Ghost in the Machine
* Augamo, Major Q10, Specters of Aldornx4 - Valda (Move +2) (Permanent Power) The Jail-Guarding Orcs
* Me-Burq-Sa, Nerak the Glacian Swog Rider, Raelin the Kyrie Warrior [RotV], Death Chasers of Theskx5, Ogre Pulverizer - Jalgard (Defense +2) (Permanent Power)
vegietarian18 chooses to pick their army first or second. After armies are picked, vydar is the man chooses who places first.
* Raelin the Kyrie Warrior [SotM], Black Wyrmlingx2, Blastatronsx2, Gladiatronsx2, Red Wyrmlingx2 - Lorja Ivor (Range 4 or Greater Range +1) (Permanent Power)
knight of scape chooses to pick their army first or second. After armies are picked, boromir96 chooses who places first.
Speed Kills
* Gen. Simon Fraser, Marcus Decimus Gallus, Einar Imperiumx2, Red Ants of Aunstromx3 - Valda (Move +2) (Permanent Power) Never Mind I'll Find Summon Like You
* Corvor the Tainted One, Eldgrim the Viking Champion, Kira Jax, Acolytes of Vorganundx5, Skull Demon - Erland (Summoning) (Temporary Power)
dysole chooses to pick their army first or second. After armies are picked, superfrog chooses who places first.
That's not Common
* Ebon Armor, Eldgrim the Viking Champion, Gen. Simon Fraser, Isamu, Izumi Samurai, Krav Maga Agents, Morgan's Riflemen, Samuel Brown, Tarn Viking Warriors - Ulaniva (Unique Units Attack +1) (Permanent Power) Blood Brigade
* Alastair MacDirk, Minions of Utgarx4 - Thorian (Figures Unable to Be Attacked by Normal Ranged Attacks) (Permanent Power)
s1r_art0r1us chooses to pick their army first or second. After armies are picked, agentward chooses who places first.
Fraser Sharp
* Gen. Simon Fraser, Guilty McCreech, Marcu Esenwein, 20th Maine Volunteersx3, Einar Imperiumx2 - Thorian (Figures Unable to Be Attacked by Normal Ranged Attacks) (Permanent Power) Wait and fire
* Charos, Morgan's Riflemen, 4th Massachusetts Linex4 - Kelda (Full Heal) (Temporary Power)
captain stupendous chooses to pick their army first or second. After armies are picked, moonknight chooses who places first.
Plz no big 'borgs
* Braxas, Cyprien Esenwein, Kira Jax, Sonya Esenwein, Deathreaversx3 - Jalgard (Defense +2) (Permanent Power) Ghost in the Machine
* Augamo, Major Q10, Specters of Aldornx4 - Valda (Move +2) (Permanent Power)
vydar is the man chooses to pick their army first or second. After armies are picked, mtl1998 chooses who places first.
Never Mind I'll Find Summon Like You
* Corvor the Tainted One, Eldgrim the Viking Champion, Kira Jax, Acolytes of Vorganundx5, Skull Demon - Erland (Summoning) (Temporary Power)
* Raelin the Kyrie Warrior [SotM], Black Wyrmlingx2, Blastatronsx2, Gladiatronsx2, Red Wyrmlingx2 - Lorja Ivor (Range 4 or Greater Range +1) (Permanent Power)
Defense wins championships
* Guilty McCreech, Raelin the Kyrie Warrior [SotM], Warforged Soldiersx5 - Jalgard (Defense +2) (Permanent Power) Fraser Sharp
* Gen. Simon Fraser, Guilty McCreech, Marcu Esenwein, 20th Maine Volunteersx3, Einar Imperiumx2 - Thorian (Figures Unable to Be Attacked by Normal Ranged Attacks) (Permanent Power)
captain stupendous chooses to pick their army first or second. After armies are picked, knight of scape chooses who places first.
