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Custom Units & Army Cards Fan-created HS army cards for units, glyphs, and equipment |
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#2785
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Re: The Pre-SoV Workshop
Shadow Squad
Sir H - I highly recommend that you do extensive testing with this faction, you are taking on a HUGE task in trying to get 5 figures correct for a SOV submission. Most cannot(Me included) get one figure right most of the time. I would want to see your playtesting reports on your thread so make some more observations. With that being said, I really like the concept of this faction! Have you tried Hexscape? 3D Heroscape Multiplayer Battle program! Looking for a C3V/SOV miniature? Try one of these sites. |
#2786
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Re: The Pre-SoV Workshop
I REALLY like the Shadow peeps. I think the use of unpainted translucent figures is something we could absolutely do more of.
I wanted to quickly run this one by everyone, since some folks were talking about the need for more sci-fi heroes. |
#2787
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Re: The Pre-SoV Workshop
Quote:
Sir Heroscape's Content
Customs, Maps, Battle Reports YouTube Channel, Trade List, 'Scaper of the Month, Burnout Format Tourney Record: 309 - 141 Online Record: 19 - 22 |
#2788
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Re: The Pre-SoV Workshop
Kato has clear sight(as a requirement) and doesnt have the ability to have 3 heroes take a turn, you should mimic kurrok. These guys are very powerful, much more than what Kato can do. Plus Kato costs 200!
I wouldnt simply brush off something like that, and simply state another figure does it so im good. Have you tried Hexscape? 3D Heroscape Multiplayer Battle program! Looking for a C3V/SOV miniature? Try one of these sites. |
#2789
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Re: The Pre-SoV Workshop
Quote:
Sir Heroscape's Content
Customs, Maps, Battle Reports YouTube Channel, Trade List, 'Scaper of the Month, Burnout Format Tourney Record: 309 - 141 Online Record: 19 - 22 |
#2790
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Re: The Pre-SoV Workshop
Quote:
That being said, thematically I like the idea of a range restriction - a nice broad one, maybe 8 spaces - and cutting the clear sight requirement. Feels fitting for a drow shadow mage to be directing things while hiding behind a ruin. |
#2791
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Re: The Pre-SoV Workshop
Id like to think im a smart player
Have you tried Hexscape? 3D Heroscape Multiplayer Battle program! Looking for a C3V/SOV miniature? Try one of these sites. |
#2792
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Re: The Pre-SoV Workshop
Just realized what you were saying. He DOES already have a clear sight restriction. There's no range to it cause I want him different from Kurrok, but yes they have to be in clear sight of Xundar before taking a turn.
Sir Heroscape's Content
Customs, Maps, Battle Reports YouTube Channel, Trade List, 'Scaper of the Month, Burnout Format Tourney Record: 309 - 141 Online Record: 19 - 22 |
#2793
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Re: The Pre-SoV Workshop
Quote:
I think the Hounds would be fine at 3 attack since they'll often be getting a bonus anyway, and the sequence of 4, 5, and 6 attack dice on a single figure in one turn is scary. If nothing else it would help keep their cost down. Like the theme you're going for here overall. I'm not sure on the mechanics of Sabotage Pulse since an opposed d20 roll feels off in Heroscape, but that might just be me. I'll think on it some more. What is the image Bullet Bending SA is supposed to be selling? I like the mechanics (though I am a sucker for anti-range figures), but don't get what the "bending" is or how it makes the attack better against ranged figures. Monthly Utah Tournaments in SLC!!
Maps | Customs | Battle Reports 10 Points Under Videos "I'll save myself some time and say I pretty much 100% agree with Bigga" ~Flash_19 |
#2794
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Re: The Pre-SoV Workshop
The idea is that she’s bending the trajectory of the bullets, via cyberpunk psychic ability or matrix-Agent action movie shenanigans.
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#2795
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Re: The Pre-SoV Workshop
Alright, that's what I thought when I first looked at the card. I guess I'm not getting the connection with that and the defense reduction. How does that make her better against ranged figures? I would imagine bending to allow her to attack obstructed figures.
Monthly Utah Tournaments in SLC!!
Maps | Customs | Battle Reports 10 Points Under Videos "I'll save myself some time and say I pretty much 100% agree with Bigga" ~Flash_19 |
#2796
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Re: The Pre-SoV Workshop
Hmmm. You’re probably right that the theme has a bit of a disconnect there. I guess I imagined that it would bend over long distances and thus more effect figures usually at those ranges, but the current implementation is a little backwards that way.
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