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Sisyphus' Probability Tables(updated April 8, 2008)
Here are some handy probability tables for those that are interested. Each table goes from 1 to 10 attack left to right and 0 to 10 defense top to bottom unless otherwise indicated.
Use this information with caution since "there are lies, damned lies, and statistics." Standard Figures Average Damage: Code:
Attack/Defense This table shows the average amount of damage caused in an attack. 1 2 3 4 5 6 7 8 9 10 0 0.500 1.000 1.500 2.000 2.500 3.000 3.500 4.000 4.500 5.000 1 0.333 0.750 1.208 1.688 2.177 2.672 3.169 3.668 4.167 4.667 2 0.222 0.556 0.958 1.403 1.872 2.354 2.845 3.339 3.837 4.335 3 0.148 0.407 0.750 1.150 1.589 2.052 2.530 3.017 3.510 4.005 4 0.099 0.296 0.580 0.932 1.334 1.770 2.230 2.705 3.189 3.680 5 0.066 0.214 0.444 0.747 1.107 1.511 1.947 2.405 2.878 3.361 6 0.044 0.154 0.337 0.593 0.910 1.278 1.685 2.121 2.579 3.050 7 0.029 0.110 0.254 0.466 0.741 1.071 1.446 1.856 2.294 2.750 8 0.020 0.078 0.190 0.363 0.598 0.889 1.230 1.612 2.026 2.464 9 0.013 0.055 0.141 0.281 0.479 0.733 1.038 1.389 1.776 2.193 10 0.009 0.039 0.105 0.216 0.380 0.599 0.869 1.187 1.546 1.939 Wound Chance: Code:
Attack/Defense This table shows the probability of an attack causing at least one wound. For squad figures and 1 life heroes it also shows the probability of an attack destroying the defending figure. 1 2 3 4 5 6 7 8 9 10 0 0.500 0.750 0.875 0.938 0.969 0.984 0.992 0.996 0.998 0.999 1 0.333 0.583 0.750 0.854 0.917 0.953 0.974 0.986 0.992 0.996 2 0.222 0.444 0.625 0.757 0.847 0.906 0.944 0.967 0.980 0.989 3 0.148 0.333 0.509 0.655 0.766 0.846 0.901 0.938 0.961 0.976 4 0.099 0.247 0.407 0.556 0.679 0.776 0.848 0.899 0.934 0.958 5 0.066 0.181 0.321 0.463 0.592 0.700 0.786 0.851 0.898 0.932 6 0.044 0.132 0.250 0.380 0.507 0.622 0.718 0.795 0.855 0.899 7 0.029 0.095 0.192 0.308 0.429 0.544 0.647 0.734 0.804 0.859 8 0.020 0.068 0.146 0.246 0.358 0.470 0.576 0.670 0.749 0.813 9 0.013 0.049 0.111 0.195 0.295 0.401 0.506 0.603 0.689 0.762 10 0.009 0.035 0.083 0.153 0.241 0.339 0.440 0.538 0.628 0.707 Counter Strike(Samurai, Charos) Average Damage: Code:
Attack/Defense This table shows the average damage inflicted on the attacker due to an attack against a figure with counter strike(when excess shields count as unblockable hits). 1 2 3 4 5 6 7 8 9 10 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1 0.167 0.083 0.042 0.021 0.010 0.005 0.003 0.001 0.001 0.000 2 0.389 0.222 0.125 0.069 0.038 0.021 0.011 0.006 0.003 0.002 3 0.648 0.407 0.250 0.150 0.089 0.052 0.030 0.017 0.010 0.005 4 0.932 0.630 0.414 0.265 0.167 0.103 0.063 0.038 0.023 0.013 5 1.233 0.881 0.611 0.414 0.274 0.178 0.114 0.072 0.045 0.027 6 1.544 1.154 0.837 0.593 0.410 0.278 0.185 0.121 0.079 0.050 7 1.863 1.443 1.088 0.799 0.574 0.404 0.279 0.190 0.127 0.084 8 2.186 1.745 1.357 1.030 0.765 0.556 0.397 0.278 0.192 0.131 9 2.513 2.055 1.641 1.281 0.979 0.733 0.538 0.389 0.276 0.193 10 2.842 2.372 1.938 1.550 1.214 0.932 0.703 0.521 0.380 0.273 Wound Chance: Code:
