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AotV Customs A place for Arena of the Valkyrie Customs |
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#1
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The Book of Dienekes Arena of the Valkyrie Master Set ![]() Printer-Friendly PDF[/CENTER] JANDAR Dienekes Human Unique Hero Fighter Resolute MEDIUM 5 LIFE 4 MOVE 5 RANGE 1 ATTACK 3 DEFENSE 5 POINTS 90 Tether of Logos When a small or medium figure moves at least one space and ends its movement within 3 clear sight spaces of Dienekes, if it is no more than 3 levels above Dienekes's height or 3 levels below his base, you may roll the 20-sided die. If you roll a 7 or higher, place that figure on any same-level space adjacent to Dienekes. If the figure is engaged before it is moved by Tether of Logos, it will not take any leaving engagement attacks. Combat Challenge Figures engaged with (figure name) may only attack figures with the Combat Challenge special power. Editing: Complete Playtesting: Test 1 (Flash_19) Test 2 (The Long eared bat) Test 3 (capsocrates) Test 4 (capsocrates) Test 5 (capsocrates) Test 6 (Captain Stupendous) Test 7 (Captain Stupendous) Test 8 (Captain Stupendous) Test 9 (flameslayer93) Test 10 (flameslayer93) Test 11 (S1R_ART0R1US) (Stat Change to 4L/5D) Test 12 (flameslayer93) The figure used for this unit is Gideon Jura, Combat Mage from Arena of the Planeswalkers. Character Bio: TBA -Rulings and Clarifications- TBA -Combinations and Synergies- Synergy Benefits Received TBA Synergy Benefits Offered TBA -Strategy, Tactics and Tips- TBA Last edited by Scytale; March 27th, 2023 at 03:00 PM. Reason: Updated mini pic |
#2
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Re: [Pod 1] UNIT NAME (Gideon Jura, Combat Mage) - Design
The figure looks to be holding a cloak of invisibility which gave me this idea:
When (Gideon) or any small or medium figure that you control adjacent to (Gideon), is targeted with a normal attack from an opponent's figure, you may roll the 20-sided die. If you roll a 15? or higher (Gideon) or a chosen adjacent figure cannot be attacked by the targeting figure. Another idea is that he could have a ranged sheild hurl special attack. Long live heroscape |
#3
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Re: [Pod 1] UNIT NAME (Gideon Jura, Combat Mage) - Design
He has a whip and shield. Odd combination. A magical Gladiator?
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#4
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Re: [Pod 1] UNIT NAME (Gideon Jura, Combat Mage) - Design
I don't have much here off the top of my head, so it seems like a decent idea to draw some inspiration from actual MtG Gideon. If we do that, then this seems like a perfect figure for a re-use of Combat Challenge, so long as we modify the text slightly to make it less of a rules nightmare. The whip doesn't look quite long enough for Reach, but it is prominent on the figure and might warrant a power of its own a la Thorian Speed from Drake's katana. A combination of Combat Challenge and a power that gets stronger when wounded would make for a simple, effective combo.
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#5
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Re: [Pod 1] UNIT NAME (Gideon Jura, Combat Mage) - Design
He looks like he has a whip. I like trying to mimic Mortal Kombat's Scorpion's "Get over here" mechanic for Gideon Jura:
Quote:
As far as shield maybe copy power (but not necessarily name) from Tough from Gorillinators, Iron Tough from Iron Golem, Shields of Valor from Sentinals of Jandar, Evasive [1/2] from Elite Onyx Vipers, Warforged Resolve from Warforged, or One Shield Defense from Crixus. Personally I think using Tough (but work on SA) is best: Quote:
C3V/SoV cards @ 3/page PDF / LeftOn4ya's Customs (including Jurassic World) / Competitive Unit Alters / New? Start Here! Unit Debates REVIVED - #76 Tandros Kreel vs Torin "Today is a good day to die... but the day is not yet over"
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#6
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Re: [Pod 1] UNIT NAME (Gideon Jura, Combat Mage) - Design
I believe his weapon is an Urumi, which is a whip like sword that excels at fighting multiple enemies and is very dangerous to both people facing it and potentially to it's user.
I'd like to see something that takes this into account a melee splash weapon with a chance to hurt the bearer. I always like strong abilities with potential backfiring mechanics though. |
#7
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Re: [Pod 1] UNIT NAME (Gideon Jura, Combat Mage) - Design
Scytale brought up the issue of diversity on AotV unit mechanics. If we make Gideon a gladiator he will have to follow Einar. Looking at the other figures in the set Jandar seems less represented and Gedion seems to fit that general.
Long live heroscape |
#8
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Re: [Pod 1] UNIT NAME (Gideon Jura, Combat Mage) - Design
Quote:
Could just copy Captain America's Shield Throw. Quote:
Thorian Speed is dumb. It's a bizarre addition to a somewhat bizarre unit that requires reading the backstory to understand what's going on. I'd rather we don't do the same. If we do something with the whip, I'd like to hope we can do something more obviously thematic than a katana that makes him so fast he's hard to hit yet not improve his speed. Quote:
Giving a Chain Grab-like power to a defender unit is pretty cool and valuable. Add on A Coward's Reward and it's really fun. Quote:
No need to make Gideon an Einarian if he's a Gladiator. That's preferable, but we already have a non-Einar Gladiator with Tetraites. |
#9
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Re: [Pod 1] UNIT NAME (Gideon Jura, Combat Mage) - Design
Looking at the project as a whole, I think that Gideon would be well-suited to fill a defender role. We already have Chandra as a (potential) offensive-oriented character along with others, and there's a certain appeal to creating a solid defender unit, especially in terms of creating a diverse set of designs to play with when the set is standalone. Gideon's Jandar-esque color scheme and shield make him a good candidate for that.
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#10
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Re: [Pod 1] UNIT NAME (Gideon Jura, Combat Mage) - Design
Forgot about Drow Chainfighter and his Chain Grab -
@Matthias Maccabeus
might never forgive me. My idea was a combo of Chain Grab and Paralyzing Stare, but looking at the Drow Chainfighter card it is pretty wordy and takes up a lot of the card, and other than getting rid of D20 roll hard to shorten.
Spoiler Alert!
For the defender idea, we could combine a defensive power (I mentioned suggestions above) with Combat Challenge from Tandros Kreel. In theory the "whip" or "cloak" is pulling/protecting your friendly figures while the shield is protecting [GJ] Quote:
C3V/SoV cards @ 3/page PDF / LeftOn4ya's Customs (including Jurassic World) / Competitive Unit Alters / New? Start Here! Unit Debates REVIVED - #76 Tandros Kreel vs Torin "Today is a good day to die... but the day is not yet over"
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#11
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Re: [Pod 1] UNIT NAME (Gideon Jura, Combat Mage) - Design
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A defensive power + Combat Challenge is a fine idea. One Shield Defense comes to mind. Or just have Combat Challenge and solid life/defense stats. It is also a fine idea to combine solid defenses with a Chain Grab concept. That's especially valuable on a sole-figure defender, which can't cover area like Deathreavers. A passive version would be especially nice, something like Swirling Vortex but pulls units in instead of stopping them. Combine that with A Coward's Reward and you have a real annoyance. |
#12
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Re: [Pod 1] UNIT NAME (Gideon Jura, Combat Mage) - Design
Isn't pulling in figures too similar to the powers that have been given to Eldrazi.
Long live heroscape Last edited by The Long eared bat; June 25th, 2019 at 11:46 AM. |
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