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Maps & Scenarios Battlegrounds and scenarios |
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#301
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Re: Flash_19's Maps: New Map 1/6/20
Looks great! Looking forward to trying it out.
Sir Heroscape's Content
Customs, Maps, Battle Reports YouTube Channel, Trade List, 'Scaper of the Month, Burnout Format Tourney Record: 309 - 141 Online Record: 19 - 22 |
#302
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Re: Flash_19's Maps: New Map 1/6/20
That's a classic Flash-looking map right there. Hopefully I can try it out soon, and get it up for Online Scape as well!
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#304
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Re: Flash_19's Maps: New Map 1/6/20
Thanks Sir H! Appreciate it!
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Thanks Ulysses! Let me know what you think! |
#307
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Re: Flash_19's Maps: New Map 1/25/20
Another beauty! I will say that the water on the edges seems a bit pointless unless it was strictly for aesthetics (or maybe just another location to engage a figure on the 2-hexer?)...?
Sir Heroscape's Content
Customs, Maps, Battle Reports YouTube Channel, Trade List, 'Scaper of the Month, Burnout Format Tourney Record: 309 - 141 Online Record: 19 - 22 |
#308
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Re: Flash_19's Maps: New Map 1/25/20
Maybe to help with water tunnelling figures?
Check out my ebay where you can find my custom dice trays and dicetowers: https://www.ebay.com/usr/captainamazing_jerdo |
#309
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Re: Flash_19's Maps: New Map 1/25/20
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#310
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Re: Flash_19's Maps: New Map 1/25/20
Haha that’s fine then, I assumed there were some good reasons, just at first glance I was like...”huh,weird”
Sir Heroscape's Content
Customs, Maps, Battle Reports YouTube Channel, Trade List, 'Scaper of the Month, Burnout Format Tourney Record: 309 - 141 Online Record: 19 - 22 |
#311
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Re: Flash_19's Maps: New Map 1/25/20
Solid map Flash, I like it. What’s the story behind the name? When I think of Spawn I think of Spawn the superhero (and more so from Soul Calibur 2 lol), and think of a VW/BftU looking map.
I think the water is good because it allows more units to get adjacent to the raised 2-hex. |
#312
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Re: Flash_19's Maps: New Map 1/25/20
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