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AotV Customs A place for Arena of the Valkyrie Customs |
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#13
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Re: The Case for a Valhalla Customs Master Set
My thoughts exactly.
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#14
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Re: The Case for a Valhalla Customs Master Set
I'm totally on board with this, too! Not quoting the OP here because it's super long, but I'll respond to some other stuff.
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I could get behind this as well (even though I'd have to buy another copy), but as a separate discussion from the AotP Master Set. Quote:
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AotP:
Thanks for getting things started, @Astroking112 . One concern I do have is how this project should be tackled. IMO, it's too large for the C3V to do exclusively internally (given that ideally the units flow from start to finish at about the same pace). Throwing this out there to get the conversation going, but I would like to see a community-driven project that breaks the above potential designs into a few smaller groups. Let the public vote on VC members and other high profile community members to lead each group. Then the groups publicly (i.e. the Heroscape community at large) tackle everything from design to playtesting, with the elected members mainly acting to keep the processes moving and step in when something breaks down. Arena of the Valkyire - Help create Heroscape's next Master Set! Trade List C3V Brainstorm never not funny Pepperony - 14/09/13 |
#15
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Re: The Case for a Valhalla Customs Master Set
Has anybody researched how to buy the rights to Heroscape from Hasbro or who ever owns them at the moment? Then we can rely on the community to make some sort of Kickstarter like campaign to aquire said rights?
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#16
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Re: The Case for a Valhalla Customs Master Set
That's a discussion we've had a lot - we should keep this t hread to a really great community project.
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#17
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Re: The Case for a Valhalla Customs Master Set
Ah, got you. I was just saying it would be nice to see something done officially. Whatever happens, I would love.to see a expansion dome regardless. If I can help in any way then I will, I'm pretty dedicated to the game and always thinking of mechanics and new additions to the game.
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#18
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Re: The Case for a Valhalla Customs Master Set
Short answer is: CVN is trying, but it's a longshot.
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#19
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Re: The Case for a Valhalla Customs Master Set
I more or less agree with the sentiment of this, and from a scan of the other comments it seems I'm with the consensus in that. I think NB is right though in that this would be a tricky undertaking for the C3V design process--tricky, but not impossible. It's no secret that the internal design process is slow, and that this is a good thing for maintaining a high standard of quality and oversight. Is the speed of that process capable of maintaining enthusiasm for a master set during the development of an additional 20+ units on top of the C3V's current workload? For that matter, will the AotP sets still be highly available by the time that it's done?
My tentative and underinformed suggestion is that at the very least, C3V would need to invite in some additional design leads in order to handle the workload. I personally think it would be a good thing for some of those designs to be run with public input, but I am aware that runs highly counter to the C3V's design method. Basically, my overall point here is that I think it would be a misstep for the C3V to rely on its current processes if it wanted to produce a master set. This is not because those processes are necessarily flawed, but they simply aren't suited to this goal if they are proceeded with unaltered. |
#20
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Re: The Case for a Valhalla Customs Master Set
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The more people involved in creating a Master Set, the more realistic the goal will be. I believe that phrasing it as a VC Master Set rather than solely a C3V one is a viable direction here, since it would require a lot more than the normal small expansions to make it happen. I do think that figuring this out is entirely worth the effort, though, and will have great benefits. Proud Member of Platyfly!
Custom Units — Maps & Scenarios Battle Reports The Case for a VC Master Set |
#21
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Re: The Case for a Valhalla Customs Master Set
I would quibble with a few of your points, AK. I don't, for instance, agree that we struggle to find minis. There are far more quality painted minis out there, in the correct aesthetic, than we can use. I certainly don't think we are so desperate for figures that we need unpainted minis. Least of all, fantasy unpainted minis.
But some of your points are well-taken. I agree it would be wonderful to have a sort of a C3V starter set, as you say, to help people interested in dipping their toes into the water. And the cardboard terrain might be an interesting way for people to start playing, even if we never find it's acceptable in a competitive setting. We have, of course, identified boxes of minis before. A couple of boxes of Confrontation minis; the Blood of Gruumsh box. Those minis, though, as you correctly point out, are not already based. I'm not sure what to do with this food for thought. The case in favor is not so great as you make it out to be, but it is also not so weak as it might appear. Thank you again. |
#22
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Re: The Case for a Valhalla Customs Master Set
From a scan of the threads and the discord, the view for might have more proponents than the view against.
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#23
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Re: The Case for a Valhalla Customs Master Set
If that's a response to me, I wasn't counting noses when I said I am weighing the positions. I think the reasons in favor of running with this proposal are, no disrespect intended, somewhat exaggerated. There is merit nonetheless. That is what I meant.
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#24
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Re: The Case for a Valhalla Customs Master Set
The biggest obstacle for me is that so much of this is unpainted.
I'd love to use the painted stuff and the transparent stuff, and the terrain, and the cryptoliths, but I don't think unpainted is going to fly with VC. That's a line I'd prefer to keep drawn in the sand. That doesn't necessarily rule out a Master Set (or maybe we could call it a Game Set like Marvel was), but it does temper the "70 figures" claim that Astro is making. I count 12 painted figures and 12 translucent figures. |
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