Attack/Defense This table shows the probability of an attack inflicting at least one wound on the attacker when the defender has counter strike(when excess shields count as unblockable hits). For squad figures and 1 life heroes it also shows the probability of an attack destroying the attacking figure due to counter strike. 1 2 3 4 5 6 7 8 9 10 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1 0.167 0.083 0.042 0.021 0.010 0.005 0.003 0.001 0.001 0.000 2 0.333 0.194 0.111 0.063 0.035 0.019 0.010 0.006 0.003 0.002 3 0.481 0.315 0.199 0.123 0.074 0.044 0.026 0.015 0.009 0.005 4 0.605 0.432 0.296 0.197 0.127 0.081 0.050 0.031 0.019 0.011 5 0.704 0.539 0.395 0.279 0.192 0.128 0.084 0.054 0.034 0.021 6 0.781 0.632 0.490 0.365 0.264 0.186 0.128 0.086 0.057 0.037 7 0.839 0.711 0.577 0.450 0.340 0.250 0.179 0.125 0.086 0.058 8 0.883 0.776 0.654 0.531 0.417 0.318 0.237 0.172 0.123 0.086 9 0.915 0.828 0.720 0.605 0.492 0.389 0.299 0.225 0.166 0.120 10 0.939 0.869 0.777 0.672 0.563 0.459 0.364 0.282 0.214 0.159 Unleashed Fury(Anubian Wolves) Average Damage: Code:
Attack/Defense (d+ = +1 to D20 rolls, a+ = +1 attack bonus, etc) This table shows the average damage an Anubian Wolf will cause in an attack before Unleashed Fury is rolled. d+ d++ a+ a+d+ a+d++ 0 1.775 1.975 2.150 2.275 2.475 2.650 1 1.488 1.679 1.850 1.965 2.160 2.333 2 1.236 1.417 1.581 1.680 1.869 2.038 3 1.020 1.188 1.343 1.424 1.604 1.767 4 0.837 0.991 1.136 1.198 1.367 1.522 5 0.683 0.823 0.956 1.000 1.158 1.303 6 0.554 0.681 0.802 0.830 0.975 1.111 7 0.448 0.562 0.671 0.685 0.817 0.942 8 0.362 0.462 0.559 0.563 0.682 0.796 9 0.291 0.379 0.465 0.460 0.567 0.670 10 0.233 0.310 0.385 0.375 0.470 0.562 Wound Chance: Code:
Attack/Defense (d+ = +1 to D20 rolls, a+ = +1 attack bonus, etc) This table shows the probability that an attack from an Anubian wolf will cause at least one wound before Unleashed Fury is rolled. For defending squad figures and 1 life heroes it also shows the probability of an attack destroying the defending figure. d+ d++ a+ a+d+ a+d++ 0 0.862 0.887 0.900 0.931 0.944 0.950 1 0.754 0.787 0.807 0.854 0.875 0.887 2 0.648 0.686 0.713 0.768 0.795 0.813 3 0.550 0.591 0.622 0.679 0.711 0.735 4 0.462 0.504 0.538 0.592 0.628 0.655 5 0.385 0.426 0.462 0.510 0.548 0.578 6 0.318 0.358 0.394 0.435 0.473 0.506 7 0.261 0.300 0.335 0.367 0.405 0.439 8 0.213 0.249 0.283 0.308 0.345 0.378 9 0.173 0.207 0.239 0.256 0.292 0.324 10 0.140 0.171 0.201 0.212 0.246 0.277 Stinger Drain(Marro Stingers) Average Damage: Code:
Attack/Defense (d+ = +1 to D20 rolls, a+ = +1 attack bonus, N = without Stinger Drain) This table shows the average damage a Marro Stinger causes in an attack before Stinger Drain is rolled. N d+ d++ Na+ a+ a+d+ a+d++ 0 1.500 1.475 1.575 1.675 2.000 1.875 2.000 2.125 1 1.208 1.230 1.315 1.399 1.688 1.619 1.728 1.837 2 0.958 1.011 1.081 1.151 1.403 1.380 1.474 1.567 3 0.750 0.820 0.878 0.935 1.150 1.162 1.241 1.321 4 0.580 0.658 0.704 0.751 0.932 0.967 1.033 1.100 5 0.444 0.522 0.559 0.597 0.747 0.796 0.851 0.906 6 0.337 0.410 0.440 0.470 0.593 0.649 0.694 0.740 7 0.254 0.320 0.343 0.366 0.466 0.524 0.561 0.598 8 0.190 0.247 0.266 0.284 0.363 0.420 0.450 0.479 9 0.141 0.190 0.204 0.218 0.281 0.334 0.358 0.381 10 0.105 0.145 0.156 0.167 0.216 0.263 0.282 0.301 Wound Chance: Code:
