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AotV Customs A place for Arena of the Valkyrie Customs


 
 
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Old April 10th, 2019, 08:40 PM
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Re: The Case for a Valhalla Customs Master Set

I'm totally on board with this, too! Not quoting the OP here because it's super long, but I'll respond to some other stuff.

Quote:
Originally Posted by lefton4ya View Post
Great minds do think alike! See New Heroscape Terrain "Quick-Sand" - Collaborate rules for specific discussion on what to do with "sand" tiles from the AotP sets.
While I agree "quicksand" would make more sense if they were "liquid" tiles like water/lava, I do like this opportunity to add a new terrain type to the game and quicksand does seem like a good option given the tiles. I'll have to poke around, because I'm fairly certain there was a solid quicksand design a while ago that a bunch of the community liked.

Quote:
Originally Posted by lefton4ya View Post
On poll Using Magic: AotP figures in Heroscape? the question "How do you feel about using Magic: AotP figures in Heroscape?" was answered overwhelmingly with:
Yes, but only if the Planeswalkers are rethemed as generic fantasy figures.
While other Magic minis have recently been added to the D&D line, I doubt we'll ever see enough to make it worth adding Magic planes to Heroscape. This seems much cooler as a new Heroscape Master Set without forcing the AotP theme to come along with it. And, it's what the community wants.

Quote:
Originally Posted by lefton4ya View Post
Battleball
I could get behind this as well (even though I'd have to buy another copy), but as a separate discussion from the AotP Master Set.

Quote:
Originally Posted by Arch-vile View Post
This is a ridiculously cheap source of Heroscape terrain (!!!)
The mats I couldn't care less about (outside of being a great way for new players to jump in), but quicksand and cryptoliths (finally, some new Destructible Objects!!) are very welcome additions.

Quote:
Originally Posted by superfrog View Post
We have already announced that we're using the Pummelroot Elementals as an alternate figure for one of our designs.
Slightly disappointing as that's one less potential design here, but honestly even for walking trees the solid green isn't too hot. Even without them, we should be able to use at minimum:

AotP:
  • 5 Unique Heroes (Planeswalkers)
  • 6 Unique Squads (fire hounds and phoenixes, shadow zombies, 2 different blue illusions/elementals, animated rhino statues)
SoI:
  • 6 Unique Heroes (Planeswalkers, animated angel statue)
BfZ:
  • 3 Unique Heroes (Planewalkers, giant alien)
  • 1 Unique Squad (small aliens)
That's 21 units (14 heroes, 7 squads), with more if the shadow/animated themes are extended to other black/white figures.

Thanks for getting things started, @Astroking112 .

One concern I do have is how this project should be tackled. IMO, it's too large for the C3V to do exclusively internally (given that ideally the units flow from start to finish at about the same pace). Throwing this out there to get the conversation going, but I would like to see a community-driven project that breaks the above potential designs into a few smaller groups. Let the public vote on VC members and other high profile community members to lead each group. Then the groups publicly (i.e. the Heroscape community at large) tackle everything from design to playtesting, with the elected members mainly acting to keep the processes moving and step in when something breaks down.


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