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Maps & Scenarios Battlegrounds and scenarios |
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#493
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Re: Wargrounds of Scape (WoS) - discussion thread
Booo!
Thanks for the thoughtful reviews, guys. I've enjoyed reading them. There's a lot of good stuff in them for me to consider and incorporate. |
#494
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Re: Wargrounds of Scape (WoS) - discussion thread
Killo! Hi again!
Last edited by superfrog; September 10th, 2022 at 04:05 PM. Reason: ...and sorry! |
#495
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Re: Wargrounds of Scape (WoS) - discussion thread
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And no worries. IIRC during my tenure in the SoV I voted no the most, so if I can dish it I'd better be able to take it. |
#496
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Re: Wargrounds of Scape (WoS) - discussion thread
How many judges would be interested in reviewing multiplayer maps for WoS? Three-player maps would be more used than 4, but I'd like to see both emphasized.
EDIT: I see this was asked Jan. 2015, before Wyrmwalk was approved-- would the rebooted WoS reconsider now? @dok 's the only holdover (not that there's anything wrong with that...) Last edited by UtahScott; September 18th, 2022 at 07:50 PM. Reason: details, details... |
#497
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Re: Wargrounds of Scape (WoS) - discussion thread
I'd like to submit my map Aftermath...
Aftermath Sets: RotV, FotA, RttFF Used in: Peoria Monthly - September 2022 Utah Monthly - July 2022 I've playtested this map, and really like the flow of how it plays. I believe it gives good options for both melee and range, but doesn't favor one over the other. The development is easy and balanced for both sides and the distribution of height keeps things dynamic and interesting. Additionally, from what I've heard from those who've played on it as well, they've enjoyed their games on it. Sir Heroscape's Content
Customs, Maps, Battle Reports YouTube Channel, Trade List, 'Scaper of the Month, Burnout Format Tourney Record: 309 - 141 Online Record: 19 - 22 |
#498
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Re: Wargrounds of Scape (WoS) - discussion thread
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We do appreciate the idea though. Thanks so much for your post. |
#499
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Re: Wargrounds of Scape (WoS) - discussion thread
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#500
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Re: Wargrounds of Scape (WoS) - discussion thread
Quite a bit has changed in the map making world. Was BoV retired and WoS created in it's stead?
-insert signature here- |
#501
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Re: Wargrounds of Scape (WoS) - discussion thread
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Last year, we decided that the community was in need of a curated collection of the best maps. Rather than start a new project, we resurrected WoS (Dok, one of our current judges, was also one of the creators of the original WoS). The WoS innovations on the basic BoV structure include a timer system to ensure that no map sits in limbo for too long; a one-phase voting structure to increase efficiency; the removal of strict terrain limitations; and the ability for inducted maps to be modified or removed. This in particular allows the WoS map pool to be a living list that changes with the times. Casters of Valhalla: THE Competitive HeroScape Podcast!
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#502
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Re: Wargrounds of Scape (WoS) - discussion thread
WoS approved 3 separate maps on its own before going on hiatus. And one of the first things the resurrected WoS did was to "re-review" all 32 BoV maps again, with modernized eyes. 25% of the BoV made the cut for WoS inclusion.
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#503
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Re: Wargrounds of Scape (WoS) - discussion thread
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-insert signature here- |
#504
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Re: Wargrounds of Scape (WoS) - discussion thread
Main thing I want to know now is the tile breakdown for AoA. With details on how it's smaller than RotV, map productivity's gonna go way up around here, I think. Next week?
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