|
Custom Units & Army Cards Fan-created HS army cards for units, glyphs, and equipment |
View Poll Results: Which ent-tree is the most oak-ay? (choose 3) | |||
Wood Elemental | 10 | 26.32% | |
Darkwood Treant Guardian | 4 | 10.53% | |
Wooden Revenant | 8 | 21.05% | |
Birch Sentry | 0 | 0% | |
Enchanted Tree | 11 | 28.95% | |
Timber Custodian | 8 | 21.05% | |
Jubokko | 6 | 15.79% | |
Tsuri Oni | 3 | 7.89% | |
Elder Oak | 6 | 15.79% | |
Wise Oak | 5 | 13.16% | |
Wood Golem | 0 | 0% | |
Gnarl of Elder | 12 | 31.58% | |
Entrean the Elder | 4 | 10.53% | |
Oakshadow | 9 | 23.68% | |
Arboris | 14 | 36.84% | |
Multiple Choice Poll. Voters: 38. You may not vote on this poll |
|
Thread Tools | Search this Thread | Display Modes |
#85
|
||||
|
||||
Re: Springtime Custom Competition Poll - Congrats Astroking1
Quote:
|
#86
|
||||
|
||||
Re: Springtime Custom Competition Poll - Congrats Astroking1
Congrats Astroking!! And a good job to everyone else who participated! There were a ton of good ideas and if treant minis weren't $30 bucks a pop I'd try all of them out! (Eventually...)
Monthly Utah Tournaments in SLC!!
Maps | Customs | Battle Reports 10 Points Under Videos "I'll save myself some time and say I pretty much 100% agree with Bigga" ~Flash_19 |
#87
|
||||
|
||||
Re: Springtime Custom Competition Poll - Congrats Astroking1
In case it's not clear to anyone, my entry was the Enchanted Tree.
The criticisms of it seem to fall under two main headings: it doesn't follow established norms and it's too strong for its points. Perhaps unsurprisingly, I disagree on both counts Technically, I agree with the first criticism. If this were nominated for the SoV, I'd vote against it. Where I disagree is that this is a bad thing. This is not a custom that is designed to be added to the canon. I guess people can dislike non-canon-suitable customs, just as I have a dislike of the Uncommon Hero mechanic, but that strikes me as very limiting as a reason in itself. I don't think anything is unclear or ambiguous. (I guess changing the name of the bonding, as someone suggested, might help clarity a little. "Nearby Feylund Hero Bonding"? "Limited Feylund Hero Bonding"? The "Strategic" qualifier that some cards use doesn't seem to fit well.) On the second, I don't think people have thought through enough what you need to do to get any value from the tree beyond being an extra figure to take out at some point. The bonding is much less potent a power than usual for a couple of reasons. First, the limit on the distance. You're not getting a 5pt commander because after the first activation of each hero you probably can't use them again with tree order markers unless you're deploying a forest. This costs more points and is also risky as it'll be relatively easy to cut a hero off from his bonding supply. Second, it's effectively more like the Minions' "nonding": you can usually do little to nothing on a tree turn, so that's not a source of much value (unlike the typical bonders). If you just draft 1 at 5pts, you're getting a bit of cover in the start zone for your endgame units, and some slight flexibility in initial deployment of your Feylund heroes, and then one more unit to (easily) destroy. That's not worth much. Even if it's worth, say, 10pts I don't think it's a game-breaking (or even better than a B on the power ranking) discrepancy. I think the sweet spot for them is probably around seven of these. Beyond that, you might struggle to get them all on the board, but that's probably enough to have a solid base to direct your troops from. I imagine there will be tension between extending the reach of the forest with putting them next to each other for a little defensive boost (and more reliable bonding in the vicinity). The one worry I do have with playstyle is that they encourage/allow a turtling strategy: plant lots in your startzone and have Syvarris and Sonlen pinging away with, say, Brunak or Bram to whack figures that get too close. I don't think that this is a top tier army by any means though. The build where they make the most difference might be the Elf Wizards. With Ulginesh they get extra reach on the activations