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Official Units Discussion of official HeroScape units |
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#1
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Shades of Bleakewoode
I know this has likely been addressed 400+ times, but I was wondering if I am not giving the Shades enough credit. I'm not sure I've played a game where their Soul Devour ability has been successful, since it states that they must use it before moving. Because of this, they are always targeted and die before they can even attempt a soul devour.
Now part of this may be that I don't use order markers. I used to many years ago, but when my armies grew to such sizes, it became a bit of a disjointed experience to have a few figures move while dozens did nothing. Thoughts? |
#2
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Re: Shades of Bleakewoode
I agree - it is really hard o pull off. See my comment on The Book of Shades of Bleakewoode especially my CUA card that lest you try to devour before moving.
Quote:
C3V/SoV cards @ 3/page PDF / LeftOn4ya's Customs (including Jurassic World) / Competitive Unit Alters / New? Start Here! Unit Debates REVIVED - #76 Tandros Kreel vs Torin "Today is a good day to die... but the day is not yet over"
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#3
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Re: Shades of Bleakewoode
I agree that certain figures are not really playable, which is sad. Minor tweaks (or something addressed by a custom) could bring more variety. I have used shades only in scenario games where they fit the theme. They still did awful and died quickly compared to their cost. They looked cool in the graveyard.
What GenCon taught me was to assume only one skull on three dice! |
#4
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Re: Shades of Bleakewoode
Using Order Markers helps a lot, since that dictates a lot more of the options that people have. Though they're still bad competitively. They're swingy for sure, but I think it's good for the game to have some swingy figures (even if it's not my personal favorite play style). I've had enough fun with them in casual/alternate format games (dungeon crawls with them are super fun and intense). I also hear they're
@Sir Heroscape
's bane. (Check spoiler below, start at 1:19:55)
Spoiler Alert!
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Maps | Customs | Battle Reports 10 Points Under Videos "I'll save myself some time and say I pretty much 100% agree with Bigga" ~Flash_19 |
#5
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Re: Shades of Bleakewoode
Bane indeed... I died that day.
Sir Heroscape's Content
Customs, Maps, Battle Reports YouTube Channel, Trade List, 'Scaper of the Month, Burnout Format Tourney Record: 309 - 141 Online Record: 19 - 22 |
#6
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Re: Shades of Bleakewoode
Especially for their point value. I've always thought that if it was "After moving", it would make more sense game and lore-wise. I expected some errata (like in other games such as X-Wing, etc.) to correct it, but I don't suppose that's ever come to pass. Also, since they're derned ghosts, maybe have an ability like Smoke Bomb where they can evade hits, again lore-wise.
As is, whenever one of us fields them, it's always for laughs, which definitely contributes to the fun of the game but perhaps not in the intended way. |
#7
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Re: Shades of Bleakewoode
"After moving" would be soooo bad for the game's health. Do you really want to give squad figures a guaranteed 3 chances in one turn to roll to not just destroy, but add to their own army a key figure from your army? Imagine getting to roll that much against a Nilfheim, Major Q9, Raelin, etc. Some swingy units are fine for the game, but that would be downright awful. That's why it's necessarily balanced to "before moving" to give players a chance to play around it. Yeah, it's not competitive, but not every figure is supposed to be.
Monthly Utah Tournaments in SLC!!
Maps | Customs | Battle Reports 10 Points Under Videos "I'll save myself some time and say I pretty much 100% agree with Bigga" ~Flash_19 |
#8
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Re: Shades of Bleakewoode
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Btw, pedantics, but hopefully most players would protect Raelin a little better than that than to allow her to be within 7 spaces of a shade (again, in a larger battle). |
#9
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Re: Shades of Bleakewoode
We developed this figure as a custom to give the Shades a bit of a boost. Murazath makes them fun, well - not as bad. He can get the Shades into position and then hopefully enough of them survive to pull off Soul Devour and the next OM.
Murazath |
#10
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Re: Shades of Bleakewoode
For me and my group, the Shades are stupidly overpowered and are the most powerful in the game when boosted so i'm not really sharing the same views y'all have about them being terrible. I have 2 of the squads (and we don't use the original card, we use the edited card the Lefton4ya posted up above) and then I have a guy who can resurrect undead, I use Crypt Guardian to turn the Sould Devour from a 19-20 to a 17-20, Can also Use Bogdan, who can give them another turn because he bonds with an undead squad. Pretty unstoppable usually, Of course, We don't play the original "Heroscape" way. But anyway, they seem to work very well for me
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#11
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Re: Shades of Bleakewoode
I do think my CUA card might be overpowered as you can usually roll 2-3 times as often, plus I added 1 attack and 2 defense (against range normal). I think either changing the Soul Devour to add "Before or..." or the "Insubstantial 2" power is necessary, but both may be too much.
@Nomad
's Murazath or some Crypt Guardians seem to really help them Devour, so maybe I will tweak my CUA to go back to the original power and just add attack and Insubstantial - they are still less defense and more expensive than Phantom Knights, but that ability to take over heroes is always a fun plus.
C3V/SoV cards @ 3/page PDF / LeftOn4ya's Customs (including Jurassic World) / Competitive Unit Alters / New? Start Here! Unit Debates REVIVED - #76 Tandros Kreel vs Torin "Today is a good day to die... but the day is not yet over"
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#12
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Re: Shades of Bleakewoode
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