Heroscapers
Go Back   Heroscapers > Custom HeroScape Creations > Maps & Scenarios > Architects of the Realms of Valhalla
Architects of the Realms of Valhalla Discussion and presentation of the maps approved by the ARV.


Reply
 
Thread Tools Search this Thread Display Modes
  #193  
Old April 13th, 2018, 04:11 PM
BiggaBullfrog's Avatar
BiggaBullfrog BiggaBullfrog is offline
Usurper of Shenanigans (but only 10 points under)
 
Join Date: December 31, 2009
Location: USA - UT - Vernal
Posts: 2,665
Images: 241
Blog Entries: 4
BiggaBullfrog is a penguin with a machine gun BiggaBullfrog is a penguin with a machine gun BiggaBullfrog is a penguin with a machine gun BiggaBullfrog is a penguin with a machine gun BiggaBullfrog is a penguin with a machine gun BiggaBullfrog is a penguin with a machine gun BiggaBullfrog is a penguin with a machine gun BiggaBullfrog is a penguin with a machine gun BiggaBullfrog is a penguin with a machine gun BiggaBullfrog is a penguin with a machine gun BiggaBullfrog is a penguin with a machine gun BiggaBullfrog is a penguin with a machine gun
Re: Workshop Thread

Shootsies! I took some time to think on the resubmission and then forgot to come back and actually vote. Like Robber, the mass of level 2 is off-putting to me, but not enough to vote it down. to review.

Monthly Utah Tournaments in SLC!!
Maps | Customs | Battle Reports
10 Points Under Videos

"I'll save myself some time and say I pretty much 100% agree with Bigga" ~Flash_19
Reply With Quote
  #194  
Old April 14th, 2018, 09:01 AM
Sir Heroscape's Avatar
Sir Heroscape Sir Heroscape is offline
Sir Formerly Known As adoney
 
Join Date: September 14, 2015
Location: U.S - Iowa
Posts: 9,652
Images: 147
Sir Heroscape is a man of the cloth Sir Heroscape is a man of the cloth Sir Heroscape is a man of the cloth Sir Heroscape is a man of the cloth Sir Heroscape is a man of the cloth Sir Heroscape is a man of the cloth Sir Heroscape is a man of the cloth Sir Heroscape is a man of the cloth Sir Heroscape is a man of the cloth Sir Heroscape is a man of the cloth Sir Heroscape is a man of the cloth Sir Heroscape is a man of the cloth Sir Heroscape is a man of the cloth Sir Heroscape is a man of the cloth Sir Heroscape is a man of the cloth
Re: Workshop Thread

The resubmission of Jandar’s Summoning Circle has received enough votes, and is now under play testing review

Sir Heroscape's Content
Customs, Maps, Battle Reports
YouTube Channel, Trade List,
'Scaper of the Month, Burnout Format
Tourney Record: 309 - 141
Online Record: 19 - 22
Reply With Quote
  #195  
Old June 8th, 2018, 10:30 PM
Sir Heroscape's Avatar
Sir Heroscape Sir Heroscape is offline
Sir Formerly Known As adoney
 
Join Date: September 14, 2015
Location: U.S - Iowa
Posts: 9,652
Images: 147
Sir Heroscape is a man of the cloth Sir Heroscape is a man of the cloth Sir Heroscape is a man of the cloth Sir Heroscape is a man of the cloth Sir Heroscape is a man of the cloth Sir Heroscape is a man of the cloth Sir Heroscape is a man of the cloth Sir Heroscape is a man of the cloth Sir Heroscape is a man of the cloth Sir Heroscape is a man of the cloth Sir Heroscape is a man of the cloth Sir Heroscape is a man of the cloth Sir Heroscape is a man of the cloth Sir Heroscape is a man of the cloth Sir Heroscape is a man of the cloth
Re: Workshop Thread

Lost Road Marsh by Leaf_it
I actually liked both versions of this map, so it's been fun to playtest them and see how they differ.

This review will be fairly short and concise. This map version does a great job of addressing some of the concerns from the original build. It widens the glyphs out of Raelin's reach from height, it opened up the center for map flow while also connecting the road, and it allows for quicker development from the startzone. The unfortunate killer on this map for me is the hills set behind each tree. This position is a dead giveaway to competitive players who will set up on the hill (with their melee or range) and wait for the opponent to come. It's easily attained in 2 turns while being 3 turns away from an opponents figure, meaning they'll be attacking up every time they engage. This aspect of the map makes it very unfun in a competitive setting like a tournament. Personally, in a casual game, I'd come off and do some attacking where ever, but we have to consider these maps being played in tournaments, and I don't think this one measures up in that sense. Providing each player with their own protected hill is just asking for people to set up shop and wait out the battle and/or force the opponent to come out.

