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Maps & Scenarios Battlegrounds and scenarios |
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#661
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Re: Wargrounds of Scape (WoS) - discussion thread
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#662
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Re: Wargrounds of Scape (WoS) - discussion thread
A note to readers: Nomanisan is a phenomenal Heat of Battle map (in my less-qualified opinion).
Formerly known as capsocrates -- Remixed Master Sets - challenge yourself with new terrain combinations! -- Colorado Fall 2023 Multiplayer Madness -- caps's Customs Redux - caps's multiplayer maps - caps's maps - Seagate -- Continuing Classic Heroscape: C3V SoV |
#663
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Re: Wargrounds of Scape (WoS) - discussion thread
I agree! Lava maps are great for HoB in general, of course.
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#664
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Re: Wargrounds of Scape (WoS) - discussion thread
I can see that for sure!
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#665
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Re: Wargrounds of Scape (WoS) - discussion thread
I remixed Dignan's Cage Match in an attempt to address the concerns of the WoS judges when it was first nominated years ago:
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This revision has seen play at multiple Colorado tournaments, specifically
Formerly known as capsocrates -- Remixed Master Sets - challenge yourself with new terrain combinations! -- Colorado Fall 2023 Multiplayer Madness -- caps's Customs Redux - caps's multiplayer maps - caps's maps - Seagate -- Continuing Classic Heroscape: C3V SoV |
#666
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Re: Wargrounds of Scape (WoS) - discussion thread
Thanks for the nomination!
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#667
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Re: Wargrounds of Scape (WoS) - discussion thread
I'd like to nominate Origin for an update, using the version seen at ScapeCon III.
It's a very simple tweak to the original, adding a 2-hex sand bridge on each side near the glyph. I have played this several times and in my opinion it's a straight improvement on the original. It was used at a recent Utah event, a recent SoCal event that sadly only had 4 players, and ScapeCon III. I also vote to induct the update. Last edited by superfrog; December 21st, 2023 at 01:13 PM. |
#668
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Re: Wargrounds of Scape (WoS) - discussion thread
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Formerly known as capsocrates -- Remixed Master Sets - challenge yourself with new terrain combinations! -- Colorado Fall 2023 Multiplayer Madness -- caps's Customs Redux - caps's multiplayer maps - caps's maps - Seagate -- Continuing Classic Heroscape: C3V SoV |
#669
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Re: Wargrounds of Scape (WoS) - discussion thread
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Casters of Valhalla: THE Competitive HeroScape Podcast!
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#670
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Nomination
April 9th
Nomination for this map. It was a lot of fun to play on at Scapecon and I enjoyed all 8 of my games on it (even the ones I lost). The board feels dynamic despite having what looks like a two hill situation and a strong central glyph makes for very interesting choices throughout. The jungle, glaciers, and ruins are excellently placed to give both range and melee some interesting choices. ~Dysole, jumping on this My Twitch Channel where I play Scape and other things My YouTube Channel where the games get uploaded later Dysole's Draft Rankings Map Thread (Not responsible for psychic damage) Customs Battle Reports This sentence is seven words long. This sentence is not seven words long. |
#671
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Re: Wargrounds of Scape (WoS) - discussion thread
I'm going to go ahead and nominate Nightfall.
Nightfall Events: Louisville, KY Monthly Tournament (10/22/2022) Mid-Atlantic Regional Scapers (4/22/23) MARS Salisbury Maryland - VCheese (6/25/23) Peoria Monthly June 2023 (6/24/23) Missouri Seasonal Tourneys (7/22/23) MARS D.C. July 2023 - RtW (7/22/23) Peoria Monthlies 23 — SC prep RtW (7/29/23) Utah Monthly July 2023 (7/29/23) Scapecon 3 From ScapeCon III feedback thread, Nightfall seemed to be the overall favorite map, or at least near the top. And it's a great use of the Marvel set overall. |
#672
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Re: Wargrounds of Scape (WoS) - discussion thread
Shaolin Monastery by
@Sheep
Shaolin Monastery is a very visually striking map. The terrain zones are near perfect (if only those rock hexes could be asphalt), and it has a fun layered climbing element to it that evokes a battle in a mountaintop monastery. One of the most important strategic features of the map are the level four two-hexes outside the start zone. They offer great control over their part of the battlefield, can be shielded by a Raelin in the start zone, and are only beaten in height by two single-hex level pieces. There is plenty of level four in the middle of the map to match height for approaching figures, but that does result in a lot of climbing. Also, in the case of the left-side perch, you can fire down on the glyph, giving you great control. Move Raelin up out of the start zone a bit and you can cover the perch plus some central area, or even both perches, depending on which figures you're fielding and how much real estate you think you can handle. I really went back and forth on these spots a lot. They are very strong, and the fact that Raelin can cover them from the start zone means that ranged armies get a strong setup, especially ones that rely on one main figure like Q9 or Nilfheim. I found myself wanting a counter built into the map to make it more dynamic. I'd love to see some tinkering with the map and think it has some solid bones, but as it is I think it falls short of the best of the best. I vote NO to induct. Monthly Utah Tournaments in SLC!!
Maps | Customs | Battle Reports 10 Points Under Videos "I'll save myself some time and say I pretty much 100% agree with Bigga" ~Flash_19 |
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