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Custom Units & Army Cards Fan-created HS army cards for units, glyphs, and equipment |
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#313
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Re: Sir Heroscape's customs
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Sir Heroscape's Content
Customs, Maps, Battle Reports YouTube Channel, Trade List, 'Scaper of the Month, Burnout Format Tourney Record: 309 - 141 Online Record: 19 - 22 |
#314
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Re: Sir Heroscape's customs
Made a few changes:
Since divining rod will be limited to Durgeth and therefore not have as powerful effect, I decided to cut it down to use it anytime but only +3 to the die roll and only once per turn. I also shaped the stats a little more favorably for a hero with 2 def and a healing power that can effect both friends and himself by using Comfrey Plants. That way, he can become an interesting unit with the ability to heal himself AND others as well as use his divining rod on himself. Sir Heroscape's Content
Customs, Maps, Battle Reports YouTube Channel, Trade List, 'Scaper of the Month, Burnout Format Tourney Record: 309 - 141 Online Record: 19 - 22 |
#315
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Re: Sir Heroscape's customs
A little clarification on Agrith-Naar, can he now not take a turn unless he destroys a squad figure, or was removing "if possible" simply to help clean up?
Really like the look of the custom, but only tried it in one match as of yet, hopefully more to come! |
#316
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Re: Sir Heroscape's customs
For Vergüzza, since he only has one D20 ability and can be affected by his own Divining Rod, it makes sense to either add "Vergüzza cannot be affected by his own Divining Rod" to the end of the power or to specify "other Durgeth that you control," and just lower his roll for Comfrey Plants by 3. Him rolling the D20 for other purposes will be pretty rare, so it doesn't feel necessary to complicate the design more by specifying that he can only boost his own D20 once per turn.
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Custom Units — Maps & Scenarios Battle Reports The Case for a VC Master Set |
#317
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Re: Sir Heroscape's customs
On two separate occassions now I've looked at Veguzza's card and read that ability as "Comfy Pants". Envisioning him slaying enemies in old sweat pants...
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#318
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Re: Sir Heroscape's customs
nope, he can always take a turn, it's just that he'll take a wound if he is unable to destroy a squad figure. yeah, removing "if possible" was to clean it up, since it seemed fairly evident that he'd just take a wound if there was no squad figure adjacent. Glad to hear you've run some tests with him...that makes me happy you've taken an interest
Sir Heroscape's Content
Customs, Maps, Battle Reports YouTube Channel, Trade List, 'Scaper of the Month, Burnout Format Tourney Record: 309 - 141 Online Record: 19 - 22 |
#319
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Re: Sir Heroscape's customs
Quote:
Sir Heroscape's Content
Customs, Maps, Battle Reports YouTube Channel, Trade List, 'Scaper of the Month, Burnout Format Tourney Record: 309 - 141 Online Record: 19 - 22 |
#320
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Re: Sir Heroscape's customs
Hey Sir H.
I was thinking about the Shadow Fiend today and was wondering if you had considered something like the following (to replace the special attack): Quote:
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Last edited by superfrog; February 28th, 2019 at 06:23 PM. |
#321
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Re: Sir Heroscape's customs
The thing you need to decide most about the Shadow Fiend is how it fits into the faction. The Binder is a nice utility use, and the Hound is a strong single hit. A natural place to go would be an anti-squad unit, though there is great danger in giving it a multi-attack since you're activating potentially three of them. So while superfrog's idea is cool, it's probably overwhelming with three activations per marker.
I like your multiple shadows for a bonus theme. I might do something like this: SEARING DARKNESS Before attacking with a Shadow Fiend, you must roll the 20-sided die for each adjacent figure. Add +1 to the die roll for each other Shadow figure you control adjacent to the figure. If you roll a 17 or higher, that figure receives 1 wound. Also, Xundar's special attack at 4 is still a sticking point to a number of us. Maybe 3 and a +1 if it's adjacent to one of your Shadows. |
#322
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Re: Sir Heroscape's customs
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I like that this is a very unique ability that thematically has the Fiend flying over the top of the Shadows, "knocking off" opponents along the way. Sir Heroscape's Content
Customs, Maps, Battle Reports YouTube Channel, Trade List, 'Scaper of the Month, Burnout Format Tourney Record: 309 - 141 Online Record: 19 - 22 |
#323
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Re: Sir Heroscape's customs
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I'm not worried. The testing I've done has proven it to be just fine and honestly far from broken. With the current power level of the Shadows, Xundar's special is needed, but if the Shadows get stronger because of whatever the Fiend becomes, then I think it might need altering, but right now I'm really not concerned. Sir Heroscape's Content
Customs, Maps, Battle Reports YouTube Channel, Trade List, 'Scaper of the Month, Burnout Format Tourney Record: 309 - 141 Online Record: 19 - 22 |
#324
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Re: Sir Heroscape's customs
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