Even if it doesn’t end up being used for this figure, I think the concept is interesting and could potentially be used for another design.
The problem is "between" is not defined. Unless the attack is in a straight line, there are multiple pathways that can be drawn between the source and target.
That’s why I specified the attack had to be in a straight line 🙂
Heh, whoops, I missed that. Yeah, then it works, though it's a lot harder to use.
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  #4216  
Old July 16th, 2020, 01:26 PM
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Re: The Pre-SoV Workshop

Is Spectral chain really that much more complex than Quahon's Lightning breath? The difference is that Spectral Chain uses your own figures to get around, and Quahon can use any figure.
and LB can only link between 4 units if you count Quahon, and SC only hits 1 target, and LB hits every unit in the chain.
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  #4217  
Old July 16th, 2020, 01:56 PM
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Re: The Pre-SoV Workshop

Quote:
Originally Posted by Leaf_It View Post
Is Spectral chain really that much more complex than Quahon's Lightning breath? The difference is that Spectral Chain uses your own figures to get around, and Quahon can use any figure.
and LB can only link between 4 units if you count Quahon, and SC only hits 1 target, and LB hits every unit in the chain.
The special attack is the key design feature of Quahon. It is almost the entire design.

It's also very potent and does not take much effort to use effectively.
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  #4218  
Old July 16th, 2020, 10:14 PM
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Re: The Pre-SoV Workshop

In my opinion where the specters were simple and clear, the hero is complex to the detriment of the unit. A hero unit that can move more specters would be useful, also a unit with a heafty attack would cover their weakness.

This might be a place where you can use the stat box to your advantage. A power ranged attack should be enough here. Not everything needs to be a power. Look back to Syvarris or the more recent Tyron, both simply have double attack, but the interaction with the stat box makes them play very differently, and very threatening in their domain. The designers got the spirit of Lagolas down with one very simple power and a good use of the stat box.

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  #4219  
Old July 16th, 2020, 11:20 PM
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Re: The Pre-SoV Workshop

I can see when I'm out numbered. I really like the way that Spectral Chain works. Maybe it's not the most straight forward, but it's cool. That said, I'll drop the design as far as the SoV goes.
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  #4220  
Old July 23rd, 2020, 07:50 PM
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Re: The Pre-SoV Workshop




Alright, after some tests, just as an update, this is what I hope is the final version. Thoughts before I submit him?
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  #4221  
Old July 23rd, 2020, 07:54 PM
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Re: The Pre-SoV Workshop

Wasn't there a clause in there that stopped you from Posseing if Clay was the only lawman left?
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  #4222  
Old July 23rd, 2020, 08:05 PM
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Re: The Pre-SoV Workshop

*squints*

I think you're right....hold on
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  #4223  
Old July 23rd, 2020, 08:14 PM
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Re: The Pre-SoV Workshop

Quote:
Originally Posted by superfrog View Post
Wasn't there a clause in there that stopped you from Posseing if Clay was the only lawman left?
It's the word "other".

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Originally Posted by Craig Van Ness View Post
I highly recommend C3V and C3G customs!
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  #4224  
Old July 23rd, 2020, 08:18 PM
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Re: The Pre-SoV Workshop

Quote:
Originally Posted by quozl View Post
Quote:
Originally Posted by superfrog View Post
Wasn't there a clause in there that stopped you from Posseing if Clay was the only lawman left?
It's the word "other".
And you cannot be in clear sight of yourself, and it is not possible to have two claytons even if you hit a mind shackle on your opponents.

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