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Architects of the Realms of Valhalla Discussion and presentation of the maps approved by the ARV. |
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#229
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Re: Workshop Thread
I'm submitting Forgotten Forest Road for review!
I made some very minor changes to this version, but mostly I just switched the glyphs. I felt that Gerda on road was just too powerful. https://drive.google.com/open?id=15_...5Ay6vOxPOopUhn Last edited by Shurrig; October 19th, 2018 at 01:07 PM. Reason: undid edit |
#230
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Re: Workshop Thread
I'm up for giving this one a go.
Sir Heroscape's Content
Customs, Maps, Battle Reports YouTube Channel, Trade List, 'Scaper of the Month, Burnout Format Tourney Record: 309 - 141 Online Record: 19 - 22 |
#231
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Re: Workshop Thread
for Forgotten Forest Road.
Monthly Utah Tournaments in SLC!!
Maps | Customs | Battle Reports 10 Points Under Videos "I'll save myself some time and say I pretty much 100% agree with Bigga" ~Flash_19 |
#232
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Re: Workshop Thread
@JaesShurrig , the change to a less powerful glyph is probably a good one on this map. It seems really fast, and really bloody with that road tile that rips through there. They'll only be fighting for initiative close to the end of round. The only concern I have with this one really is that I don't see much happening on the non road side of the map. I see most of it playing out on the side with road and the height next to it. I'll give an for review on Forgotten Forest Road, though I like to see the map getting use throughout it. Wasted space never helps the appeal on a map.
@Leaf_It , I like the changes implemented that you've put in on Ruined City. It looks like an interesting play. With the changes I'll give it a shot for review. Check out my ebay where you can find my custom dice trays and dicetowers: https://www.ebay.com/usr/captainamazing_jerdo |
#233
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Re: Workshop Thread
After looking it over for consideration, and looking over the changes implemented by you,
@antmarchingroves
, I vote for consideration on Valledon Fortress.
Check out my ebay where you can find my custom dice trays and dicetowers: https://www.ebay.com/usr/captainamazing_jerdo |
#234
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Re: Workshop Thread
Valledonn Fortress by
@antmarchingroves
, Ruined City by
@Leaf_It
and Forgotten Forest Road by
@JaesShurrig
have received enough votes and move on to playtesting.
Sir Heroscape's Content
Customs, Maps, Battle Reports YouTube Channel, Trade List, 'Scaper of the Month, Burnout Format Tourney Record: 309 - 141 Online Record: 19 - 22 |
#235
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Re: Workshop Thread
Quote:
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#236
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Request for Review
I would like to resubmit Halcyon for review.
The feedback I received after the contest was primarily around how the glyph of Wannok and two treasure glyphs did not incentivize full use of the map. The suggestion was to remove the 4-space glacier from the center of the map and move Wannok a little more into the middle. I like the way the glacier splits the map, so before going for such a large transformation, I've played it quite a bit with Wannok on the other side of the glacier and the treasure glyphs replaced with power glyphs. I like the way it has played and most of the map has typically been used. Map Description: Quote:
.hsc link Formerly known as capsocrates -- Remixed Master Sets - challenge yourself with new terrain combinations! -- Colorado Fall 2023 Multiplayer Madness -- caps's Customs Redux - caps's multiplayer maps - caps's maps - Seagate -- Continuing Classic Heroscape: C3V SoV |
#237
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Re: Request for Review
Quote:
Check out my ebay where you can find my custom dice trays and dicetowers: https://www.ebay.com/usr/captainamazing_jerdo |
#238
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Re: Workshop Thread
Right, Wannok used to be on the other side of the glacier, closer to the swamp.
I don't think there's anything I can do to make the single rock/glaciers more stable. Formerly known as capsocrates -- Remixed Master Sets - challenge yourself with new terrain combinations! -- Colorado Fall 2023 Multiplayer Madness -- caps's Customs Redux - caps's multiplayer maps - caps's maps - Seagate -- Continuing Classic Heroscape: C3V SoV |
#239
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Re: Workshop Thread
for review for Halcyon. I remember this one looking pretty cool, it was just dominated to the one side with the wannok glyph.
Check out my ebay where you can find my custom dice trays and dicetowers: https://www.ebay.com/usr/captainamazing_jerdo |
#240
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Re: Workshop Thread
for Halcyon. Spacing the glyphs helps for sure. I'm a bit skeptical of ranged power on the map with all of the ice/swamp water in the middle that keeps melee low while moving forward, but I like how the LoS blockers zone of the map into different routes and am interested enough to try and see if it's enough to balance it out.
Monthly Utah Tournaments in SLC!!
Maps | Customs | Battle Reports 10 Points Under Videos "I'll save myself some time and say I pretty much 100% agree with Bigga" ~Flash_19 |
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