Speed Kills
* Gen. Simon Fraser, Marcus Decimus Gallus, Einar Imperiumx2, Red Ants of Aunstromx3 - Valda (Move +2) (Permanent Power) rats with bite
* Raelin the Kyrie Warrior [RotV], Rygarn, Taelord the Kyrie Warrior, Theracus, Deathreaversx4 - Crevcor (Common Units Attack +1) (Permanent Power)
superfrog chooses to pick their army first or second. After armies are picked, vegies dad chooses who places first. Send PMs to vegietarian18 to schedule games with his dad.
Plz no big 'borgs
* Braxas, Cyprien Esenwein, Kira Jax, Sonya Esenwein, Deathreaversx3 - Jalgard (Defense +2) (Permanent Power) Fraser Sharp
* Gen. Simon Fraser, Guilty McCreech, Marcu Esenwein, 20th Maine Volunteersx3, Einar Imperiumx2 - Thorian (Figures Unable to Be Attacked by Normal Ranged Attacks) (Permanent Power)
mtl1998 chooses to pick their army first or second. After armies are picked, captain stupendous chooses who places first.
The Jail-Guarding Orcs
* Me-Burq-Sa, Nerak the Glacian Swog Rider, Raelin the Kyrie Warrior [RotV], Death Chasers of Theskx5, Ogre Pulverizer - Jalgard (Defense +2) (Permanent Power) Re-dead the Undead
* Cyprien Esenwein, Sir Dupuis, Sonya Esenwein, Phantom Knightsx3 - Holy Symbol of Pelor (Attack +2 against Undead) (Permanent Treasure)
scaperedude chooses to pick their army first or second. After armies are picked, vegietarian18 chooses who places first.
rats with bite
* Raelin the Kyrie Warrior [RotV], Rygarn, Taelord the Kyrie Warrior, Theracus, Deathreaversx4 - Crevcor (Common Units Attack +1) (Permanent Power) Degeneration “X”
* Acolarh, Deathwalker 7000, Hatamoto Taro, Otonashi, Rechets of Bogdan - Crevcor (Common Units Attack +1) (Permanent Power)
vegies dad chooses to pick their army first or second. After armies are picked, heroscaper2010 chooses who places first. Send PMs to vegietarian18 to schedule games with his dad.
Speed Kills
* Gen. Simon Fraser, Marcus Decimus Gallus, Einar Imperiumx2, Red Ants of Aunstromx3 - Valda (Move +2) (Permanent Power) Majestic Winds
* Isamu, Kaemon Awa, Raelin the Kyrie Warrior [RotV], Zelrig, Deathreaversx4 - Thorian (Figures Unable to Be Attacked by Normal Ranged Attacks) (Permanent Power)
superfrog chooses to pick their army first or second. After armies are picked, chris perkins chooses who places first.
Never Mind I'll Find Summon Like You
* Corvor the Tainted One, Eldgrim the Viking Champion, Kira Jax, Acolytes of Vorganundx5, Skull Demon - Erland (Summoning) (Temporary Power) Juhyo
* Kira Jax, Talingul, Ashigaru Yarix4, Greater Ice Elementalx2 - Frosa (Turn Water to Ice) (Permanent Power)
dysole chooses to pick their army first or second. After armies are picked, kevindola chooses who places first.
* Raelin the Kyrie Warrior [SotM], Black Wyrmlingx2, Blastatronsx2, Gladiatronsx2, Red Wyrmlingx2 - Lorja Ivor (Range 4 or Greater Range +1) (Permanent Power) That's not Common
* Ebon Armor, Eldgrim the Viking Champion, Gen. Simon Fraser, Isamu, Izumi Samurai, Krav Maga Agents, Morgan's Riflemen, Samuel Brown, Tarn Viking Warriors - Ulaniva (Unique Units Attack +1) (Permanent Power)
boromir96 chooses to pick their army first or second. After armies are picked, agentward chooses who places first.
Round 1 is on High Ways or the Highway (Jungle Edition).
