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Custom Units & Army Cards Fan-created HS army cards for units, glyphs, and equipment |
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Re: Ixe's Custom Units
I've been sitting on this design for a while.
This is the Catapult from the Solaris VII Heavy-Class Action Pack. The pack has been used by C3V but no unit for this figure has been released. NAME = Realmrazer 3.0 GENERAL = Valkrill PLANET = Alpha Prime SPECIES = Soulborg CLASS = Realmrazer PERSONALITY = Merciless SIZE = Large 6 UNIQUE HERO Life = 1 Move = 5 Range = 7 Attack = 3 Defense = 4 Points = 185 REDUNDANT SYSTEMS Realmrazer 3.0 starts the game with 3 Redundant System Markers on its army card. If Realmrazer 3.0 recieves one or more wounds, you may remove a Redundant System Marker from this Army Card to ignore all wounds. MISSILE BARRAGE SPECIAL ATTACK Range 5. Attack 5 - Special. The first target of Missile Barrage Special Attack must be within a range of 5. Realmrazer 3.0 may subtract 1, 2, 3, or 4 from this special attack. You may target X additional figures within 5 clear sight spaces of Realmrazer 3.0 with Missile Barrage Special Attack where X is the number of dice subtracted from the attack. Realmrazer 3.0 may not target the same figure more than once when attacking with Missile Barrage Special Attack. Roll attack dice separately for each affected figure. Each figure rolls defense dice separately. Before the Mariedians fell to the Soulborgs on Alpha Prime, the Vulcanmech corporation designed the Realmrazer 3.0 to as a means of putting an end to any conflict by leaving a crater behind. They never had the chance to work on version 3.1. Realmrazer 3.0 is the pinnacle of Vulcanmech design, capable of unleashing a barrage of missiles that it can focus on individual targets or widen its parameters across a larger spread. If repeated missile volleys don't take down it's target, Vulcanmech engineering is extremely resilient to physical damage. Instead of wasting too much space on armor or the like, the Realmrazer is equipped with multiple redundancies that are simply cast aside when damaged. Obviously the directly borrowing from the Vulcanmech Incediborgs for the moment, although I am open to tweaking the various knobs in there to see where I want the unit to fall. As opposed to some other soulborgs, it is actually more vulnerable to squads who can hack through multiple markers a turn and stands more robust to "can openers" (high attack heroes) since it will at most remove one marker. The special attack is hopefully a clear way of writing a very versatile power. If only hitting one target, it will make a single attack of 5 (representing a full missile barrage on the intended). When going after two different targets, it will be two attacks of 4, 3 targets is 3 attacks of 3, 4 targets is 4 attacks of 2, and 5 is 5 attacks of 1. It leads to a fun little game where you see if you want to push your luck and cast a wider net or hope for a sure thing and limit your targets. As always, comments are greatly appreciated! Last edited by Ixe; April 20th, 2015 at 09:58 AM. Reason: Updated Missile Barrage Special Attack |
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