for me

Sir Heroscape's Content
Customs, Maps, Battle Reports
YouTube Channel, Trade List,
'Scaper of the Month, Burnout Format
Tourney Record: 309 - 141
Online Record: 19 - 22
Reply With Quote
  #196  
Old June 26th, 2018, 10:05 PM
Nomad's Avatar
Nomad Nomad is offline
 
Join Date: September 17, 2009
Location: USA - WA- Seattle (Everett)
Posts: 1,060
Images: 48
Nomad wears ripped pants of awesomeness Nomad wears ripped pants of awesomeness Nomad wears ripped pants of awesomeness Nomad wears ripped pants of awesomeness Nomad wears ripped pants of awesomeness Nomad wears ripped pants of awesomeness Nomad wears ripped pants of awesomeness
Re: Workshop Thread

Jandar's Summoning Circle by Flash 19

This was a tough one. After seven playtests, six of them being mostly lopsided, I am going to have to vote to Jandar’s Circle. I love the concept but . . . well, I can’t really put my finger on it. It was difficult to move double space figures between castle walls, ruins, and change in heights. If you can gain high ground on the either of the two heights with high defense figures then the game is over. Again, I love the concept. Perhaps some tweaks would help like making it easier to get out of the start zone? I would have voted the map as tournament worthy, but when nearly all of the battles were blowouts, then something is not quite right. Please revisit this map. The concept and general structure is very strong. My ARV colleagues may have different opinions, and I am OK with that.
Reply With Quote
  #197  
Old June 27th, 2018, 08:16 PM
Flash_19's Avatar
Flash_19 Flash_19 is offline
Frank Lloyd Wright of Scape
 
Join Date: June 29, 2017
Location: USA - UT - Saratoga Springs
Posts: 1,130
Images: 39
Flash_19 is inducted into the Halls of Valhalla Flash_19 is inducted into the Halls of Valhalla Flash_19 is inducted into the Halls of Valhalla Flash_19 is inducted into the Halls of Valhalla Flash_19 is inducted into the Halls of Valhalla Flash_19 is inducted into the Halls of Valhalla Flash_19 is inducted into the Halls of Valhalla Flash_19 is inducted into the Halls of Valhalla
Re: Workshop Thread

Quote:
Originally Posted by Nomad View Post
Jandar's Summoning Circle by Flash 19

This was a tough one. After seven playtests, six of them being mostly lopsided, I am going to have to vote to Jandar’s Circle. I love the concept but . . . well, I can’t really put my finger on it. It was difficult to move double space figures between castle walls, ruins, and change in heights. If you can gain high ground on the either of the two heights with high defense figures then the game is over. Again, I love the concept. Perhaps some tweaks would help like making it easier to get out of the start zone? I would have voted the map as tournament worthy, but when nearly all of the battles were blowouts, then something is not quite right. Please revisit this map. The concept and general structure is very strong. My ARV colleagues may have different opinions, and I am OK with that.
Thanks for your feedback and especially for the time you put in to play testing. Just to clarify a couple things. You said it was hard to move double based figures - is that because the double based figures are too big or bulky to fit in the spot you're trying to move the figure to? Or are you thinking general movement is difficult with any double based figure (regardless of size) because of changes in height/where those changes are located?

Also, I'd love to hear more about taking one of the two height positions in the middle. I tried to design the map with enough cover that an approaching melee army could contest those high spots without getting shot to bits by range. Are you talking about a high defense ranged figure like Q9 being able to gun down melee armies before they are able to get there and attack?

I'm also curious if there were any constants among the armies that were winning to cause such a blowout.

That's a lot of followup questions, so forgive me for that. I'd love to hear back from you.

Maps | OHS Maps | Customs
"I agree with Flash." ~superfrog


Reply With Quote
  #198  
Old June 29th, 2018, 02:12 AM
Nomad's Avatar
Nomad Nomad is offline
 
Join Date: September 17, 2009
Location: USA - WA- Seattle (Everett)
Posts: 1,060
Images: 48
Nomad wears ripped pants of awesomeness Nomad wears ripped pants of awesomeness Nomad wears ripped pants of awesomeness Nomad wears ripped pants of awesomeness Nomad wears ripped pants of awesomeness Nomad wears ripped pants of awesomeness Nomad wears ripped pants of awesomeness
Re: Workshop Thread

@Flash_19
Hmm. I have thought long and hard about your great questions. I will answer them, but I will wait for the other judges to weigh in first. If they vote positive, I am good with that. If not, it may only be a few tweaks that are needed. I don't want to persuade too much at this point. Thanks for your understanding. I will reiterate, I would have voted yes just looking and theorizing, but the play tests told a different story . . . which may need more analysis as to why.
Reply With Quote
  #199  
Old June 29th, 2018, 09:55 AM
Flash_19's Avatar
Flash_19 Flash_19 is offline
Frank Lloyd Wright of Scape
 
