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Comic Hero Custom Creations Any comic book customs and the discussions surrounding them |
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#1837
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Re: Matt Helm's SUPERSCAPE REINFORCEMENT PACKS - Azrael/Robi
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Therefore, if your going to update Nightwing with that wording, I ask that you go the same on my Batman and my new Robin (which by the way I figure will have a problem with artwork being how it is the same piece as the C3G. We can wait until I get him and photo him myself or maybe there is an acceptable C3G discard photo that can be used ). I'll update the Robin wording in his post, and I'll also ask you to be so kind and update Batman with another slight change. Since my Robin doesn't have the form of Batarang special attack that I originally planned for him, and your Nightwing doesn't have one either, I don't think I really need the distinction of "Explosive" on Batman's EXPLOSIVE BATARANG SPECIAL ATTACK. I'd like to go simply with BATARANG SPECIAL ATTACK. I don't plan on doing a Batgirl custom but I do see that you have one with a Batarang S.A. that is different. I don't know what type of stickler you are for consistency so if you plan on using your Batgirl and my Batman together, feel free to turn me down. but if your Batman of choice happens to be the C3G version, then maybe you won't mind cutting down the wording on mine for me.
Spoiler Alert!
BATARANG SPECIAL ATTACK Range 5. Attack 3. When Batman attacks with his Batarang Special Attack, he may attack 2 additional times. Any time Batman inflicts at least 1 wound on an opponent's figure with Batarang Special Attack, he may immediately move using his Bat-Grapple 3 special power. If Batman moves after any attack, he cannot attack again his turn. STEALTH DEFENSE 13 When Batman receives 1 or more wounds, before placing any wound markers on this card, roll the 20-sided die. If you roll a 13 or higher, ignore any wounds. BAT-GRAPPLE 3 Instead of his normal move, Batman may Bat-Grapple. Bat-Grapple has a move of 3. When counting spaces for Bat-Grapple, ignore elevations. Batman may grapple over water without stopping, over figures without becoming engaged, and over obstacles such as ruins. Batman may not grapple more than 30 levels up or down in a single grapple. If Batman is engaged when he starts his Bat-Grapple move, he will not take any leaving engagement attacks. Last edited by Matt Helm; July 20th, 2010 at 12:04 AM. |
#1838
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Re: Matt Helm's SUPERSCAPE REINFORCEMENT PACKS - Azrael/Robi
Now that my (red) Robin piece is in hand, and already removed from his chimney, hopefully I'll get a chance to photograph him this weekend... along with Batman maybe,,, and definitely the Skrulls.
So here's the next design that will bump the Marvels from my Brave and the Bold pack (they'll be moving to another pack with a few other new designs). -------------------------------------------- HAWKGIRL THANAGARIAN UNIQUE HERO WARRIOR DETERMINED MEDIUM 5 LIFE: 5 MOVE: 5 RANGE: 1 ATTACK: 4 DEFENSE: 5 Points: 210 SOARING CHARGE If Hawkgirl uses her Flying special power this turn, before rolling attack dice, count the minimum number of spaces that were between Hawkgirl and the defending figure at the start of Hawkgirl’s turn, and add this number to Hawgirl’s attack dice. If the defending figure does not have the Flying or Stealth Flying special power, Soaring Charge adds a maximum of 2 extra attack dice. ANTI-GRAVITY DISENGAGEMENT Hawkgirl never takes leaving engagement attacks from figures that do not have the Flying or Stealth Flying special power. FLYING When counting spaces for Hawkgirl’s movement, ignore elevations. Hawkgirl may fly over water without stopping, pass over figures without becoming engaged, and fly over obstacles such as ruins. When Hawkgirl starts to fly, if she is engaged she will take any leaving engagement attacks. SUPERSTRENGTH -------------------------------------- First off, in creating the "lunchbox" version of this character, I can't help but lean toward the cartoon version from JL and JLU. Unfortunately, that was her most memorable appearance in any medium. What I did was alter the "charge" aspect of Juggernaut's power. So here's my thinking, she loves to soar head on into battle with a big wind up swing of that mace. She is also confident enough to take that approach with other fliers. thematically, she would almost rather take the battle to another flier than to swoop on a ground based melee figure. Therefore, she is more powerful in attacking a flier. For further theminess, think of it as she soaring full steam right into a flier and may even knock them off their "balance". But when attacking a ground figure, her move is more of a glancing swoop instead of a plow into them like a falling meteor. On the mechanical/playability side, I wanted to make her be able to bounce each turn from ground folks (hence the disengage ability) taking swooping attacks maybe. But when it comes to battling fliers, she should get her real big blow in once, but then be tied up in the engagement. Makes a player decide on strategy and how to use Hawkgirl as the game progresses. I hope I captured that. Last edited by Matt Helm; July 22nd, 2010 at 11:03 PM. |
#1839
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Re: Matt Helm's REINFORCEMENT PACKS - Hawkgirl/Robin
I think you did a good job capturing Hawkgirl's usual combat style, and I like the player choice inherent in her design.