Ghost in the Machine
* Augamo, Major Q10, Specters of Aldornx4 - Valda (Move +2) (Permanent Power) Call off the wedding
* Eldgrim the Viking Champion, Kon-Tar-Na, Tor-Kul-Na, Marrden Nagrubsx5 - Yngvild (Disengage) (Permanent Power)
dok chooses to pick their army first or second. After armies are picked, vydar is the man chooses who places first.
Fraser Sharp
* Gen. Simon Fraser, Guilty McCreech, Marcu Esenwein, 20th Maine Volunteersx3, Einar Imperiumx2 - Thorian (Figures Unable to Be Attacked by Normal Ranged Attacks) (Permanent Power) Brutish!
* Isamu, Major Q10, Marcu Esenwein, Horned Skull Brutesx5 - Potion of Healing (Heal 3 Wounds) (Temporary Treasure)
coachmuskie chooses to pick their army first or second. After armies are picked, captain stupendous chooses who places first.
* Cyprien Esenwein, Protectors of Ullarx3 - Ivor (Range 4 or Greater Range +4) (Permanent Power) Never Mind I'll Find Summon Like You
* Corvor the Tainted One, Eldgrim the Viking Champion, Kira Jax, Acolytes of Vorganundx5, Skull Demon - Erland (Summoning) (Temporary Power)
dysole chooses to pick their army first or second. After armies are picked, dad_scaper chooses who places first.
Speed Kills
* Gen. Simon Fraser, Marcus Decimus Gallus, Einar Imperiumx2, Red Ants of Aunstromx3 - Valda (Move +2) (Permanent Power) Blood Brigade
* Alastair MacDirk, Minions of Utgarx4 - Thorian (Figures Unable to Be Attacked by Normal Ranged Attacks) (Permanent Power)
s1r_art0r1us chooses to pick their army first or second. After armies are picked, superfrog chooses who places first.
Defense wins championships
* Guilty McCreech, Raelin the Kyrie Warrior [SotM], Warforged Soldiersx5 - Jalgard (Defense +2) (Permanent Power) rats with bite
* Raelin the Kyrie Warrior [RotV], Rygarn, Taelord the Kyrie Warrior, Theracus, Deathreaversx4 - Crevcor (Common Units Attack +1) (Permanent Power)
knight of scape chooses to pick their army first or second. After armies are picked, vegies dad chooses who places first. Send PMs to vegietarian18 to schedule games with his dad.
That's not Common
* Ebon Armor, Eldgrim the Viking Champion, Gen. Simon Fraser, Isamu, Izumi Samurai, Krav Maga Agents, Morgan's Riflemen, Samuel Brown, Tarn Viking Warriors - Ulaniva (Unique Units Attack +1) (Permanent Power) Plz no big 'borgs
* Braxas, Cyprien Esenwein, Kira Jax, Sonya Esenwein, Deathreaversx3 - Jalgard (Defense +2) (Permanent Power)
agentward chooses to pick their army first or second. After armies are picked, mtl1998 chooses who places first.
The Jail-Guarding Orcs
* Me-Burq-Sa, Nerak the Glacian Swog Rider, Raelin the Kyrie Warrior [RotV], Death Chasers of Theskx5, Ogre Pulverizer - Jalgard (Defense +2) (Permanent Power)
* Raelin the Kyrie Warrior [SotM], Black Wyrmlingx2, Blastatronsx2, Gladiatronsx2, Red Wyrmlingx2 - Lorja Ivor (Range 4 or Greater Range +1) (Permanent Power)
vegietarian18 chooses to pick their army first or second. After armies are picked, boromir96 chooses who places first.
Re-dead the Undead
* Cyprien Esenwein, Sir Dupuis, Sonya Esenwein, Phantom Knightsx3 - Holy Symbol of Pelor (Attack +2 against Undead) (Permanent Treasure)
Using an online voice chat utility, such as Discord or Google Hangouts, improves the playing experience considerably.
