|
C3V and SoV Customs A place for C3V and SoV customs |
|
Thread Tools | Search this Thread | Display Modes |
#7525
|
||||
|
||||
Re: Soldiers of Valhalla - nominations and discussion
Quote:
I do love the mini, and I am pleased that Leaf It has personally assured the supply. I also join in his wise advice that others should not follow this *particular* example. |
#7526
|
||||
|
||||
Re: Soldiers of Valhalla - nominations and discussion
Quote:
Excited to give this guy a spin..... just purchased a few off Troll and Toad (both for myself and to give away as tournament prizes) H E R O S C A P E |
#7527
|
||||
|
||||
Re: Soldiers of Valhalla - nominations and discussion
I definitely like the idea of boosting the Drow. The once-per-round free activation feels like a post-hoc way to buff a bad faction, but I don't think there's anything inherently wrong with that, there's plenty of post-hoc buffs in VC. I do see the argument that mechanically you're unlike to actually use the Drow Assassin as an assassin, since you already have the anti-hero Deepwyrm Drow. Better to use the big attack of 6 to take an important squad figure to set up the Deepwyrm. But at the end of the day I don't really care, I think the figure looks like an assassin, and the design fits the figure. Maybe he changed strategies in Valhalla.
What kind of builds did you typically run the Drow Assassin in? I do share the concern on self-bonding. Was 2-4x Drow Assassin with no other Drow as a strike force tested? 10 Years of Gencon/Scapecon Battle Reports - Comic Battle Reports - Probability Calculator App - Reverse the Whip Army Archetypes "It's all about the game." - Sgt. Ernie Calhoun |
#7528
|
||||
|
||||
Re: Soldiers of Valhalla - nominations and discussion
Really happy to see Olog be inducted. Thank you to the SoV team for all the hard work you put in.
Long live heroscape |
#7529
|
||||
|
||||
Re: Soldiers of Valhalla - nominations and discussion
Quote:
In regards to Assassinate, you certainly can use it to do literally anything you would do on any other turn. The real defining feature is that +2 attack. You only get that once per round, so you almost always want to use it where it's going to be most impactful. That's usually going to be something that you really need a higher attack value to break through. But even if it isn't Major Q9, or Raelin, I would like to challenge the idea that only a hero like Raelin can be considered a high value target worthy of assassinating. Sometimes the real "hero" unit in a game isn't Raelin, but the Deathreaver that refuses to die, and keeps blocking your path. Sometimes if that one "hero" Deathreaver died 2 turns sooner, it would have changed the course of the game. This is especially true of bonding squads. If you could have killed that last Knight of Wesson a turn sooner, Sir Denrik would not have had a bonding turn to attack your Dragon. I don't like denying the option to use the +2 attack on common figures, when they can be the linchpin in a given situation, or an entire army. Just thinking about it logically, why would an assassin go easy on a squad figure, especially in a situation where they are preventing them from getting to a hero? Regardless, you usually want to use the 6 attack to hit something with more than 1 life, simply because it's better to deal more damage. Sure you'll use it on a squad figure if that's your only option, but if the opportunity presents itself, you almost always prefer to hit the bigger target. Quote:
I have heard stories of a certain competitor at Gencon that ran 18 Drow Chainfighters and made it to day 2 before being eliminated. That's amazing, and I wanted to make sure that the same was possible with the Assassin. I have tested this, and while it was fun (for me) the Chainfighters are definitely way more consistent. 2 defense just doesn't hold up, and even with an once per round attack of 6, the rest of the time you would be better off using a Chainfighter, and pulling key figures off of height with Chain Grab, not to mention surviving way more attacks with that defense of 4. Quote:
Here's a few Drow centric Builds at around the 500 point range: Deepwyrm x5, Assassin x3, Chainfighter x3. 495 points. Deepwyrm x4, Assassin x3, Chainfighter x2, Pelloth. 505 points. Deepwyrm x4, Assassin x3, Chainfighter x3, Estivara. 510 points. Assassin x6, Chainfighter x14. 500 points. (this is a meme, but it's fun, and better than you might expect. Still probably the weakest army in the list.) You can exchange any number of Chainfighters with Assassins if you want to. Depending on the matchup, one will be better than the other. The biggest weakness of the Assassin is their 2 defense. They fall very easily, especially to Special attacks. Generally you want more Chainfighters if you are facing an army with 4 or more attack, or a lot of Special attacks. If you are facing 3 or lower base attack, you don't need the Chainfighters as much. My Custom Designs.
--------------- Check out my maps. --------------- Get general Valkrill's symbol in SVG vector format. |
#7530
|
||||
|
||||
Re: Soldiers of Valhalla - nominations and discussion
I appreciate the thoughtfulness behind this submission, and I like the power set.
to review (even with the power name change below) Last edited by superfrog; February 8th, 2022 at 06:55 PM. |
#7531
|
||||
|
||||
Stay the Course
Leaf it's response is good and my vote remains as is.
~Dysole, steady hand My Twitch Channel where I play Scape and other things My YouTube Channel where the games get uploaded later Dysole's Draft Rankings Map Thread (Not responsible for psychic damage) Customs Battle Reports This sentence is seven words long. This sentence is not seven words long. |
#7532
|
||||
|
||||
Re: Soldiers of Valhalla - nominations and discussion
Quote:
YEA to review. "I disagree. You're kind of right, yes, but Vydar and I are entirely right." -superfrog High Quality Map Rendering Vydar's Custom Units Vydar's Maps VC Units Base Size Spreadsheet |
#7533
|
||||
|
||||
Re: Soldiers of Valhalla - nominations and discussion
Even when I was submitting this design, I wasn't sure about the name "Drow Assassinate". I don't think that it's an unfitting name, but I also feel like it could be better. I really liked the idea of using the word "assassinate" for one of the abilities, because of how thematic that felt, but the more I think about it, the more I want to change it. I brought this up in the Utah Monthly discord server, and had a conversation with a few others, including my roommates, and I have decided to change the name of "Drow Assassinate" to "Drow Ambush". Nothing else about the power is changing. This should hopefully help the theming of the ability. I should have done this before submitting, but I was more confident in the name at the time of submission.
I have edited the submission post with this change. EDIT: I want to give credit to BiggaBullfrog for being the first to suggest Ambush as an ability name to replace Assassinate. My Custom Designs.
--------------- Check out my maps. --------------- Get general Valkrill's symbol in SVG vector format. Last edited by Leaf_It; February 9th, 2022 at 12:19 AM. |
#7534
|
||||
|
||||
No Changes
Staying the course with my vote. Like Drow Ambush a lot more than Drow Assassinate.
~Dysole, updatingly My Twitch Channel where I play Scape and other things My YouTube Channel where the games get uploaded later Dysole's Draft Rankings Map Thread (Not responsible for psychic damage) Customs Battle Reports This sentence is seven words long. This sentence is not seven words long. |
#7535
|
||||
|
||||
Re: Soldiers of Valhalla - nominations and discussion
Same, and agreed.
"I disagree. You're kind of right, yes, but Vydar and I are entirely right." -superfrog High Quality Map Rendering Vydar's Custom Units Vydar's Maps VC Units Base Size Spreadsheet |
#7536
|
||||
|
||||
Re: Soldiers of Valhalla - nominations and discussion
Same
|