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#157
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Re: [Pod 1] DIENEKES (Gideon Jura, Combat Mage) - Testing
C3V/SoV cards @ 3/page PDF / LeftOn4ya's Customs (including Jurassic World) / Competitive Unit Alters / New? Start Here! Unit Debates REVIVED - #76 Tandros Kreel vs Torin "Today is a good day to die... but the day is not yet over"
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#158
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Re: [Pod 1] DIENEKES (Gideon Jura, Combat Mage) - Testing
I like the 6L/4D we have now. If you look at a probability table, I’d compare average damage of 3v4 and 3v5 and life. On average, 9 attacks of three kill him at 4L/5D while it takes 10.3 at 6L/4D. That’s the difference between taking him out in a round or not.
Major Q10 has 4L/5D and I wouldn’t consider him a tank, which is think is where this character is supposed to be. |
#159
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Re: [Pod 1] DIENEKES (Gideon Jura, Combat Mage) - Testing
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My customs. NE Ohio Tourney - TBA SW Ohio Tourney - NHSD 550 points AotV - Colliding the minis of AotP with the world of HS. |
#160
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Re: [Pod 1] DIENEKES (Gideon Jura, Combat Mage) - Testing
As long as he remains worth putting order markers on, I don't really care if we want a more expensive tougher guy or a cheaper weaker guy. Either is fine.
I would like to revisit Necro's discussion from a couple pages ago. Limiting Tether to opponent's figures would help focus the design. |
#161
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Re: [Pod 1] DIENEKES (Gideon Jura, Combat Mage) - Testing
Limiting the Tether to opponent's figures seems like a good change to me. We have several figures with some kind of bonus movement going on already, and I don't think that the extra utility of moving your own figures is super intuitive (plus, as Scytale said, it kind of dilutes Dienekes' focus as a defender).
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#162
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Re: [Pod 1] DIENEKES (Gideon Jura, Combat Mage) - Testing
Thanks
@S1R_ART0R1US
for stats. I guess we either have 6L, 4D, or maybe we can make him 5L, 5D (if that is not too generic).
As for Tethering your own figures, since you must do after the figure finishes movement and is variable, I think there are very few situations where you would end your move and be OK ending there but prefer next to Dienekes. So I am Ok with keeping it only opponent's figures. C3V/SoV cards @ 3/page PDF / LeftOn4ya's Customs (including Jurassic World) / Competitive Unit Alters / New? Start Here! Unit Debates REVIVED - #76 Tandros Kreel vs Torin "Today is a good day to die... but the day is not yet over"
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#163
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Re: [Pod 1] DIENEKES (Gideon Jura, Combat Mage) - Testing
Done.
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#164
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Re: [Pod 1] DIENEKES (Gideon Jura, Combat Mage) - Testing
I'm going to propose changing Life to 4 and Defense to 5.
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#165
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Re: [Pod 1] DIENEKES (Gideon Jura, Combat Mage) - Testing
How about 5L, 5D - or is that too generic?
C3V/SoV cards @ 3/page PDF / LeftOn4ya's Customs (including Jurassic World) / Competitive Unit Alters / New? Start Here! Unit Debates REVIVED - #76 Tandros Kreel vs Torin "Today is a good day to die... but the day is not yet over"
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#166
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Re: [Pod 1] DIENEKES (Gideon Jura, Combat Mage) - Testing
Eh, 5D is a little outside of the 4~5L 3~4D norm. Not much though. I could get behind 4 or 5 Life.
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#167
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Re: [Pod 1] DIENEKES (Gideon Jura, Combat Mage) - Testing
Yea, 5L, 5D would be on par with Siege, still less than Ne-Gok-Sa's 6D, and statistically just slightly better than Tandros Kreel's 7L, 4D, which is I think where we want him as the ultimate meat shield. Now that I think about it regardless of 4L or 5L is 90 points too cheap or right or not sure? Why I ask is NGS is undercosted at 90 but Tandros is over-costed at 120, although they are not 1-to1 as have other powers/uses.
C3V/SoV cards @ 3/page PDF / LeftOn4ya's Customs (including Jurassic World) / Competitive Unit Alters / New? Start Here! Unit Debates REVIVED - #76 Tandros Kreel vs Torin "Today is a good day to die... but the day is not yet over"
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#168
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Re: [Pod 1] DIENEKES (Gideon Jura, Combat Mage) - Testing
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