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Custom Units & Army Cards Fan-created HS army cards for units, glyphs, and equipment |
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#421
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Re: Freelance Feedback Focus Group (3FG) - New Thread!
Well met!
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#422
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Re: Freelance Feedback Focus Group (3FG) - New Thread!
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That was the 80s and ninjas were all the rage. They were insect warriors with boomerang throwing stars essentially, you do not get much cooler than that. I would start with the throwing wedges if I were to create a design for them but that is me and I am old school. A cloud can change its semblance, yet retain its will With the intimacy of destruction, One knows what it is to be alive The empty sky holds no reflection, for sorrow - Eslo Rudkey |
#423
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Re: Freelance Feedback Focus Group (3FG) - New Thread!
I posted an earlier iteration of this guy in my own customs thread to seek out feedback on the overall design and see how people felt about it, but I'd like to get some more eyes on him if possible. For those unaware, the sculpt is an unused figure from the Mechwarrior Solaris VII Heavy-Class pack that C3V/SoV uses, so I'd like to get a VC-approved design for it out to help improve the value of that pack. I think the miniature looks like a good fit for the Vulcanmech Incendiborgs from Valkrill, so I thought that designing a unique standalone hero that ties into their aesthetic would be neat. The main unique points of the sculpt seem like the walker legs and the twin missile launchers on the back to me, which are each represented in a single power. Missile Barrage Special Attack functions the way that it does (choosing two targets and all adjacent figures to affect) to prevent the same figures from being attacked more than once per turn and representing a "lock-on" system for guiding the missiles, similar to many video game portrayals that I played as a kid. It represents a ton of offensive potential, but with only 3 life and 5 defense, M.A.R.S. won't last very long to use it. Raised Chassis is mostly flavor, since it's heavily match-up dependent, but I also like the slight benefit that it gives to Small figures. It also makes sense when looking at the sculpt, as many figures could reasonably fit under his legs. I'm mostly looking for thoughts on balance at this point, but I'd also like to know anyone's thoughts on the overall strength of the design or any other musings that people might have. Thanks to @Lazy Orang for the name, by the way. She gave a great explanation that I completely agree with, so I'll leave it here: Quote:
Proud Member of Platyfly!
Custom Units — Maps & Scenarios Battle Reports The Case for a VC Master Set |
#424
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Re: Freelance Feedback Focus Group (3FG) - New Thread!
I might do an attack of 4 for the normal attack. I do like the design in general very much. Simple, but unique.
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#425
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Re: Freelance Feedback Focus Group (3FG) - New Thread!
Well met! Quote:
Great design! [I even have the mini.] |
#426
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Re: Freelance Feedback Focus Group (3FG) - New Thread!
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Also, thanks for the compliment, @kolakoski ! Proud Member of Platyfly!
Custom Units — Maps & Scenarios Battle Reports The Case for a VC Master Set |
#427
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Re: Freelance Feedback Focus Group (3FG) - New Thread!
Yeah, I was thinking especially of DW9K, who has a 3 attack explosion, but a normal attack of 4. Same idea here, so you don't just automatically use the special 100% of the time. The range difference is a factor, but it's not huge.
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#428
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Re: Freelance Feedback Focus Group (3FG) - New Thread!
I think it's a solid design! Just a couple things though...
I agree with the move to 4 attack for his normal attack. But I'm pretty wary on the 4 move. That seems pretty uncharacteristic for a soulborg...well...other than the Vulcanmechs I guess (which you mentioned is part of his inspiration)...so maybe not. Is the main reason for the 4 move because his threat range would otherwise be too strong? My only other qualm would be that you roll once for the special. I don't particularly like it because it really makes him a high risk figure. You either can effect a lot of figures with him and have a high potential or you blank and it was a wasted turn. I'd like to see you roll attack dice separately for the 2 targeted figures. I think this would make him much more reliable and increase his offensive potential, especially with him being so slow and trying to get him into position to pull it off in the first place. I think as is with his special he reminds me too much of DW8K who sounds so strong and scary on paper until you realize that it's pretty unlikely you'll get to "go off" with him on your opponents army. I mean, it happens, but not enough that I've found him an enjoyable figure to try and field consistently. I love the special and the theme you've build and I think this would be a welcome addition to Heroscape, but that special would just be so disheartening if I were to blank. Getting a second shot would help mitigate the disappointment and increase his ability to fill those points...especially with his characteristic low life but lower than usual defense for a soulborg hero. EDIT: well there is Q10 with 5def and 4life...but again, his offensive potential with his special attacks are very much worth the lower defense. Sir Heroscape's Content
Customs, Maps, Battle Reports YouTube Channel, Trade List, 'Scaper of the Month, Burnout Format Tourney Record: 309 - 141 Online Record: 19 - 22 |
#429
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Re: Freelance Feedback Focus Group (3FG) - New Thread!
Practically speaking, it's not much different than Fire Line. In fact, it's better in at least a few ways: much easier to set up, almost guaranteed two targets, and more max targets. It obviously is worse in that it's only got 3 dice not 4, but the precedent for rolling once for several figures (i.e. more than an explosion) already exists.
Plus, it hits some thematic notes for me. Locked-on targeting rather than separate attacks is cool, and the all-or-nothing vibe is very soulborgy to me. |
#430
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Re: Freelance Feedback Focus Group (3FG) - New Thread!
You have some good points. I'm kinda tired of "all or nothing" soulbourgs though (at least from Valkrill/Utgar)...Vydar seems to have it figured out (Q10 & Q9). I would just like to see him more of a Q10 type where he's still really solid but not so insane as Q9 and not so risky as DW8K. Idk...just my own opinion. Even still, as is, I really do like him....I guess I just get really discouraged when I try to make high risk figures work and they just end up disappointing...idk ...maybe that's just me.
Sir Heroscape's Content
Customs, Maps, Battle Reports YouTube Channel, Trade List, 'Scaper of the Month, Burnout Format Tourney Record: 309 - 141 Online Record: 19 - 22 |
#431
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Re: Freelance Feedback Focus Group (3FG) - New Thread!
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A lot of his stats were also inspired by the Vulcanmechs, though. The slow movement, great special attack, and 3 life all represent various parts of that squad to mechanically link the two together a little bit. Quote:
The whiffs will be painful when they do occur, of course, but I think Superfrog has a good point that it's pretty much the norm for SoulBorgs (outside of Q9 and Q10, but I view those as a bit of outliers and don't want to make a unit that strong). The swinginess is almost defining for them, although M.A.R.S. does at least have a little bit of life to compensate. That's definitely not just you. I've actually sworn off of using Deathwalker 9000, because he died to an unboosted Arrow Grut the first time that I fielded him. That said, I still think that the swingy units have a place in HeroScape, and I believe that M.A.R.S. will already disappoint far less often than his Utgar counterparts. Proud Member of Platyfly!
Custom Units — Maps & Scenarios Battle Reports The Case for a VC Master Set |
#432
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Re: Freelance Feedback Focus Group (3FG) - New Thread!
And truth be told...you can always boost him up with Beorn Boltcutter and bond him with the Zettian Infantry...which should make him much more useful.
EDIT: I say you update his ATT to 4 and then you're probably good to get him submitted...assuming of course you've playtested him...which if not, then you're probably good to playtest and move forward. I'm excited and interested to see the response and feedback from the judges...officially that is. Sir Heroscape's Content
Customs, Maps, Battle Reports YouTube Channel, Trade List, 'Scaper of the Month, Burnout Format Tourney Record: 309 - 141 Online Record: 19 - 22 |
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