Using an online voice chat utility, such as Skype or Google Hangouts, improves the playing experience considerably.
Format: Reverse Draft with Asymmetric Maps
Each player submits one army of between 430 and 630 points, and between 7 and 22 figures.
Army submissions may have up to 25 figures, but no more than 22 can be placed at the start of the game. VC Allowed, no Marvel. Standard 24-hex startzone restrictions apply when placing your army.
There is a dice-off at the beginning of the game. The winner of the dice-off chooses whether to make the first army selection, or defer the opening choice to their opponent.
For the opening army selection, a player selects one of the two armies to play (their army or their opponent's army). They may also state that they intend to sit (leave out) specific figures from that army. Figures left out are not part of the army for that game. Unless the opening bid says otherwise, the opening bid includes the right to pick map side and place first.
The player who did not make the bid has two choices:
Let their opponent play the chosen army, and take the other army.
Make a counter-offer for the chosen army. The new offer must sit enough figures to make the partial card point total lower than the offer that came before.
Bidding for choice of map side: if the previous bid included the right to pick map side and place first, then the counter offer can surrender that right to the other army instead of (or in addition to) reducing the army point total. Once a bid surrenders map side choice, all subsequent counter offers must surrender map side choice as well.
Continue the counter-offer process until one player decides to take the other army (with all figures available) instead of making a counter-offer on the bidded army.
Example Reverse Draft:
Spoiler Alert!
dok brings Rats x3, Raelin, Q9, Krav Maga Agents.
Dysole brings Sudema, Ashigaru Harquebus x4, Nilfheim.
Dysole wins the diceoff and elects to make the opening bid. She chooses dok's army, sitting 4 rats.
dok counter-offers to sit 2 rats and Raelin, and to let the other army choose map side and place first.
Dysole counter-offers to sit 3 rats and Raelin. (Other side still places first.)
dok accepts the bid.
The matchup will be:
Dysole: 9 rats, Q9, Krav Maga Agents
dok: Sudema, Ashigaru Harquebus x4, Nilfheim (choosing map side and placing first)
The regular season will last four weeks, with one game each week. After the regular season ends there will be a single elimination bracket for the top finishers.
Maps (in order):
Spoiler Alert!
Important Note: A few of these maps differ in some ways (most commonly glyph placement, but some other changes) from the standard build instructions. Links here go to the top-downs that will be used in the event. The top-downs are the official maps for this event, not the build instructions.
Dice-off Equalizer - A check before each game to see the dice off win % for the tournament for each player will be made. If a player has a lower Dice off win % than their opponent, that player will automatically win the dice off. Should the win % be tied, a dice off will be performed.
Time Controls
If, at the end of any turn, both of the following conditions are met:
One player has taken 20 minutes less game time than their opponent according to the app AND
At least 60 minutes of gameplay time has passed since the timestamp of the first set OMs,
Then the player who has taken less time than their opponent may note the current time gap in the chat window and warn their opponent that they are approaching the timed game finish. After that point, if the time gap between the two players increases by another 10 minutes beyond the noted gap, then the player who has taken less time than their opponent may end the game on time. The game will then go to partial card scoring.
Additionally, if one player has taken 40 minutes less game time than their opponent, the player who has taken less time than their opponent may note the current time gap in the chat window and warn their opponent that they are approaching the slow play forfeit. After that point, if the time gap between the two players increases by another 20 minutes beyond the noted gap, then the player who has taken less time than their opponent may claim a win on time, irrespective of the game situation.
The organizers reserve the right to nullify either of the time controls rules if we find that it is being abused or if we believe the time recorded on the app is incorrect. (NOTE: the hour value in the time controls is currently not working, but minutes and seconds should be correct.)
Because of the time control rules, it is important to use the app's clocking features correctly.
Always press the "done" button when your turn is complete.
If you decide to move to a position where your opponent has the option of a leaving engagement attack or engagement strike, use the appropriate quick message button to tell them to make that roll.
If you have any out-of-turn movement (scatter, scurry, etc), press "done" when you are done with that movement.
If you decline an out-of-turn action (e.g. you don't want to attempt a leaving engagement attack on Krug, or you don't want to scatter), press "done" to decline the action.
Stalemate Rule
At the end of any round after the fourth round of the game, a player may activate the stalemate countdown by informing their opponent in the chat window. After that call, if three or more consecutive rounds pass where:
There is no attack or attacking power* used against an opponent, and
Each player wins initiative at least once,
Then the game is over and the winner is determined by partial card scoring.
Note: If a wound is healed (and/or a destroyed figure is returned to the battlefield) then the attack or power that inflicted the wound (and/or destroyed the figure) does not count for the purposes of avoiding a stalemate.
* "attacking powers" are defined as any special power on an army card or glyph that inflicts wounds, destroys figures, or takes permanent control of figures.
Scheduling
Once the last game of a given round (including playoff bracket rounds) is announced, players in that round have one week to complete their game. Please attempt to schedule a time to play your game with your opponent. If the game is not completed, a forfeit or double forfeit may be handed out.
If you cannot come to an agreement with your opponent on a time to schedule the game during that week, or if you cannot reach your opponent after three days, then please post in the tournament thread so that the organizers are aware of the issue.
The tournament organizers reserve the right to manually set the pairings involving players with a history of either failing to schedule their games, or not showing up for scheduled game times. Such players will also not be given the benefit of the doubt should scheduling conflicts arise.
Reporting Game Results (and dropping out)
The winner of the game must use the game result form to report results. (This will be linked once the tournament begins.)
If you do not want to continue in the tournament into the next round, please PM an organizer to let them know.
Etiquette for watching games
Only the tournament referees (awesomeunleashed, Bengi, dok, Dysole, Filthy, kevindola, Kinseth, Typhon, Xorlof) are authorized to make binding rulings. If no referee is present in a game, ask before offering your opinion.
Refer to this thread for etiquette guidelines for Online Heroscape.
Disputes
The tournament referees are awesomeunleashed, Bengi, dok, Dysole, Filthy the Clown, kevindola, Kinseth, Typhon2222, and Xorlof. These players may make rulings on in-game disputes (line of sight, figures fitting on a space, dice rolled too soon/too late, etc) in games where they are not playing. If there is a dispute and one of these players is online, they may issue an on-the-spot ruling. If you have a dispute you cannot resolve, and none of the referees are present, you may stop the game and PM the tournament referees for a ruling.
NOTE: if a ruling is made late in the week and there is not enough time to schedule completion of the game, the tournament referees may issue a forfeit loss to the player who was ruled against.