Join Date: June 29, 2017
Location: USA - UT - Saratoga Springs
Posts: 1,130
Images: 39
Flash_19 is inducted into the Halls of Valhalla Flash_19 is inducted into the Halls of Valhalla Flash_19 is inducted into the Halls of Valhalla Flash_19 is inducted into the Halls of Valhalla Flash_19 is inducted into the Halls of Valhalla Flash_19 is inducted into the Halls of Valhalla Flash_19 is inducted into the Halls of Valhalla Flash_19 is inducted into the Halls of Valhalla
Re: Workshop Thread

Quote:
Originally Posted by Nomad View Post
@Flash_19
Hmm. I have thought long and hard about your great questions. I will answer them, but I will wait for the other judges to weigh in first. If they vote positive, I am good with that. If not, it may only be a few tweaks that are needed. I don't want to persuade too much at this point. Thanks for your understanding. I will reiterate, I would have voted yes just looking and theorizing, but the play tests told a different story . . . which may need more analysis as to why.
Sounds good to me. Again, thank you - I do value your feedback and am grateful for the time you guys put into this process.

Maps | OHS Maps | Customs
"I agree with Flash." ~superfrog


Reply With Quote
  #200  
Old July 11th, 2018, 07:12 PM
TREX's Avatar
TREX TREX is offline
"like" happy
 
Join Date: February 24, 2010
Location: USA-ID-Preston
Posts: 8,270
TREX is hot lava death! TREX is hot lava death! TREX is hot lava death! TREX is hot lava death! TREX is hot lava death! TREX is hot lava death! TREX is hot lava death! TREX is hot lava death! TREX is hot lava death! TREX is hot lava death! TREX is hot lava death! TREX is hot lava death! TREX is hot lava death! TREX is hot lava death!
Re: Workshop Thread

Since for some wonky reason my submission never got put into the pool when we did the Uncharted Wellsprings contest, I'd like to throw it in here for you guys to check out and see if it can be worthy to be placed into the ARV hall of fame tournament worthy maps. I built this for that tournament but we were new at this kind of thing then and didn't put my map in fear that I may have a chance to win my own prize. So, look it over fellas and let me know what you think.

The Dark Wellspring VS FILE

Check out my ebay where you can find my custom dice trays and dicetowers:
https://www.ebay.com/usr/captainamazing_jerdo
Reply With Quote
  #201  
Old July 14th, 2018, 01:42 AM
BiggaBullfrog's Avatar
BiggaBullfrog BiggaBullfrog is offline
Usurper of Shenanigans (but only 10 points under)
 
Join Date: December 31, 2009
Location: USA - UT - Vernal
Posts: 2,665
Images: 241
Blog Entries: 4
BiggaBullfrog is a penguin with a machine gun BiggaBullfrog is a penguin with a machine gun BiggaBullfrog is a penguin with a machine gun BiggaBullfrog is a penguin with a machine gun BiggaBullfrog is a penguin with a machine gun BiggaBullfrog is a penguin with a machine gun BiggaBullfrog is a penguin with a machine gun BiggaBullfrog is a penguin with a machine gun BiggaBullfrog is a penguin with a machine gun BiggaBullfrog is a penguin with a machine gun BiggaBullfrog is a penguin with a machine gun BiggaBullfrog is a penguin with a machine gun
Re: Workshop Thread

Cool map, TREX. Definitely has some interesting pathing choices to make. I think my main concern right now would be congestion, especially in the middle since it looks like a lot of single-hex pathways around the glyph, which is going to attract a lot of attention. I do like that there are a lot of paths around the map, though. Definitely gives that underground catacombs vibe!

Monthly Utah Tournaments in SLC!!
Maps | Customs | Battle Reports
10 Points Under Videos

"I'll save myself some time and say I pretty much 100% agree with Bigga" ~Flash_19
Reply With Quote
  #202  
Old July 14th, 2018, 02:18 PM
Sir Heroscape's Avatar
Sir Heroscape Sir Heroscape is offline
Sir Formerly Known As adoney
 
Join Date: September 14, 2015
Location: U.S - Iowa
Posts: 9,652
Images: 147
Sir Heroscape is a man of the cloth Sir Heroscape is a man of the cloth Sir Heroscape is a man of the cloth Sir Heroscape is a man of the cloth Sir Heroscape is a man of the cloth Sir Heroscape is a man of the cloth Sir Heroscape is a man of the cloth Sir Heroscape is a man of the cloth Sir Heroscape is a man of the cloth Sir Heroscape is a man of the cloth Sir Heroscape is a man of the cloth Sir Heroscape is a man of the cloth Sir Heroscape is a man of the cloth Sir Heroscape is a man of the cloth Sir Heroscape is a man of the cloth
Re: Workshop Thread

Quote:
Originally Posted by BiggaBullfrog View Post
Cool map, TREX. Definitely has some interesting pathing choices to make. I think my main concern right now would be congestion, especially in the middle since it looks like a lot of single-hex pathways around the glyph, which is going to attract a lot of attention. I do like that there are a lot of paths around the map, though. Definitely gives that underground catacombs vibe!
Sooo, is that a yes to review or a no? Or you’re just not sure yet?

