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  #541  
Old November 12th, 2014, 05:29 PM
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Re: Boot Camp of Valhalla: Kobolds of Idona Keep (Playtestin

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Originally Posted by flameslayer93 View Post
Let's shoot the dice!

I'm ready to run Shurrak/Raelin in my next C3V legal tourney.
(and a lot of tiny kobolds {If I actually did this tournament stuff...})

The beatings will continue until morale improves!

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  #542  
Old November 12th, 2014, 05:41 PM
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Re: Boot Camp of Valhalla: Kobolds of Idona Keep (Playtestin

4 attack scares me.... as does moving and attacking with 8 or 9 of them. I'd like to see another test, personally.
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  #543  
Old November 12th, 2014, 06:07 PM
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Re: Boot Camp of Valhalla: Kobolds of Idona Keep (Playtestin

Is Warrior Devotion supposed to continue working after their Master is dead? I thought it didn't at one point, but right now it does. Seems like it would be more interesting if either Warrior Devotion or Avenge the Master were active, not both at once. Right now it's probably best to just suicide the master immediately, especially since I believe you can currently 'over wound' him/her to get even more activations once dead (like if Concan or whoever has one life left and they take 4 wounds from the attack that kills them, I think those wounds still go on the army card).


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  #544  
Old November 12th, 2014, 06:17 PM
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Re: Boot Camp of Valhalla: Kobolds of Idona Keep (Playtestin

It would need "while that warrior is in play" a la the MacDirks. Otherwise it seems totally broken. 9 attacks of 4 in a turn if you use Shurrak? no way.
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  #545  
Old November 12th, 2014, 06:19 PM
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Re: Boot Camp of Valhalla: Kobolds of Idona Keep (Playtestin

Quote:
Originally Posted by Soundwarp SG-1 View Post
Is Warrior Devotion supposed to continue working after their Master is dead? I thought it didn't at one point, but right now it does. Seems like it would be more interesting if either Warrior Devotion or Avenge the Master were active, not both at once. Right now it's probably best to just suicide the master immediately, especially since I believe you can currently 'over wound' him/her to get even more activations once dead (like if Concan or whoever has one life left and they take 4 wounds from the attack that kills them, I think those wounds still go on the army card).
I'm almost 99.9% certain it was only one or the other. It may have been a slight oversight in the text. Thanks for the catch.

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Last edited by flameslayer93; November 12th, 2014 at 06:21 PM. Reason: I didn't have too much design input, but I've always understood that the ATK is instead of Swarm Bonus
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  #546  
Old November 12th, 2014, 06:25 PM
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Re: Boot Camp of Valhalla: Kobolds of Idona Keep (Playtestin

We might want to run it through Help with Wurdz before submitting.
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  #547  
Old November 12th, 2014, 06:33 PM
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Re: Boot Camp of Valhalla: Kobolds of Idona Keep (Playtestin

Yes, definitely supposed to be one or the other. We'll need an art update if DanieLoche is watching. Help with Wurdz is a good suggestion once that's done with...

And I'd absolutely love another test, if we have any volunteers. Not really an option for me in the near future.
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  #548  
Old November 12th, 2014, 06:54 PM
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Re: Boot Camp of Valhalla: Kobolds of Idona Keep (Playtestin

I may be able to run them in a scenario for our game day Sunday. It'll be a 3-4 player FFA, so not the typical one on one.

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  #549  
Old November 12th, 2014, 07:06 PM
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Re: Boot Camp of Valhalla: Kobolds of Idona Keep (Playtestin

Quote:
Originally Posted by flameslayer93 View Post
I may be able to run them in a scenario for our game day Sunday. It'll be a 3-4 player FFA, so not the typical one on one.
Yes! Please do!

I feel like those scenario-type scenarios are the kinda thing we could see more of in playtesting. Perhaps I can do a test over the weekend as well.

I believe we do need to move this project forward and I believe it can stand up to the SoV process. More tests never hurt though. (But we seriously don't need to put it off and put it off and have the project go silent for a while again)

Also: Warriors Devotion is not supposed to continue working after the master is dead. At least, that's how I've been testing and that's how they've been good for me.

The beatings will continue until morale improves!

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  #550  
Old November 12th, 2014, 07:38 PM
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Re: Boot Camp of Valhalla: Kobolds of Idona Keep (Playtestin

Quote:
Originally Posted by Maklar the Silver Prince View Post
Quote:
Originally Posted by flameslayer93 View Post
I may be able to run them in a scenario for our game day Sunday. It'll be a 3-4 player FFA, so not the typical one on one.
Yes! Please do!

I feel like those scenario-type scenarios are the kinda thing we could see more of in playtesting. Perhaps I can do a test over the weekend as well.

I believe we do need to move this project forward and I believe it can stand up to the SoV process. More tests never hurt though. (But we seriously don't need to put it off and put it off and have the project go silent for a while again)

Also: Warriors Devotion is not supposed to continue working after the master is dead. At least, that's how I've been testing and that's how they've been good for me.
Lol, well the next available time for me to do any major testing would be in February. This is a busy time of year for me (and, I suspect many others too. ^_^)

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  #551  
Old November 12th, 2014, 09:56 PM
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Re: Boot Camp of Valhalla: Kobolds of Idona Keep (Playtestin

My memory of the card's intention was for the powers to be mutually exclusive. I say that without looking at the card in the OP.

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  #552  
Old November 13th, 2014, 11:48 AM
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Re: Boot Camp of Valhalla: Kobolds of Idona Keep (Playtestin

The intention was the powers were mutually exclusive and that had been all of my testing. It is correct that a "while that warrior" is in play line is necessary. Easily fixed, but a good catch.
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