Reverse Draft - BYOG
Each player submits one army of between 400 and 555 points, and between 7 and 20 figures. Army submissions may have up to 23 figures, but no more than 20 can be placed at the start of the game. Each player also submits a glyph with their army. VC Allowed, no Marvel. Standard 24-hex startzone restrictions apply when placing your army. Airborne Elite, Rechets of Bogdan, and Bound Heroes count towards this limit.
There is a dice-off at the beginning of the game. The winner of the dice-off chooses whether to make the first army selection, or defer the opening choice to their opponent.
For the opening army selection, a player selects one of the two armies to play (their army or their opponent's army). They may also state that they intend to sit (leave out) specific figures from that army. Figures left out are not part of the army for that game.
The player who did not make the bid has two choices:
Let their opponent play the chosen army, and take the other army.
Make a counter-offer for the chosen army. The new offer must sit enough figures to make the partial card point total lower than the offer that came before.
Continue the counter-offer process until one player decides to take the other army (with all figures available) instead of making a counter-offer on the bidded army.
Glyphs may not be removed during the bidding process.
The loser of the diceoff will then choose whether to place their army first or second. The player who places first also places the two glyphs in the two marked locations. All glyphs, including treasure glyphs, will be placed power-side up.
Example Reverse Draft:
Spoiler Alert!
dok brings Rats x3, Raelin, Q9, Krav Maga Agents.
Dysole brings Sudema, Ashigaru Harquebus x4, Nilfheim.
Dysole wins the diceoff and elects to make the opening bid. She chooses dok's army (since she thinks it's stronger), sitting 4 rats (-40 points).
dok counter-offers to sit 2 rats and Raelin (-100 points).
Dysole counter-offers to sit 4 rats and Raelin (-120 points).
dok accepts the bid, because he would rather play the whole Harquebus army than play the Q9 army missing more than 120 points.
The regular season will last four weeks, with one game each week. After the regular season ends there will be a single elimination bracket for the top finishers.
Maps:
Mist and Shadow by Flash_19 (no treasures)
Parallel by Cleon
Ruins at Fort McAda by tannergx (no treasures)
Withering Pines by Flash_19
High Ways or the Highway (Jungle Edition) by 1Mmirg
Stygian Rift by Typhon2222
Desecrated Mine by Rÿchean (no treasures)
Platypus by Robber
Event Details and Rules:
Spoiler Alert!
Dice-off Equalizer - A check before each game to see the dice off win % for the tournament for each player will be made. If a player has a lower Dice off win % than his opponent, he will automatically win the dice off. Should the win % be tied, a dice off will be performed.
Time Controls
If, at the end of any turn, both of the following conditions are met:
One player has taken 20 minutes less game time than their opponent according to the app AND
At least 60 minutes of gameplay time has passed since the timestamp of the first set OMs,
Then the player who has taken less time than their opponent may note the current time gap in the chat window and warn their opponent that they are approaching the timed game finish. After that point, if the time gap between the two players increases by another 10 minutes beyond the noted gap, then the player who has taken less time than their opponent may end the game on time. The game will then go to partial card scoring.
Additionally, if one player has taken 40 minutes less game time than their opponent, the player who has taken less time than their opponent may note the current time gap in the chat window and warn their opponent that they are approaching the slow play forfeit. After that point, if the time gap between the two players increases by another 20 minutes beyond the noted gap, then the player who has taken less time than their opponent may claim a win on time, irrespective of the game situation.
The organizers reserve the right to nullify either of the time controls rules if we find that it is being abused or if we believe the time recorded on the app is incorrect.
Because of the time control rules, it is important to use the app's clocking features correctly.
Always press the "done" button when your turn is complete.
If you decide to move to a position where your opponent has the option of a leaving engagement attack or engagement strike, use the appropriate quick message button to tell them to make that roll.
If you have any out-of-turn movement (scatter, scurry, etc), press "done" when you are done with that movement.
If you decline an out-of-turn action (e.g. you don't want to attempt a leaving engagement attack on Krug, or you don't want to scatter), press "done" to decline the action.
