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Maps & Scenarios Battlegrounds and scenarios |
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#25
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Re: OEAO's Maps: Hive Lord
Really, your first map in 8 years?!
It's a looker! And a winner. |
#26
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Re: OEAO's Maps: Hive Lord
Looks sick! I'll have to get a game on it soon
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#27
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Re: OEAO's Maps: Hive Lord
Quote:
Casters of Valhalla: THE Competitive HeroScape Podcast!
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#28
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Re: OEAO's Maps: Hive Lord
Thanks! Please post some feedback if you get the chance to play it!
Casters of Valhalla: THE Competitive HeroScape Podcast!
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#29
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Re: OEAO's Maps: Double Double
A few nights ago while tinkering with Hive Lord (I was trying something that didn't work), I discovered a new method to support tiles: stacking castle bases on top of each other (or the "double stack," as I've named it). Higher stacks might work, but I haven't tested them, and the use case for those would be extremely marginal.
The general rule I've found in my (admittedly limited) testing is that you can double stack castle bases so long as (1) you use straights and corners, not ends; (2) the same type of base in the exact same orientation is stacked; (3) the land tile that the bases supports is supported by at least one regular land tile as well; and (4) the supported land tile is connected to something (although this one just increased stability- it may not be necessary in all situations). These haven't been extensively tested outside the use cases in my new map, Double Double. The overall use case is quite limited in scope (ladders often do a better job supporting, as they do in a few spaces in Double Double), as the more double stacks you use, the less bases you have available for normal support of tiles. Plus, you have to be covering a two-height gap. Still, I'm happy with the discovery. And it's not often you're able to teach GameBear something. Double Double 1x BftU, 1x FotA Special thanks to @GameBear for recreating it in VS, and to @superfrog for the beautiful image and PDF! Casters of Valhalla: THE Competitive HeroScape Podcast!
Last edited by OEAO; December 7th, 2022 at 09:37 PM. Reason: It was used in 3 places, but now it's only 2... BlameBear |
#30
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Re: OEAO's Maps: Double Double
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#31
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Re: OEAO's Maps: Double Double
Got your maps posted for OHS in this folder.
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#32
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Re: OEAO's Maps: Double Double
Quote:
Casters of Valhalla: THE Competitive HeroScape Podcast!
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#33
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Re: OEAO's Maps: Map Update Series
The first two maps in my Map Update Series:
Fire Isles: OEAO Edition 1x RotV, 1x VW 2/24/23 Healing Waters: OEAO Edition 1x SotM, 1x RttFF 2/24/23 Special thanks to @GameBear for recreating it in VS, and to @Flash_19 for the beautiful image and PDF! Casters of Valhalla: THE Competitive HeroScape Podcast!
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#34
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Re: OEAO's Maps: Map Update Series
Now that’s a Fire Isles map I’d actually be happy/willing to play on. Great improvement imo.
Sir Heroscape's Content
Customs, Maps, Battle Reports YouTube Channel, Trade List, 'Scaper of the Month, Burnout Format Tourney Record: 309 - 141 Online Record: 19 - 22 |
#35
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Re: OEAO's Maps: Map Update Series
Thanks! I tried to keep the original feel as much as possible while removing the abusable elements (the islands and the molten lava chasm). Oh, and of course, the unintuitive starting zone was a must-change for me.
Casters of Valhalla: THE Competitive HeroScape Podcast!
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#36
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Re: OEAO's Maps: Map Update Series
Quote:
Sir Heroscape's Content
Customs, Maps, Battle Reports YouTube Channel, Trade List, 'Scaper of the Month, Burnout Format Tourney Record: 309 - 141 Online Record: 19 - 22 |
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