and offer some insurance against an early assassination of him. Still, they're not as good as adding Raelin, and they work better at higher point totals (and they're, much as I've tried at various points to disprove this, a bit rubbish to start with), so I don't think there's anything to worry about. Relatedly, I don't understand the concern about Tree x100 at 500pts. That would be a contender in worst army competitions. Taking lots of trees is not as bad as Iskra-without-Retchets or Hive-without-Marro, but it's worse than, say, Hatamoto-without-Samurai. To construct an army to lose against a pure forest, you need something that cannot reliably destroy two trees per round. So, single attackers with an attack of at most 3 are about as strong as you can get. A ton of Sahaugin Raiders? Deadeye Dan? All of this is playtest-free theoryscaping. Maybe those saying it's undercosted are right. I'm hoping to give it a whirl and see how it plays out in a few games. If it is too cheap, I'm more inclined to rein the stats in further (drop defence one more, reduce the range on the bonding, maybe even require a roll for placement) than put it up to 10pts where I think forest armies will be completely out of the question. Thanks to everyone who commented on it (even those of you who didn't like it and now look silly for being so utterly wrong ). I'm not sure what the workshopping will look like, but I'll definitely be adding this to my own custom thread and welcome further chat there, even if nothing else emerges. And extra thanks to Dr. Goomonkey for running the competition. I've had a brilliant time from the moment I started thinking about powers until Necroblade showed up the conclusion of the voting (and probably beyond if the workshopping happens). |
#88
|
||||
|
||||
Re: Springtime Custom Competition Poll - Congrats Astroking1
Well met! This is so subjective that discussion is futile. That said . . . I voted for three entries for three separate reasons. A cool mechanic, arelica of one I’d seen on screen, and mine. |
#89
|
||||
|
||||
Re: Springtime Custom Competition Poll - Congrats Astroking1
You're... not allowed to vote for your own...
|
#90
|
||||
|
||||
Re: Springtime Custom Competition Poll - Congrats Astroking1
|
#91
|
|||
|
|||
Re: Springtime Custom Competition Poll - Congrats Astroking1
This was my first competition and my entries were: Wise Oak and Defenders of Oak, I made some adjustments to them after the contest came to an end.
|
#92
|
||||
|
||||
Re: Springtime Custom Competition Poll - Congrats Astroking1
Congrats
@Astroking112
! I voted for yours. It was the one I would most want to play. Balanced for the point cost, cool mechanics. An excellent custom.
|
#93
|
|||
|
|||
Re: Springtime Custom Competition Poll - Congrats Astroking1
What does the custom unit: Arboris, have to make worthy of all those votes. He has 1 life for a unique hero, the overgrowth markers are like the Mezzodemons Warmongers exoskeleton markers, he has to survive a whole round before you can get another automatically. You can benefit if you have all 3 overgrowth with 3 additional dice to your attack or defense. The mezzodemon warmongers has no great benefit with their exoskeleton marker unlike the custom unit Arboris has. You make it an additional attack for every overgrowth marker so it would be 4 normal attacks or something it is your custom figure Astroking112.
|
#94
|
||||
|
||||
Re: Springtime Custom Competition Poll - Congrats Astroking1
Quote:
I'm not sure he's 95 points, maybe more like 80, but I think it's a very very cool card. |
#95
|
|||
|
|||
Re: Springtime Custom Competition Poll - Congrats Astroking1
He is good if not enough shields were rolled, Arboris can remove an overgrowth marker. It is a total of 3 markers, what someone made 4 attacks before the round ends. I made some changes to my Entries, it would be a Treant if you to page 8 of my thread.
|
#96
|
|||||||||||
|
|||||||||||
Re: Springtime Custom Competition Poll - Congrats Astroking1
Thanks for the congratulations and support, everyone! It was a ton of fun to both think about how to design an Ent and to read everyone else's ideas!