Defense (d+ = +1 to D20 rolls, a+ = +1 attack bonus, N = without Stinger Drain) This table shows the probability of a Marro Stinger causing at least one wound in an attack before Stinger Drain is rolled. For squad figures and 1 life heroes it also shows the probability of an attack destroying the defending figure. N d+ d++ Na+ a+ a+d+ a+d++ 0 0.875 0.734 0.781 0.828 0.938 0.767 0.816 0.864 1 0.750 0.657 0.700 0.743 0.854 0.718 0.764 0.809 2 0.625 0.573 0.610 0.648 0.757 0.655 0.698 0.740 3 0.509 0.488 0.520 0.553 0.655 0.585 0.623 0.662 4 0.407 0.407 0.435 0.463 0.556 0.513 0.547 0.580 5 0.321 0.335 0.358 0.381 0.463 0.441 0.471 0.500 6 0.250 0.271 0.290 0.309 0.380 0.374 0.399 0.425 7 0.192 0.217 0.233 0.248 0.308 0.313 0.334 0.356 8 0.146 0.172 0.184 0.197 0.246 0.258 0.276 0.294 9 0.111 0.135 0.145 0.154 0.195 0.211 0.226 0.241 10 0.083 0.105 0.113 0.120 0.153 0.171 0.183 0.195 Double Strike(Minions of Utgar, Omnicron Snipers) Average Damage: Code:
Attack/Defense This table shows the average amount of damage caused in an attack made with double strike(where each skull rolled counts as two hits). 1 2 3 4 5 6 7 8 9 10 0 1.000 2.000 3.000 4.000 5.000 6.000 7.000 8.000 9.000 10.000 1 0.833 1.750 2.708 3.688 4.677 5.672 6.669 7.668 8.667 9.667 2 0.667 1.500 2.417 3.375 4.354 5.344 6.339 7.336 8.335 9.334 3 0.519 1.269 2.139 3.072 4.037 5.019 6.010 7.005 8.003 9.001 4 0.395 1.062 1.880 2.781 3.728 4.699 5.684 6.676 7.671 8.669 5 0.296 0.881 1.640 2.504 3.427 4.385 5.361 6.348 7.341 8.338 6 0.219 0.724 1.422 2.242 3.137 4.077 5.043 6.024 7.013 8.007 7 0.161 0.591 1.224 1.996 2.859 3.777 4.729 5.702 6.687 7.678 8 0.117 0.478 1.046 1.767 2.593 3.486 4.422 5.385 6.363 7.350 9 0.085 0.384 0.888 1.556 2.341 3.205 4.122 5.072 6.042 7.024 10 0.061 0.306 0.749 1.362 2.103 2.936 3.830 4.765 5.725 6.701 Code:
Attack/Defense This table shows the probability of an attack made with double strike(where each skull rolled counts as two hits) causing at least one wound. For squad figures and 1 life heroes it also shows the probability of an attack destroying the defending figure. 1 2 3 4 5 6 7 8 9 10 0 0.500 0.750 0.875 0.938 0.969 0.984 0.992 0.996 0.998 0.999 1 0.500 0.750 0.875 0.938 0.969 0.984 0.992 0.996 0.998 0.999 2 0.444 0.694 0.833 0.910 0.951 0.974 0.986 0.993 0.996 0.998 3 0.370 0.620 0.778 0.873 0.928 0.960 0.978 0.988 0.993 0.996 4 0.296 0.543 0.718 0.831 0.901 0.943 0.968 0.982 0.990 0.995 5 0.230 0.469 0.656 0.786 0.870 0.923 0.955 0.974 0.985 0.992 6 0.176 0.401 0.594 0.737 0.836 0.900 0.940 0.965 0.979 0.988 7 0.132 0.338 0.533 0.687 0.797 0.873 0.922 0.953 0.972 0.983 8 0.098 0.283 0.474 0.634 0.756 0.842 0.900 0.938 0.962 0.977 9 0.072 0.234 0.417 0.581 0.712 0.809 0.876 0.922 0.951 0.970 10 0.052 0.192 0.364 0.529 0.667 0.772 0.849 0.902 0.938 0.961 One Shield Defense(Crixus) Average Damage: Code:
Attack/Defense This table shows the average amount of damage caused in an attack defended by a figure with one shield defense(i.e. Crixus, if the defending figure rolls at least one shield, the most damage it can recieve is one wound). 1 2 3 4 5 6 7 8 9 10 0 0.500 1.000 1.500 2.000 2.500 3.000 3.500 4.000 4.500 5.000 1 0.333 0.750 1.167 1.563 1.938 2.297 2.646 2.988 3.327 3.663 2 0.222 0.556 0.903 1.229 1.528 1.802 2.058 2.302 2.537 2.767 3 0.148 0.407 0.694 0.970 1.220 1.443 1.644 1.828 1.999 2.162 4 0.099 0.296 0.531 0.765 0.982 1.174 1.343 1.492 1.626 1.748 5 0.066 0.214 0.403 0.603 0.793 0.965 1.116 1.246 1.359 1.459 6 0.044 0.154 0.305 0.473 0.642 0.799 0.938 1.059 1.162 1.250 7 0.029 0.110 0.229 0.370 0.518 0.662 0.794 0.910 1.009 1.093 8 0.020 0.078 0.171 0.288 0.417 0.549 0.674 0.787 0.885 0.969 9 0.013 0.055 0.127 0.223 0.335 0.454 0.571 0.682 0.780 0.866 10 0.009 0.039 0.094 0.172 0.267 0.374 0.483 0.590 0.689 0.776 Gift of the Empress Aura(Einar Imperium/Empress Kiova) Wound Chance: Code:
Attack/Defense This table shows the probability of an attack causing at least one wound when the defending figure rerolls all defense die that do not show shields(i.e. Einar Imperium in range of Empress Kiova's aura). 1 2 3 4 5 6 7 8 9 10 0 0.500 0.750 0.875 0.938 0.969 0.984 0.992 0.996 0.998 0.999 1 0.222 0.472 0.667 0.799 0.882 0.932 0.962 0.979 0.988 0.994 2 0.099 0.272 0.458 0.621 0.747 0.837 0.898 0.937 0.962 0.978 3 0.044 0.148 0.293 0.448 0.590 0.709 0.800 0.866 0.913 0.944 4 0.020 0.078 0.177 0.304 0.439 0.567 0.679 0.769 0.838 0.890 5 0.009 0.040 0.103 0.197 0.310 0.432 0.549 0.654 0.742 0.813 6 0.004 0.020 0.058 0.122 0.210 0.314 0.425 0.534 0.633 0.719 7 0.002 0.010 0.032 0.074 0.137 0.220 0.316 0.419 0.520 0.615 8 0.001 0.005 0.017 0.043 0.087 0.149 0.227 0.317 0.413 0.509 9 0.000 0.002 0.009 0.025 0.053 0.097 0.158 0.233 0.318 0.408 10 0.000 0.001 0.005 0.014 0.032 0.062 0.107 0.165 0.237 0.317 Shields of Valor(Sentinels of Jandar) Wound Chance: Code:
Attack/Defense This table shows the probability of an attack causing at least one wound in which the defending figure recieves two blocks for every shield rolled(i.e. Seninels of Jandar). For squad figures and 1 life heroes it also shows the probability of an attack destroying the defending figure. 1 2 3 4 5 6 7 8 9 10 0 0.500 0.750 0.875 0.938 0.969 0.984 0.992 0.996 0.998 0.999 1 0.333 0.500 0.625 0.729 0.813 0.875 0.919 0.949 0.969 0.981 2 0.222 0.333 0.444 0.556 0.656 0.741 0.810 0.863 0.904 0.933 3 0.148 0.222 0.315 0.417 0.516 0.608 0.688 0.757 0.815 0.861 4 0.099 0.148 0.222 0.309 0.398 0.486 0.569 0.646 0.714 0.773 5 0.066 0.099 0.156 0.226 0.302 0.382 0.461 0.538 0.611 0.677 6 0.044 0.066 0.110 0.165 0.227 0.295 0.367 0.440 0.512 0.580 7 0.029 0.044 0.077 0.119 0.169 0.226 0.288 0.354 0.422 0.489 8 0.020 0.029 0.054 0.085 0.124 0.171 0.223 0.281 0.342 0.405 9 0.013 0.020 0.037 0.061 0.091 0.128 0.172 0.221 0.274 0.332 10 0.009 0.013 0.026 0.043 0.066 0.095 0.131 0.171 0.218 0.268 Heroic Defense Aura(Hatamoto Taro with Samurai/Ashigaru) Average Damage: Code:
Attack/Defense This table shows the average amount of damage caused in an attack when the defending figure recieves Heroic Defense Aura(when Einar symbols count as shields). 1 2 3 4 5 6 7 8 9 10 0 0.500 1.000 1.500 2.000 2.500 3.000 3.500 4.000 4.500 5.000 1 0.250 0.625 1.063 1.531 2.016 2.508 3.004 3.502 4.001 4.500 2 0.125 0.375 0.719 1.125 1.570 2.039 2.521 3.012 3.506 4.003 3 0.063 0.219 0.469 0.797 1.184 1.611 2.066 2.539 3.023 3.513 4 0.031 0.125 0.297 0.547 0.865 1.238 1.652 2.096 2.559 3.036 5 0.016 0.070 0.184 0.365 0.615 0.927 1.290 1.693 2.126 2.581 6 0.008 0.039 0.111 0.238 0.427 0.677 0.983 1.338 1.732 2.156 7 0.004 0.021 0.066 0.152 0.290 0.483 0.733 1.036 1.384 1.770 8 0.002 0.012 0.039 0.096 0.193 0.338 0.536 0.786 1.085 1.427 9 0.001 0.006 0.023 0.059 0.126 0.232 0.384 0.585 0.835 1.131 10 0.000 0.003 0.013 0.036 0.081 0.156 0.270 0.427 0.631 0.881 Code:
Attack/Defense This table shows the probability of an attack causing at least one wound when the defending figure has Heroic Defense Aura(when Einar Symbols count as shields). For squad figures and 1 life heroes it also shows the probability of an attack destroying the defending figure. 1 2 3 4 5 6 7 8 9 10 0 0.500 0.750 0.875 0.938 0.969 0.984 0.992 0.996 0.998 0.999 1 0.250 0.500 0.688 0.813 0.891 0.938 0.965 0.980 0.989 0.994 2 0.125 0.313 0.500 0.656 0.773 0.855 0.910 0.945 0.967 0.981 3 0.063 0.188 0.344 0.500 0.637 0.746 0.828 0.887 0.927 0.954 4 0.031 0.109 0.227 0.363 0.500 0.623 0.726 0.806 0.867 0.910 5 0.016 0.063 0.145 0.254 0.377 0.500 0.613 0.709 0.788 0.849 6 0.008 0.035 0.090 0.172 0.274 0.387 0.500 0.605 0.696 0.773 7 0.004 0.020 0.055 0.113 0.194 0.291 0.395 0.500 0.598 0.685 8 0.002 0.011 0.033 0.073 0.133 0.212 0.304 0.402 0.500 0.593 9 0.001 0.006 0.019 0.046 0.090 0.151 0.227 0.315 0.407 0.500 10 0.000 0.003 0.011 0.029 0.059 0.105 0.166 0.240 0.324 0.412 Tough(Gorillinators) Wound Chance: Code:
Attack/Defense This table shows the probability of an attack causing at least one wound when the defending figure has Tough(when defending figure receives one automatic shield). For squad figures and 1 life heroes it also shows the probability of an attack destroying the defending figure. 1 2 3 4 5 6 7 8 9 10 1 0.000 0.167 0.375 0.563 0.708 0.813 0.883 0.928 0.957 0.975 2 0.000 0.111 0.278 0.451 0.604 0.726 0.816 0.880 0.923 0.952 3 0.000 0.074 0.204 0.356 0.506 0.636 0.741 0.821 0.879 0.920 4 0.000 0.049 0.148 0.278 0.417 0.548 0.662 0.755 0.827 0.880 Poison Sting(Sujoah) Code:
This table shows the average damage caused by Sojoah's Poison Sting Special Attack and the probability that Sojoah's Poison Sting kills a figure by rolling a 20. Average Damage Kill Chance 0 2.93750 0.09375 1 2.54167 0.08542 2 2.15972 0.07569 3 1.80556 0.06551 4 1.48765 0.05556 5 1.20988 0.04630 6 0.97257 0.03800 7 0.77366 0.03077 8 0.60966 0.02463 9 0.47635 0.01951 10 0.36932 0.01531 Counter Strike vs. Double Strike Wound Chance: Code:
This table shows the probability of an attack causing at least one wound to the attacker with double strike (when each skull rolled counts as two hits) when the defender has counter strike(when excess shields count as unblockable hits). For squad figures and 1 life heroes it also shows the probability of an attack destroying the attacking figure due to counter strike. 1 2 3 4 5 6 7 8 9 10 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1 0.167 0.083 0.042 0.021 0.010 0.005 0.003 0.001 0.001 0.000 2 0.278 0.139 0.069 0.035 0.017 0.009 0.004 0.002 0.001 0.001 3 0.370 0.194 0.102 0.053 0.028 0.014 0.008 0.004 0.002 0.001 4 0.457 0.256 0.142 0.078 0.042 0.023 0.012 0.007 0.004 0.002 5 0.539 0.323 0.189 0.108 0.061 0.034 0.019 0.010 0.006 0.003 6 0.616 0.392 0.241 0.144 0.084 0.048 0.028 0.016 0.009 0.005 7 0.685 0.461 0.296 0.183 0.111 0.066 0.038 0.022 0.013 0.007 8 0.746 0.528 0.353 0.227 0.141 0.086 0.052 0.031 0.018 0.010 9 0.798 0.591 0.411 0.273 0.176 0.110 0.068 0.041 0.024 0.014 10 0.842 0.649 0.468 0.321 0.213 0.137 0.086 0.053 0.033 0.020 Wound Chance(with Heroic Defense Aura): Code:
