|
Custom Units & Army Cards Fan-created HS army cards for units, glyphs, and equipment |
|
Thread Tools | Search this Thread | Display Modes |
#3241
|
||||
|
||||
Re: The Pre-SoV Workshop
Quote:
BEST POWER At the start of the game, you immediately win. It's obviously absurd, but my point extends beyond simple absurdity. You can say that the above power will cost 1,000,000 points, but it's still broken in a 1,000,000 point game. Heroscape is too variable to be determined solely by pricing units, because there is no bound to possibilities. Look at how Taelord goes from terrible in a 400-point game to amazing in a 2000-point game. And that's just talking 1v1 on a simple map. That's why pricing calculators are only useful as a guideline, and why playtesting in many environments is important. |
#3242
|
||||
|
||||
Re: The Pre-SoV Workshop
Quote:
I believe Scy is correct, as is normally the case. Unless I was correct that Leaf It is using the word "balance" to mean only in relation to cost, which doesn't seem right to me, because powers (and customs) can be balanced in other ways, as well. |
#3243
|
||||
|
||||
Re: The Pre-SoV Workshop
Hi all! The Lawman project has been chuggign along and we have a new versioon of Clayton to look at, hopefully incorporating some feedback from the last version. Let us know what you think.
|
#3244
|
||||
|
||||
Re: The Pre-SoV Workshop
Sheriff's Posse needs to include the "must be able to" wording from the Kozuke.
I think Shootout should include some reference to Clayton Pierce. Perhaps clear sight? |
#3245
|
||||
|
||||
Re: The Pre-SoV Workshop
It absolutely does not. "Must" means "must". "Must be able to" introduces the confusion of "can but doesn't have to". Kozuke Samurai were worded extremely poorly; there is no reason to inflict that mistake on other cards.
Arena of the Valkyire - Help create Heroscape's next Master Set! Trade List C3V Brainstorm never not funny Pepperony - 14/09/13 |
#3246
|
||||
|
||||
Re: The Pre-SoV Workshop
Quote:
The problem here is the "uncertain future" problem, as I like to call it. To be able to move a Lawman Hero, it must end its move within 3 spaces of Clayton. But you cannot guarantee that will happen. What if the Lawman dies from a leaving engagement attack or falling damage. Then he will fail to meet the condition which allowed him to move in the first place. So does he reset back to the beginning? It's a condition based on a condition in the future that may not happen due to the action itself. Kozuke's wording is bad, bad, bad, but with rulings it has come to have a certain meaning. A meaning that encompasses all these problems. The only way I'll allow an uncertain future problem through (SoV or C3V) is by piggybacking on the existing, official wording as used by Charging Assault. |
#3247
|
||||
|
||||
Re: The Pre-SoV Workshop
Quote:
That said, if following in the footsteps of folly allows the card to move forward and be evaluated on its merits instead of a dumb semantic argument, so be it. Alternatively, add "if possible" to the end of the sentence for something that actually makes sense. Arena of the Valkyire - Help create Heroscape's next Master Set! Trade List C3V Brainstorm never not funny Pepperony - 14/09/13 |
#3248
|
||||
|
||||
Re: The Pre-SoV Workshop
This is a much more interesting, unique design. Spreading order markers does not feel forced here, it feels like it's part of the overall concept.
I am a bit concerned about the overall power level. Two hero attacks, then three, then four. Plus the various special attacks and/or multiple attacks. It's a fragile army, though, so maybe it's ok. Another wording note. We have stopped using "can only attack" wording because of various problems. "May not move" is the preferred wording. |
#3249
|
||||
|
||||
Re: The Pre-SoV Workshop
Kozuke Samurai must be able to move adjacent to an opponents figure in order to use Charging assault.
Couldn't they take a LEA and die after moving from space 6 to 7... Have you tried Hexscape? 3D Heroscape Multiplayer Battle program! Looking for a C3V/SOV miniature? Try one of these sites. |
#3250
|
||||
|
||||
Re: The Pre-SoV Workshop
Quote:
I'd defer to current conventions on "may not move" as well, though I feel like that would actually open up even more issues (but apparently I'm not as well versed). On the other hand, James can Whip something in the middle of a Shootout that way. *Especially with Clayton... always with Clayton. Arena of the Valkyire - Help create Heroscape's next Master Set! Trade List C3V Brainstorm never not funny Pepperony - 14/09/13 |
#3251
|
||||
|
||||
Re: The Pre-SoV Workshop
In our various tests (including previous versions) we've found that attacking with all/a couple of lawmen sounds very strong, but isn't in practice. We were concerned about the opposite, in fact.
|
#3252
|
||||
|
||||
Re: The Pre-SoV Workshop
Another rules issue: Shootout currently happens during the first figure's turn, which creates turn stacking, which is no bueno. You probably want to have it start like this:
Quote:
Quote:
|
|
|
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
C3G Dredd'verse workshop | Tornado | C3G Legacy | 1080 | July 19th, 2023 11:14 AM |
MiniatureGeek's Custom Workshop #1 | Miniature Geek | Other Customization & HS Additions | 14 | August 20th, 2009 10:37 PM |
Sci Fi Terrain by Games Workshop | RichardD | Custom Terrain & Obstacles | 12 | August 4th, 2009 02:38 PM |
Bad_Calvin's Workshop - update 4-7 | bad_calvin | Custom Terrain & Obstacles | 54 | June 5th, 2009 09:09 PM |