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  #73  
Old January 7th, 2019, 02:54 AM
Heroscaper 101 Heroscaper 101 is offline
 
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Re: Heroscaper's 101 maps


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Last edited by Heroscaper 101; January 7th, 2019 at 09:11 PM.
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  #74  
Old January 7th, 2019, 09:52 PM
Heroscaper 101 Heroscaper 101 is offline
 
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Re: Heroscaper's 101 maps


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  #75  
Old January 24th, 2019, 12:03 AM
Heroscaper 101 Heroscaper 101 is offline
 
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Re: Heroscaper's 101 maps : 1/23/2019


Battlegrounds
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  #76  
Old February 3rd, 2019, 06:46 PM
Heroscaper 101 Heroscaper 101 is offline
 
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Re: Heroscaper's 101 maps


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  #77  
Old February 4th, 2019, 11:58 PM
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Re: Heroscaper's 101 maps

Quote:
Originally Posted by Heroscaper 101 View Post
What's the point of this map (or the previous one)? Have you played on them? Do they offer any interesting gameplay choices? Where's the height?

Anybody can stick some tiles together and make a flat board. I don't think the people who do that are interested in build instructions.
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  #78  
Old February 5th, 2019, 12:13 AM
Heroscaper 101 Heroscaper 101 is offline
 
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Re: Heroscaper's 101 maps

Quote:
Originally Posted by superfrog View Post
Quote:
Originally Posted by Heroscaper 101 View Post
What's the point of this map (or the previous one)? Have you played on them? Do they offer any interesting gameplay choices? Where's the height?

Anybody can stick some tiles together and make a flat board. I don't think the people who do that are interested in build instructions.
It brings nothing to the table, their is no height advantage and the only advantage you will get is glyph advantage. This is to see which tiles don't receive the blue treatment and the asphalt & concrete tiles are spared from the blue treatment. You may play this map if you want to play a short game.
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  #79  
Old February 12th, 2019, 02:53 PM
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Re: Heroscaper's 101 maps

Quote:
Originally Posted by superfrog View Post
Quote:
Originally Posted by Heroscaper 101 View Post
What's the point of this map (or the previous one)? Have you played on them? Do they offer any interesting gameplay choices? Where's the height?

Anybody can stick some tiles together and make a flat board. I don't think the people who do that are interested in build instructions.
I have to agree, there is nothing interesting about this map. And no idea what “the blue treatment” means.

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  #80  
Old February 12th, 2019, 03:10 PM
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Re: Heroscaper's 101 maps

Apparently some tiles or some pictures turn blue for him (you can see the glyphs are blue in the picture above) and he's trying to figure it out.
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  #81  
Old February 12th, 2019, 03:20 PM
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Re: Heroscaper's 101 maps

My guess is he hasn't yet figured out how to do levels. I don't see a map in the last couple of pages with anything on the second level. Even the trees look like they're on Level 0.

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  #82  
Old February 12th, 2019, 03:25 PM
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Re: Heroscaper's 101 maps

Hey Heroscaper 101, @superfrog just posted a great instructional thread on how to easily share your maps and images to this site. I imagine that the reason your maps are turning blue has to do with either where the images are being hosted or what type of file you’re saving your images under (i.e. jpg, png, gif). The issue you’re having is probably a simple fix, so definitely check out that thread!
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  #83  
Old May 1st, 2019, 01:13 PM
Heroscaper 101 Heroscaper 101 is offline
 
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Re: Heroscaper's 101 maps


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  #84  
Old May 1st, 2019, 04:04 PM
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Re: Heroscaper's 101 maps

Something is odd with the graphics. The red and blue are reversed from the map, and there is curious blue shading on some of the hexes displayed in the graphic you posted here.

That aside, it looks like the blue (or red, if you're looking at the build instructions) has faster access to both height and glyphs. And the use of line of sight blockers, particularly the big one, does not seem to add anything to the map.

The designs of the Age of Annihilation, and their ACES compatibility with VC
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