This table shows the probability of an attack causing at least one wound to the attacker with double strike (when each skull rolled counts as two hits) when the defender has counter strike(when excess shields count as unblockable hits) when the defending figure is boosted by Heroic Defense Aura(Einar symbols count as shields). For squad figures and 1 life heroes it also shows the probability of an attack destroying the attacking figure due to counter strike. 1 2 3 4 5 6 7 8 9 10 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1 0.250 0.125 0.063 0.031 0.016 0.008 0.004 0.002 0.001 0.000 2 0.375 0.188 0.094 0.047 0.023 0.012 0.006 0.003 0.001 0.001 3 0.500 0.281 0.156 0.086 0.047 0.025 0.014 0.007 0.004 0.002 4 0.625 0.391 0.234 0.137 0.078 0.044 0.024 0.013 0.007 0.004 5 0.734 0.500 0.320 0.197 0.118 0.069 0.040 0.023 0.013 0.007 6 0.820 0.602 0.410 0.267 0.167 0.103 0.062 0.036 0.021 0.012 7 0.883 0.691 0.500 0.342 0.225 0.144 0.089 0.055 0.033 0.019 8 0.926 0.768 0.586 0.421 0.289 0.192 0.124 0.078 0.048 0.029 9 0.954 0.830 0.665 0.500 0.358 0.247 0.165 0.107 0.068 0.043 10 0.972 0.878 0.734 0.576 0.429 0.306 0.212 0.142 0.093 0.060 Code:
This table shows the average damage caused to the attacker with double strike(when each skull rolled counts as two hits) on an attack against a figure with counter strike(when excess shields count as unblockable hits). 1 2 3 4 5 6 7 8 9 10 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1 0.167 0.083 0.042 0.021 0.010 0.005 0.003 0.001 0.001 0.000 2 0.333 0.167 0.083 0.042 0.021 0.010 0.005 0.003 0.001 0.001 3 0.519 0.269 0.139 0.072 0.037 0.019 0.010 0.005 0.003 0.001 4 0.728 0.395 0.213 0.114 0.061 0.032 0.017 0.009 0.005 0.003 5 0.963 0.547 0.307 0.171 0.094 0.051 0.028 0.015 0.008 0.004 6 1.219 0.724 0.422 0.242 0.137 0.077 0.043 0.024 0.013 0.007 7 1.494 0.924 0.557 0.329 0.192 0.110 0.063 0.035 0.020 0.011 8 1.784 1.145 0.713 0.434 0.259 0.153 0.089 0.051 0.029 0.017 9 2.085 1.384 0.888 0.556 0.341 0.205 0.122 0.072 0.042 0.024 10 2.394 1.639 1.083 0.695 0.437 0.269 0.163 0.098 0.058 0.034 Code:
This table shows the probability of an attack causing at least one wound to the attacker with double strike (when each skull rolled counts as two hits) when the defender has counter strike(when excess shields count as unblockable hits) when the defending figure is boosted by Heroic Defense Aura(Einar symbols count as shields). For squad figures and 1 life heroes it also shows the probability of an attack destroying the attacking figure due to counter strike. 1 2 3 4 5 6 7 8 9 10 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1 0.250 0.125 0.063 0.031 0.016 0.008 0.004 0.002 0.001 0.000 2 0.375 0.188 0.094 0.047 0.023 0.012 0.006 0.003 0.001 0.001 3 0.500 0.281 0.156 0.086 0.047 0.025 0.014 0.007 0.004 0.002 4 0.625 0.391 0.234 0.137 0.078 0.044 0.024 0.013 0.007 0.004 5 0.734 0.500 0.320 0.197 0.118 0.069 0.040 0.023 0.013 0.007 6 0.820 0.602 0.410 0.267 0.167 0.103 0.062 0.036 0.021 0.012 7 0.883 0.691 0.500 0.342 0.225 0.144 0.089 0.055 0.033 0.019 8 0.926 0.768 0.586 0.421 0.289 0.192 0.124 0.078 0.048 0.029 9 0.954 0.830 0.665 0.500 0.358 0.247 0.165 0.107 0.068 0.043 10 0.972 0.878 0.734 0.576 0.429 0.306 0.212 0.142 0.093 0.060 Sisyphus' Probability Tables Tournament Director: Makes running a tournament easy. Latest Battle Report: Florida Frenzy 2 Last edited by Sisyphus; March 10th, 2009 at 10:12 AM. |
