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Custom Units & Army Cards Fan-created HS army cards for units, glyphs, and equipment |
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#1381
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Re: The Pre-SoV Workshop
I would love to see AotP used for redesigned SoV units. I just picked it up last week for $15. The 5 prepainted planeswalkers would look great amongst classic Heroscape. And if you use a squad of translucent blues and a squad of translucent reds as unique squads, (ignore the rest) they would be down to just over $1 a piece. Obviously great availability.
It would be neat to see them designed as summoners, such as Kurrok, in a more limited fashion (ex. Tied to only one elemental type). I wish there were more options for the elementals than just Kurrok. |
#1382
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Re: The Pre-SoV Workshop
It seems a little odd to me to reject AOTP units as customs. I would think it would be a great vehicle to encourage new blood into the Heroscape universe. It drew me in.
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#1383
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Re: The Pre-SoV Workshop
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The SoV, however, is a little more stringent in their choices of material in order to cater to the fan base at large as well as possible; giving as much balance and availability as they can with the limited resources they have. It's possible at some point in the future circumstances will allow or force unpainted minis will be more accepted as nominees; but for now, that is not the case. (And the right call, in my opinion) (If this post comes off as arrogant, or rude, I assure you that was not my intention, and I apologize in advance if that is the case.) EDIT: To weigh in further on the specific subject, (as someone who owns a copy of AotP) while I would be against using the green, black, and white figures in the SoV, I think that the other figures would work just fine in the project, and I've been theorizing about customs for many the figures myself. And, as an added bonus mostly unrelated to the VC, I've realized that most of the unpainted figures could work as proxies for some harder to find figures: The elven archers as Aubriens, and the zombies as Skeletons of Annelletia. I've actually considered picking up a couple more copies and repainting them just for that purpose. |
#1384
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Re: The Pre-SoV Workshop
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#1385
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Re: The Pre-SoV Workshop
To me, that repaint looks more involved than the only one that has been accepted (Tyrian). It's also uncommon rather than unique, which is a disadvantage when looking at availability.
I also don't entirely understand what being "affected by any abilities on a Marro Parasite's Army Card" means. Obviously the intent is that the Gnids don't hurt him when they're on his card. But imagine a Marro Parasite squad with Sneak Attack. Can they not use that against him? Or how about one with an area of effect power that spreads disease? Could they not pick the Vector as the target? |
#1386
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Re: The Pre-SoV Workshop
I think this custom is a cool idea, but I don't think it would work for SoV as-is.
Perhaps if you split the immunity into a different power: DISEASE IMMUNE Vector's attack and defense is never reduced by any special power on any army card. Formerly known as capsocrates -- Remixed Master Sets - challenge yourself with new terrain combinations! -- Colorado Fall 2023 Multiplayer Madness -- caps's Customs Redux - caps's multiplayer maps - caps's maps - Seagate -- Continuing Classic Heroscape: C3V SoV |
#1387
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Re: The Pre-SoV Workshop
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For your second questions, the Gnid immunity is so that when he carries them he is immune to their negative abilities. I agree that would give him immunity to all future Gnid abilities, but with 1 defense I don't see that as being overpowered. |
#1388
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Re: The Pre-SoV Workshop
I like that suggestion a lot.
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#1389
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Re: The Pre-SoV Workshop
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On the other hand, caps's idea is pretty solid. I am also concerned about other interactions. If an enemy placed a Gnid on a Vector, can he still Transmit it? It doesn't seem like the intent. Also, a power like this is potentially limiting to future Parasite powers, though I'm not overly concerned about that. Sadly, superfrog's comment about availability since this is an Uncommon is a very valid one. It's not as bad a Common but those collectors among us will want multiples. Outside of all that, I like the concept here. Fun stuff and I like the creative synergy. The combination of 7 Move, 6 Life, and 5 Attack is really brutal, though, even with only 1 Defense. Even without Gnids that's some really-good value for 50pts. Of course, the Marcu comparison strongly suggests it's not out of line. |
#1390
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Re: The Pre-SoV Workshop
It seems that Vector is a fairly hefty investment for a figure that can be torn apart by squads.
To get the most out of him you need to invest Half an order marker and 25 points of Gnids to load him up. Then you need to attack a hero at least 2 times in melee combat before he is destroyed (and remember if the hero is destroyed the Gnids are not used). After three attacks of 3 (easy for any ranged Squad) he is going to take an average of 3.62 wounds. Even with 7 move, there is a good chance there will be at least one un-answered attack. I don't really see the option of loading him up anywhere but the start zone, since once in battle he is not going to last very long. As for the figure, Uncommon means you are likely picking up some Heroclix figures for repainting. I'm fairly loose as far as marro go, but this version lacks the skeletal features most Marro have. Oddly enough if they ever made a Heroclix version of Abomination from the Movie it would look a lot more marro-ish. I really like the idea of a diseased unit however and see lot of potential. |
#1391
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Re: The Pre-SoV Workshop
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I loved taking one squad of Gnids and two Vectors. Turn marker one always was a squad of Gnids loading up both Vectors. I would never take more than two Vectors in an Army. I always used my painted Abomination and then used an original one. Then it was easy to distinguish the difference without even using stickers. Last edited by Tiranx; October 13th, 2016 at 05:21 PM. |
#1392
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Re: The Pre-SoV Workshop
Ok, I like Caps suggestion a lot. I would change Mutualistic Symbiosis by removing the last sentence.
Then, I could add the ability Disease Immunity. Disease Immunity "This Marro Vector's Attack, Defense, and Movement are never reduced by any special power on any Army Card." I know the Gnids only affect Defense and Movement, but that leaves it open to new parasites in the future; additionally, it removes the immunity issues you guys brought up before. |
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