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#25
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Re: Ulysses' Maps (2 New Scraps Maps 3/2020)
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The large figures issue is certainly an oversight here. I haven't been playing any builds with huge figs recently and I really should've moved Nilf or someone around the board a bit. Great advice! Quote:
I knew that choppiness by the 3-hex outcrop was a problem. Part of me was thinking about nixing the shadow and the water there and leveling it out, also yes those battlements right there are pretty awful. I was thinking originally I'd have a back-stab path that made it easy to get on top of whoever perched there, but it's too easy to clog up as it is and those battlements just stifle movement too much. Those shadows towards the bottom of the map have been moved probably 10 times and I know there's a better spot for them, I just have to find it. I need to think about it as you mentioned, helping figures threaten advantageous locations. Quote:
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Thank you so much guys! It's all very thoughtful, concise, and helpful. I'm absolutely going to keep revising this and I'll post my next version when I'm feeling good about it. Thanks for taking the time to take a critical look, you guys are awesome! The Completely Unnecessary Definitive List of Figure Weight My Maps My Sales and Trades List "Blade Gruts are 'heavier' than Heavy Gruts." |
#26
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Re: Ulysses' Maps (2 New Maps 4/2020)
The Completely Unnecessary Definitive List of Figure Weight My Maps My Sales and Trades List "Blade Gruts are 'heavier' than Heavy Gruts." |
#27
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Re: Ulysses' Maps (2 New Maps 4/2020)
Significantly better! Loving the look of Drider!
Fen Hydro could you point out the Startzones? It's not immediately obvious and I'm concerned the glyphs will be to close to the SZ. Sir Heroscape's Content
Customs, Maps, Battle Reports YouTube Channel, Trade List, 'Scaper of the Month, Burnout Format Tourney Record: 309 - 141 Online Record: 19 - 22 |
#28
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Re: Ulysses' Maps (2 New Maps 4/2020)
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Here's SZs for Fen Hydro (bad part about real photos unless I get some little stickers or something). It's also been a surprisingly fun hap for having those prominent hills on either side. Seems like those who tried podding up there wouldn't last for more than a couple OMs before reinforcements could help out from the SZs. This of course also fits the terrain requirements for the competition so any suggestions are welcome as always. Edit: Looks like there are quite a few SotM + TJ maps being submitted for the ARV competition and I've only just thrown this one together so this is not necessarily going to be my second submission, but it really has been an exciting map to play my last couple games. The Completely Unnecessary Definitive List of Figure Weight My Maps My Sales and Trades List "Blade Gruts are 'heavier' than Heavy Gruts." Last edited by Ulysses; March 30th, 2020 at 08:55 PM. |
#29
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Re: Ulysses' Maps (2 New Maps 4/2020)
Drider is looking much better! I like what you've done with it!
Fen Hydro is a cool concept! I'm gunna have to think about it a little bit, I only had a minute to glance. I'm concerned about developing out of the start zone and what that's going to look like on the map, but overall, I think it's got potential! I'll think about it some more and let you know. |
#30
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Re: Ulysses' Maps (2 New Maps 4/2020)
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Fen Hydro all started with the SZs and trying to really stretch the terrain. There are gaps in lower levels of this build that I never thought would hold, but after many plays and cats walking across I can confidently say, it's rather sturdy. The start zones are very conscious in this map. It may be tempting to have your melee or range ready to charge a hill, but if you don't invest units towards the single swamp path on the outskirts, you either lose getting the glyph or the opportunity to contest it. It kind of played against our 'grab the hill' instincts and a surprising amount of our games were won or lost near the flats with units shifting around each other trying to eek out an advantage from height or/and jungle. The Completely Unnecessary Definitive List of Figure Weight My Maps My Sales and Trades List "Blade Gruts are 'heavier' than Heavy Gruts." |
#31
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Re: Ulysses' Maps (2 New Maps 4/2020)
Figured I'd post my outtake from the Spartan Scrolls competition. The glyph positions were inspired by some of the old BoV and Gen Con maps. Never was quite happy with it after a few revisions, so I figured I'd throw it up here if anyone wants to offer suggestions or tells me to scrap it all together
I bring you Descent at Beyst The Completely Unnecessary Definitive List of Figure Weight My Maps My Sales and Trades List "Blade Gruts are 'heavier' than Heavy Gruts." |
#32
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Re: Ulysses' Maps (2 New Maps 4/2020)
That map name
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#33
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Re: Ulysses' Maps (2 New Maps 4/2020)
The Completely Unnecessary Definitive List of Figure Weight My Maps My Sales and Trades List "Blade Gruts are 'heavier' than Heavy Gruts." |
#34
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Re: Ulysses' Maps (2 New Maps 4/2020)
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I've definitely got a few thoughts for ya. First off, it looks really cool! The aesthetic is awesome. As of right now these are my biggest concerns: 1) The power of dragons on this map. Movement between the highest points on the map is very easy for Nilfheim (including dropping from the high position down to grab Kelda) 2) Building off number 1 - For a strong ranged and flying hero like Nilfheim, having two Keldas on the board that are so easily accessed by coming off those really high points makes that hero so much more powerful on this map. 3) The locations of height adjacent to the 6-hex glacier can be problematic because people load up figures on that height, and it turns into a game of "who's going to come down from their perch first?". This could be solved by making the height distribution not quite so "yours and mine" if you know what I mean. That's all I got time for right now. I'll let you know if I think of more stuff to share! |
#35
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Re: Ulysses' Maps (2 New Maps 4/2020)
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I had been concerned about range on this map as well, but it's even more troubling thinking of playing against Nilf while he joyfully flies around healing and grabbing any prominent height in one move! I may pull the level 4 2-hex snow tiles on either side of the 6-hex glacier and plop them on the 2-hex sand tile islands, definitely do away with the Keldas, and perhaps throw balanced power glyphs in the water near where they had been. That is probably just the beginning of the changes I'll want to make. This one's been built a time or two, but no playtesting yet. Thanks again for your ever valuable insights! Side note: I set up Battlefield 23 today between work tasks (gotta love working from home) and I can't help but wonder if you made that whole backstory based on the VS default naming of your 23rd unnamed .hsc file. If so, that's pretty hilarious. If not, still a great looking map. Hopefully I can coax the wife to run a game on it tonight. The Completely Unnecessary Definitive List of Figure Weight My Maps My Sales and Trades List "Blade Gruts are 'heavier' than Heavy Gruts." |
#36
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Re: Ulysses' Maps (2 New Maps 4/2020)
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...yep, that's pretty much exactly how it happened. That combined with the fact that my favorite song of all time is a song called 23 by Jimmy Eat World - that was just icing on the cake. If you play, let me know what you think. I always appreciate additional perspectives! I'm looking forward to your next draft of the map! Always fun when the name of a map has some sort of fun backstory! Can't say I've ever named one because of a troll on Facebook though... |
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