|
Maps & Scenarios Battlegrounds and scenarios |
|
Thread Tools | Search this Thread | Display Modes |
#11
|
||||
|
||||
Re: Cleon's Maps: New Map 9/17/19 - Excess
@Cleon
just played on Impasse this last weekend. REALLY liked it except for 1 thing: the glyphs.
Before playing on it, I actually changed it to free it up some more. Right now, the glyph placement totally cuts off all movement along the low ground swamp on the sides because figures have to stop on glyphs AND the water also acts as a barrier there. I knew this would be a problem for the flow of the maps movement potential: go fast and low or slower but higher and so all I did was move the glyphs inside 1 hex, still on swamp and adjacent to the road. Doing this not only freed up movement along the edges for figures, but also allowed for opponents to have the advantage on attacking down on Glyph holders. With that simple change, I really liked how this map played. Sir Heroscape's Content
Customs, Maps, Battle Reports YouTube Channel, Trade List, 'Scaper of the Month, Burnout Format Tourney Record: 309 - 141 Online Record: 19 - 22 |
|
|
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
Cartographer's Toolbox - Creating Competitive Heroscape Maps | mad_wookiee | Maps & Scenarios | 35 | January 1st, 2021 08:02 PM |
NUN's Somewhat Competitive Maps (Some VS) | Not User Name | Maps & Scenarios | 20 | March 5th, 2015 08:33 PM |
Cleon's Video Channel, New: OnacaraCon | Cleon | Scapers Online | 4 | August 2nd, 2010 06:41 AM |
Maps By Cleon: (Under Construction) | Cleon | Maps & Scenarios | 60 | September 27th, 2008 01:33 PM |