Stalemate Rule
At the end of any round after the fourth round of the game, a player may activate the stalemate countdown by informing their opponent in the chat window. After that call, if three or more consecutive rounds pass where:
There is no attack or attacking power* used against an opponent, and
Each player wins initiative at least once,
Then the game is over and the winner is determined by partial card scoring.
Note: If a wound is healed (and/or a destroyed figure is returned to the battlefield) then the attack or power that inflicted the wound (and/or destroyed the figure) does not count for the purposes of avoiding a stalemate.
* "attacking powers" are defined as any special power on an army card or glyph that inflicts wounds, destroys figures, or takes permanent control of figures.
Scheduling
Once a round is announced, you will have one week to complete your game. Please attempt to schedule a time to play your game with your opponent.
If after 72 hours (3 days) you have not been able to reach your opponent via PM, please fill out the missing opponent report to notify the organizers of the situation.
If you cannot come to an agreement with your opponent on a time to schedule the game during that week, then please fill out the scheduling conflict report.
If a game is not completed on time and the tournament organizers are not notified of an issue, both players will be given a loss.
The tournament organizers reserve the right to manually set the pairings involving players with a history of either failing to schedule their games, or not showing up for scheduled game times. Such players will also not be given the benefit of the doubt should scheduling conflicts arise.
Reporting Game Results (and dropping out)
The winner of the game must use the game result form to report results. (This will be linked once the tournament begins.)
If you do not want to continue in the tournament into the next round, please PM an organizer to let them know.
Etiquette for watching games
Only the tournament referees (Dysole, kevindola, dok, Kinseth, vegietarian18, and superfrog) are authorized to make binding rulings. If no referee is present in a game, ask before offering your opinion.
Refer to this thread for the etiquette rules of the Online Heroscape tournaments.
Disputes
The tournament referees are Dysole, kevindola, dok, Kinseth, vegietarian18, and superfrog. These players may make rulings on in-game disputes (line of sight, figures fitting on a space, dice rolled too soon/too late, etc) in games where they are not playing. If there is a dispute and one of these players is online, they may issue an on-the-spot ruling. If you have a dispute you cannot resolve, and none of the referees are present, you may stop the game and PM the tournament referees for a ruling.
NOTE: if a ruling is made late in the week and there is not enough time to schedule completion of the game, the tournament referees may issue a forfeit loss to the player who was ruled against.
Re: OHS Season 40 - Reverse Draft - Bring Your Own Glyph
. . . and do we know yet when the tournament will be happening? I'm considering signing up for this one, just so I can be the lower end of the bell curve for my other friends here, but it depends on when the event will be running.
Re: OHS Season 40 - Reverse Draft - Bring Your Own Glyph
Question about the glyph-bringing process.
Is there any restriction (either enforced in these rules or in the out of box 'scape rules) that limits the number of the same glyph that can be present on the map? Based on the OP here, I would guess not, but it's a strange case I've never seen before.
Assuming no limitation, do double glyph bonuses stack? I.e. if both my & my opponent bring Ivor (Range +4), and I have Syvarris and figures on both Ivor glyphs, is Syvarris' range then 9+4+4 = 17 or 9+4 = 13? Similarly, if double Wannok, do I get to inflict 2 wounds (assuming no 1 rolled)?
What about if the glyph says the power can only be used once per game? For example, 'Glyph of Bolt of the Witherwood'. The power on the glyph says 'You may attempt to use this power only once per game.' If both players bring this glyph, is the second one useless or do both glyphs get a chance to get used (i.e. shoot up to 2 bolts)?
If you have duplicate permanent glyphs they will stack. If you have duplicate temporary glyphs they will each get one activation and then cease to function. In CP's example, the first BotW glyph would fire and then basically be nothing. The second however would still be live.
Signups are going to run until the 28th and the first round will roll out late that night/March 1st.
~Dysole, who leaned pretty hard into her glyph's theme