#2
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This should be a sticky. It gets referenced in many threads.
I'm Mr. Barkypants, and I'm a mix of ol schoo and new schoo.... |
#3
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Just to point out, you spelled snipers wrong.
The dice help those who help themselves. |
#4
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Awesome, awesome, sticky-worthy post.
One interesting takeaway I noticed is that when attack and defense dice are tied, the chance of at least one wound is tied at 3-3, in the attacker's favor at 4-4 and above, and in the defender's favor at 2-2 and below. That right there is going to change the way I play some squad figures, I think. |
#5
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Sisyphus, great post. I wanted to save this thread from becoming buried by congratulating you for posting such helpful information.
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#6
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I like it. Very helpful! Although I would continue to update it and maybe label your tables a little better so we know what column represents dice and what column represents damage inflicted.
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#7
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I was just thinking about this thread today, and how I should bump it. Useful stuff. I think the biggest lesson for me at least is to remember that you still need one more Skull than shield to wound, and one more shield or more to get a counterstrike.
Since 4 Attack dice equal about as much skulls on average as 6 Defense gets in shields, you need one more attack die to have about a 50% chance to wound. I like comparing something to a coin toss, because 50% odds are the easiest for me to wrap my head around in a game. Against squad figures... 1 A, >50% chance of wounding 0 D and below. 2A, "" 1 D 3A, "" 3 D 4A, "" 4 D 5A, "" 6 D 6A, "" 7 D 7A, "" 9 D |
#8
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How about we get it stickied!
Spread Positivity and the joys of gaming. |
#9
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I read the threads title as Syphilis problem tables. So, yeah, this thread is a bit different than I thought.....
My Signature |
#10
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Ah, cool my thread is stickied. I generated some tables for Hatamoto Taro. I'll add them when I get back to the computer in which they are on.
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![]() Sisyphus' Probability Tables Tournament Director: Makes running a tournament easy. Latest Battle Report: Florida Frenzy 2 |
#11
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I'm glad to see this thread got stickied. I actually printed out a few of the probability tables when you first made this thread. It helped me realize why I could never put a wound on that stupid soulborg
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#12
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Quote:
Spread Positivity and the joys of gaming. |
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