Sir Heroscape's Content
Customs, Maps, Battle Reports
YouTube Channel, Trade List,
'Scaper of the Month, Burnout Format
Tourney Record: 309 - 141
Online Record: 19 - 22
Reply With Quote
  #203  
Old July 14th, 2018, 04:10 PM
BiggaBullfrog's Avatar
BiggaBullfrog BiggaBullfrog is offline
Usurper of Shenanigans (but only 10 points under)
 
Join Date: December 31, 2009
Location: USA - UT - Vernal
Posts: 2,665
Images: 241
Blog Entries: 4
BiggaBullfrog is a penguin with a machine gun BiggaBullfrog is a penguin with a machine gun BiggaBullfrog is a penguin with a machine gun BiggaBullfrog is a penguin with a machine gun BiggaBullfrog is a penguin with a machine gun BiggaBullfrog is a penguin with a machine gun BiggaBullfrog is a penguin with a machine gun BiggaBullfrog is a penguin with a machine gun BiggaBullfrog is a penguin with a machine gun BiggaBullfrog is a penguin with a machine gun BiggaBullfrog is a penguin with a machine gun BiggaBullfrog is a penguin with a machine gun
Re: Workshop Thread

Quote:
Originally Posted by Sir Heroscape View Post
Quote:
Originally Posted by BiggaBullfrog View Post
Cool map, TREX. Definitely has some interesting pathing choices to make. I think my main concern right now would be congestion, especially in the middle since it looks like a lot of single-hex pathways around the glyph, which is going to attract a lot of attention. I do like that there are a lot of paths around the map, though. Definitely gives that underground catacombs vibe!
Sooo, is that a yes to review or a no? Or you’re just not sure yet?
Ah, thought we were just feedback-ing for now. to review as-is, for me, due to congestion and attrition wars in the middle.

Monthly Utah Tournaments in SLC!!
Maps | Customs | Battle Reports
10 Points Under Videos

"I'll save myself some time and say I pretty much 100% agree with Bigga" ~Flash_19
Reply With Quote
  #204  
Old July 14th, 2018, 07:26 PM
TREX's Avatar
TREX TREX is offline
"like" happy
 
Join Date: February 24, 2010
Location: USA-ID-Preston
Posts: 8,270
TREX is hot lava death! TREX is hot lava death! TREX is hot lava death! TREX is hot lava death! TREX is hot lava death! TREX is hot lava death! TREX is hot lava death! TREX is hot lava death! TREX is hot lava death! TREX is hot lava death! TREX is hot lava death! TREX is hot lava death! TREX is hot lava death! TREX is hot lava death!
Re: Workshop Thread

Quote:
Originally Posted by BiggaBullfrog View Post
Quote:
Originally Posted by Sir Heroscape View Post
Quote:
Originally Posted by BiggaBullfrog View Post
Cool map, TREX. Definitely has some interesting pathing choices to make. I think my main concern right now would be congestion, especially in the middle since it looks like a lot of single-hex pathways around the glyph, which is going to attract a lot of attention. I do like that there are a lot of paths around the map, though. Definitely gives that underground catacombs vibe!
Sooo, is that a yes to review or a no? Or you’re just not sure yet?
Ah, thought we were just feedback-ing for now. to review as-is, for me, due to congestion and attrition wars in the middle.
That's cool. Just thought Id throw this in here because it didn't get a chance back when.

Check out my ebay where you can find my custom dice trays and dicetowers:
https://www.ebay.com/usr/captainamazing_jerdo
Reply With Quote
Reply

Go Back   Heroscapers > Custom HeroScape Creations > Maps & Scenarios > Architects of the Realms of Valhalla


Similar Threads
Thread Thread Starter Forum Replies Last Post
The Pre-SoV Workshop greygnarl Custom Units & Army Cards 5372 Yesterday 10:15 AM
Bad_Calvin's Workshop - update 4-7 bad_calvin Custom Terrain & Obstacles 54 June 5th, 2009 09:09 PM


All times are GMT -4. The time now is 12:46 PM.

Heroscape background footer

Powered by vBulletin® Version 3.8.8
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
User Alert System provided by Advanced User Tagging (Lite) - vBulletin Mods & Addons Copyright © 2024 DragonByte Technologies Ltd.