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  #1  
Old February 22nd, 2018, 06:49 PM
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Re: Flash_19's Maps & Scenarios

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Originally Posted by Sir Heroscape View Post
Yes @BiggaBullfrog you are correct...the summoning glyph here will be a major bonus for those podding armies and a huge killer for those armies dependent on certain heroes. I was just so excited about the build and the theme, I didn’t take enough time to consider that point. Simply removing the glyph will still make for a great map build.

Regarding the use of RotV twice for both submissions...yes Bigga you are correct that according to our rules for the contest RotV currently can only be used in one of the submissions. Though, this is a point I think I’ll be bringing up in our private forum for discussion.
Thank you so much for your feedback @Sir Heroscape and @BiggaBullfrog ! I appreciate it very much.

While part of me aches a little inside to say it, yes, I agree with you about the Summoning glyph on Jandar's Summoning Circle. It's just so thematic! But you make a solid point. I will most definitely use it in casual games though. So if it's okay, I'l leave it in the build instructions, but make a note to remove it for tournament play - dependent of course on if the map is deemed suitable for tournament play.

I will most definitely get the back stories up - thanks for the reminder.

Glad to hear you both think the glyph of Gerda could be effectively used to replace Jalgaard on Ruins of Rennoc. I will make that change.

Lastly, that was kinda a downer about the use of master sets, but it is the rules so I'll create another map to submit unless you guys decide to change that rule. But, under the current rules, I would also not be able to submit the one I don't use to a future contest, correct? So of the two, which would you say is the better submission?

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  #2  
Old February 23rd, 2018, 12:30 AM
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Re: Flash_19's Maps & Scenarios

@Flash_19 feel free to submit both your maps per our change to the contest rules per this post.

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  #3  
Old February 23rd, 2018, 12:51 AM
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Re: Flash_19's Maps & Scenarios

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Originally Posted by Sir Heroscape View Post
@Flash_19 feel free to submit both your maps per our change to the contest rules per this post.
Sweeet!!! I think that's a great change. Thanks guys!

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  #4  
Old February 23rd, 2018, 08:49 AM
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Re: Flash_19's Maps & Scenarios

Darn... you're giving me a run fore my money. I'm going to have to up my game, these maps are just too good.
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  #5  
Old February 23rd, 2018, 06:36 PM
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Re: Flash_19's Maps & Scenarios

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Originally Posted by Leaf_It View Post
Darn... you're giving me a run fore my money. I'm going to have to up my game, these maps are just too good.
That's very kind of you. But I've seen one of the maps you're submitting - and I liked it a lot. So I wouldn't put it that way. It'll be fun to see all the maps and what happens!

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  #6  
Old February 23rd, 2018, 06:36 PM
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Re: Flash_19's Maps & Scenarios

Those both look super awesome. I especially like summoning circle . great work on these.

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  #7  
Old February 23rd, 2018, 06:42 PM
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Re: Flash_19's Maps & Scenarios

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Originally Posted by TREX View Post
Those both look super awesome. I especially like summoning circle . great work on these.
Thanks Trex! You are a former ARV judge right? feel free to lay on any other feedback you might have. Bet I could guess the first one - you want me to incorporate Wannok into both of them, eh?

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  #8  
Old March 7th, 2018, 08:30 PM
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Re: Flash_19's Maps & Scenarios

@Sir Heroscape and @BiggaBullfrog :

I've been tinkering with some changes to Ruins of Rennoc that I wanted to run past you.
(again - thanks for taking the time to repond to these requests for feedback)
Spoiler Alert!

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  #9  
Old March 7th, 2018, 09:08 PM
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Re: Flash_19's Maps & Scenarios

Quote:
Originally Posted by Flash_19 View Post
@Sir Heroscape and @BiggaBullfrog :

I've been tinkering with some changes to Ruins of Rennoc that I wanted to run past you.
(again - thanks for taking the time to repond to these requests for feedback)
Spoiler Alert!
Would you mind pointing out the changes? I’m not sure I can see a difference...all I know is I liked your original a lot. Also include why you made the changes were made (cause I’d like to know if they were completely necessary.)

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  #10  
Old March 8th, 2018, 08:00 PM
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Re: Flash_19's Maps & Scenarios

I'm not too worried about that choke-point with the new pillar. It was already a chokepoint because the space used to be lava, and you can only very slightly move through that more easily than a pillar. It's just more noticeable now. Overall I think your changes are probably good. I'll admit that I have a very mild preference for the original version, but that might be due to some kind of weird attachment, because I have absolutely no good reason to mildly prefer it.

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  #11  
Old March 8th, 2018, 08:49 PM
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Re: Flash_19's Maps & Scenarios

Quote:
Originally Posted by BiggaBullfrog View Post
I'll admit that I have a very mild preference for the original version, but that might be due to some kind of weird attachment, because I have absolutely no good reason to mildly prefer it.
My thoughts EXACTLY! Lol I was thinking that and can’t put my finger on it. I think part of it may be the aesthetics. I think without that extra pillar it makes it look a little “better” for some reason.

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  #12  
Old March 9th, 2018, 04:59 PM
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Re: Flash_19's Maps & Scenarios

Quote:
Originally Posted by BiggaBullfrog View Post
I'm not too worried about that choke-point with the new pillar. It was already a chokepoint because the space used to be lava, and you can only very slightly move through that more easily than a pillar. It's just more noticeable now. Overall I think your changes are probably good. I'll admit that I have a very mild preference for the original version, but that might be due to some kind of weird attachment, because I have absolutely no good reason to mildly prefer it.
Haha thanks.

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