I dunno about Nth Metal Disengagement as a name for that power though. As far as I remember, Nth Metal was all about being anti-magic - it didn't make her any faster or harder to catch. |
#1840
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Re: Matt Helm's REINFORCEMENT PACKS - Hawkgirl/Robin
I like Hawkgirl's write-up Matt but have to agree with SD here. Now if she was hitting them as she disengaged then maybe I could go along with the name .
BTW the "and" in Soaring Charge isn't required in HS write ups. Just the comma, then the required action. I know for proper grammatics (copyright that word) it should be there but it reads smoother without it . Cheers PS don't worry about the Robin photo we can use the one on the C3G card . My Maps: Classic; Marvel My Customs: Dr Who | Terrain | Star Wars Card Template | Repaint & Mods | Playing Card sized Cards Helmaverse | Helmaverse League International C3G Links: C3G Super Hero Draft cards | TableTop Simulator C3G Map additions | Heroscape Dice Roller |
#1841
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Re: Matt Helm's REINFORCEMENT PACKS - Hawkgirl/Robin
You know I do like the sound of Bat-Line over Bat-Grapple except for the one place where it would be "...Bat-line over water..." & I think it's because of what you said it's not a verb. Swing Line got around it by just saying "...swing over water..." which we technically could say also but it's not completely obvious that what happens with a Bat-line if you didn't know what it was.
~A3n, who just talked himself into liking Bat-Grapple again Cheers My Maps: Classic; Marvel My Customs: Dr Who | Terrain | Star Wars Card Template | Repaint & Mods | Playing Card sized Cards Helmaverse | Helmaverse League International C3G Links: C3G Super Hero Draft cards | TableTop Simulator C3G Map additions | Heroscape Dice Roller |
#1842
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Re: Matt Helm's REINFORCEMENT PACKS - Hawkgirl/Robin
I don't get the theme of HG hitting people in the air harder and better than ones on the ground. It seems to me that people on the ground (can't fly) would be easier targets for her, while the fliers would be able to maneuver some and avoid her attacks a bit better.
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#1843
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Re: Matt Helm's REINFORCEMENT PACKS - Hawkgirl/Robin
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"(Nth metal) is native to Thanagar, the home planet of Katar Hol and Shayera Thal. Among the unusual properties of Nth metal is the ability to negate gravity, allowing a person wearing an object, such as a belt, made of Nth Metal to fly. In addition, Nth metal also protects the wearer from the elements and speeds the healing of wounds, increases their strength, and protects them from extremes in temperature." We can change it though to: Disengaging Lift Off ... Or something like that. |
#1844
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Re: Matt Helm's REINFORCEMENT PACKS - Hawkgirl/Robin
I like the write-ups with your figures and it makes it harder to debate against them
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#1845
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Re: Matt Helm's REINFORCEMENT PACKS - Hawkgirl/Robin
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I still think a clearer name could be used though. Air Superiority, maybe? |
#1846
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Re: Matt Helm's REINFORCEMENT PACKS - Hawkgirl/Robin
Ah, I see you used Griffin's repaint picture for your Joker card! C3G quality is definitely having a trickle down effect.
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#1847
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Re: Matt Helm's REINFORCEMENT PACKS - Hawkgirl/Robin
Do I get royalties for that? And what about Hahma? Poor Hahma. Does he know that Matt is making millions off of his mad picture taking skills? I hope you have written agreement contract Matt.
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#1848
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Re: Matt Helm's REINFORCEMENT PACKS - Hawkgirl/Robin
Poor Hahma, but it maximises coverage of his talents .
Batman is update & Nightwing will be by the time you read this, so now here's Robin: Cheers My Maps: Classic; Marvel My Customs: Dr Who | Terrain | Star Wars Card Template | Repaint & Mods | Playing Card sized Cards Helmaverse | Helmaverse League International C3G Links: C3G Super Hero Draft cards | TableTop Simulator C3G Map additions | Heroscape Dice Roller |
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