I absolutely adored @The Dewk 's Wood Elemental (I've always been a sucker for a Kurrok-themed army, so the idea of another one to toy with was a treat), @ollie 's Enchanted Tree (it was a little wonky to read 5 points and Feylund becoming a bonding criterion at first, but after that I was completely onboard), and @Confred 's Entrean the Elder (I wasn't kidding when I had said that I wished I thought of moving Evergreen trees before submitting Arboris)! There were plenty of other amazing entries here, of course, but those three all stood out to me the most. Thanks to everyone for taking time to make some excellent submissions! As for Arboris, I spent most of the design time contemplating various figures using terrain pieces to try and capture the theme of an Ent, but it wasn't really jiving for me at the time. Shortly before the deadline, I decided to think about the fundamental theme that I wanted to go for, and growth seemed like the natural choice (pun fully intented). Arboris kind of sprang about as a result from that, because I loved the idea of a figure that was constantly growing bigger as the enemy tried to cut it down to size. I considered a lot of other approaches as well, whether it was adjusting the height of the figure based off of the markers (dropped because I figured it was far too complex and unnecessary), increasing the base movement and dropping it as Arboris grew, or even letting him outright heal himself. Ultimately, I was most fond of the simpler design using Overgrowth Markers for health and only increasing his power over time. I also greatly appreciate all of your feedback, and I'll do my best to address everything: Quote:
Quote:
I had considerable troubles theoryscaping him, juggling between a few different point values in this range. His reliance on markers instead of health is difficult for me to adequately price, and I didn't want to price him so high as to be unreasonable (especially with how weak he starts), but I also didn't want to ignore that he can get up to 6 attack and 5 defense. I'm a little surprised by the idea that he could be overpriced, but that would all come out in playtesting. Quote:
Quote:
Quote:
Quote:
Quote:
My initial plan had been to add the Overgrowth Markers at the end of the round, but I was concerned about a lone ranged unit pushing too far in the first round and taking out an entire hero with one small attack. Although there is certainly value to be had in tricking the opponent into leaving Zelrig or Cyprien in poor positions, I'd rather him be at least a little bit more difficult to take down in the beginning than having 1 life and 2 defense. Quote:
If someone made four attacks against Arboris before the round ends, then they can very likely kill him. He may be able to ignore additional wounds, but once he starts losing his markers, his defense drops and he becomes even more likely to lose another one. It's a definite weakness, but in the meantime, you can be attacking the enemy as well and defending him. He's priced below other figures with similar stats, so even if he's focus-fired down, he makes a decent distraction. Quote:
Aaannd that's everything that my search through this thread has shown. My apologies if I missed anyone, but now it's time for me to finally get some sleep. Thanks again for the excellent time, everyone! Proud Member of Platyfly!
Custom Units — Maps & Scenarios Battle Reports The Case for a VC Master Set |
|
|
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
Springtime Custom Competition - Go Vote at the Poll! | Dr.Goomonkey | Custom Units & Army Cards | 21 | April 9th, 2018 12:04 PM |
December Custom Competition - Entries Closed, Poll Up Soon | Dr.Goomonkey | Custom Units & Army Cards | 37 | March 3rd, 2018 05:27 PM |
July Custom Competition Poll - ZETSUBO & FLAMESLAYER93 ROCK! | Dr.Goomonkey | Custom Units & Army Cards | 14 | August 5th, 2017 07:14 PM |
Dr. G's January Custom Contest - Go vote at the poll! | Dr.Goomonkey | Custom Units & Army Cards | 13 | January 31st, 2016 02:45 PM |
VOTE HERE - Speed Custom Terrain Contest #26 Poll | chief | Custom Terrain & Obstacles | 17 | August 13th, 2010 10:54 PM |