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  #1  
Old October 7th, 2014, 09:54 PM
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Re: How to Take a Quality Map Top-Down

Quote:
Originally Posted by superfrog View Post
So while I was making a couple top-downs recently, I was starting to get bothered by perspective issues. For example, a tree that's not near the center of the map is impossible to get straight because of perspective issues. Then I remembered the "topographic view" button. It creates a non-warped perfect topdown of the map, but without color or texture, only the elevation at each point. If there was a way to get the perspective from that view with all the tile images, that would be amazing. However, I don't know enough about this whole thing to figure it out. So I guess I'm wondering if anybody could create some sort of hack in VS to convert the topographic view into a perfect topdown....
That would be nice for sure, but if it's possible, I don't know how to do it. However, you may notice that all of the trees and ruins in the reasonably-new templates are straight up. How I do it is I take the shot with them removed, and then edit in straight top-down ones. If you want to try that, I could send you my tree/palm/ruin images, if you wanted.

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  #2  
Old October 7th, 2014, 09:57 PM
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Re: How to Take a Quality Map Top-Down

Quote:
Originally Posted by awesomeunleashed View Post
Quote:
Originally Posted by superfrog View Post
So while I was making a couple top-downs recently, I was starting to get bothered by perspective issues. For example, a tree that's not near the center of the map is impossible to get straight because of perspective issues. Then I remembered the "topographic view" button. It creates a non-warped perfect topdown of the map, but without color or texture, only the elevation at each point. If there was a way to get the perspective from that view with all the tile images, that would be amazing. However, I don't know enough about this whole thing to figure it out. So I guess I'm wondering if anybody could create some sort of hack in VS to convert the topographic view into a perfect topdown....
That would be nice for sure, but if it's possible, I don't know how to do it. However, you may notice that all of the trees and ruins in the reasonably-new templates are straight up. How I do it is I take the shot with them removed, and then edit in straight top-down ones. If you want to try that, I could send you my tree/palm/ruin images, if you wanted.
I figured that's what you did, but if my idea could be done it would make the whole thing a one-click process. Not that I have any idea how feasible that is...

I would appreciate if you sent me those images for future use.
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  #3  
Old April 7th, 2015, 12:02 PM
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Re: How to Take a Quality Map Top-Down

Is there a way to take a file and convert it for top down use or at least get a top down image without having VS?
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  #4  
Old February 10th, 2023, 05:18 PM
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Re: How to Take a Quality Map Top-Down

Quote:
Originally Posted by Sheep View Post
I updated my snow files so that you can set brightness in VS to the highest value and get quality TT pictures. I also updated all of my level 0 tiles (most namely the ice and snow to add the sparkles we all love). Here's a preview of the old vs. the new:


You can find all of the files here.
Once you get these files, check out the OHS folder for all of your snow, level 0 tiles, and increased legibility for sand/dungeon/road/concrete with black font needs!
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  #5  
Old February 10th, 2023, 09:03 PM
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Re: How to Take a Quality Map Top-Down

Quote:
Originally Posted by Sheep View Post
Quote:
Originally Posted by Sheep View Post
I updated my snow files so that you can set brightness in VS to the highest value and get quality TT pictures. I also updated all of my level 0 tiles (most namely the ice and snow to add the sparkles we all love). Here's a preview of the old vs. the new:


You can find all of the files here.
Once you get these files, check out the OHS folder for all of your snow, level 0 tiles, and increased legibility for sand/dungeon/road/concrete with black font needs!
black font needs? wait...you create OHS maps directly in VS??!?! do tell...I've always just taken a top down and then manually added numbers through like Paint App...

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  #6  
Old February 10th, 2023, 11:53 PM
Sheep's Avatar
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Re: How to Take a Quality Map Top-Down

Quote:
Originally Posted by Sir Heroscape View Post
Quote:
Originally Posted by Sheep View Post
Quote:
Originally Posted by Sheep View Post
I updated my snow files so that you can set brightness in VS to the highest value and get quality TT pictures. I also updated all of my level 0 tiles (most namely the ice and snow to add the sparkles we all love). Here's a preview of the old vs. the new:


You can find all of the files here.
Once you get these files, check out the OHS folder for all of your snow, level 0 tiles, and increased legibility for sand/dungeon/road/concrete with black font needs!
black font needs? wait...you create OHS maps directly in VS??!?! do tell...I've always just taken a top down and then manually added numbers through like Paint App...
Might be time for you to take a real look at the OP then.

(And by doing so find White Knight's Online Map VS Conversion Aid thread.)
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