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#1
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ScapeCon III Regulations
If you are attending ScapeCon III, please take a few minutes to read the attached document before you arrive.
SLIGHT EDIT to the tickets section: NOTE 1: You will not receive actual tickets. Instead, we will just look at your Convention-long record on .org (which excludes Three-Headed Hydra and Evening Events. NOTE 2: Three-Headed Hydra and Evening Events do not count towards this. Casters of Valhalla: THE Competitive HeroScape Podcast!
Last edited by OEAO; August 3rd, 2023 at 11:43 AM. |
#2
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Re: ScapeCon III Regulations
The only question/suggestion I'd have here is the "Rolling Too Many Dice" section.
As written...I believe the "advantage" would still go to the player who rolled too many dice. That is, if I roll 6 attack (when I should have rolled 5) and I roll 3/6 skulls, and my opponent makes me reroll...but then I roll 4/5 skulls on the attack...that just feels bad for the defender...that is, the attacker got a chance to reroll and ended with a better result. I have always used the ruling (and I think this is an [un]official ruling in OHS?) that if too many dice are rolled, you reroll...but if the reroll results in a HIGHER result then the original roll, you take the original roll. So in the example above...even though I rerolled and got 4/5 even with the correct dice, the result we would take would be the 3 skull roll. Personally, I think this is the most fair way to account for a player who rolls too many dice as it doesn't punish the other player. Because as the defender in this scenario, the hope would be to make me reroll so I get a lower result (maybe only 1 or 2 skulls), which is fair for incorrectly rolling dice...but in the event I roll BETTER on the reroll...it punishes the "victim" (so-to-speak) which I don't think is fair. Quote:
Sir Heroscape's Content
Customs, Maps, Battle Reports YouTube Channel, Trade List, 'Scaper of the Month, Burnout Format Tourney Record: 309 - 141 Online Record: 19 - 22 |
#3
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Re: ScapeCon III Regulations
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I believe OHS uses the same version of the rule as ScapeCon: https://www.heroscapers.com/communit...ad.php?t=47877. Casters of Valhalla: THE Competitive HeroScape Podcast!
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#4
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Well I'm not Clarified But I Seem to Be Struck by You
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~Dysole, informationally My Twitch Channel where I play Scape and other things My YouTube Channel where the games get uploaded later Dysole's Draft Rankings Map Thread (Not responsible for psychic damage) Customs Battle Reports This sentence is seven words long. This sentence is not seven words long. |
#5
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Re: ScapeCon III Regulations
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As the opponent of someone who mistakenly rolls too many dice, I am then ALWAYS incentivized to force a re-roll, as it is a complete free-roll for me. You rolled 1/5? Try again. I might get lucky with an 0/4. This is bad for a few reasons: 1) Incentivizes me to be harsh in a way that's probably semi-universally going to be viewed as 'bad for the game'. ALWAYS forcing a re-roll, even off low rolls, just isn't fun for your opponent when they do hit that rare 0/4 and get super punished. 2) Gives too harsh of a penalty for a genuine mistake; the opportunity to keep a roll thats < EV of the re-roll already punishes the mistake, and a harsher penalty isn't needed IMO. In the 1/5 -> X/4 example, the roller already lost an entire skull of EV by being forced to keep the 1/5; that's pretty harsh already. |
#6
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Re: ScapeCon III Regulations
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Casters of Valhalla: THE Competitive HeroScape Podcast!
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#7
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Re: ScapeCon III Regulations
I mean, I guess I understand that...but there's no right answer because again if I force the reroll and he ends up getting max skulls after the reroll (or just rolling better), it feels just as bad cause then I'm left thinking that wouldn't have happened if he just rolled the correct dice in the first place.
So I guess you gotta decide "which is the lesser of two evils" Sir Heroscape's Content
Customs, Maps, Battle Reports YouTube Channel, Trade List, 'Scaper of the Month, Burnout Format Tourney Record: 309 - 141 Online Record: 19 - 22 |
#8
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Re: ScapeCon III Regulations
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You seem to be defining it in terms of what feels better as the player who didn't make the mistake, which I can somewhat understand, but which I think is an incorrect basis for determining rules. Plenty of things that "feel better" at cursory glance in games have very bad effects when evaluated more carefully. Also, what feels better will change from player to player in some instances. My view is that rules should solely care about (1) EV (expected value) & (2) incentives. Based on those, I think the current rule is the clear winner. I see no difference between the re-roll hitting 4/4 and any other negative variance outcome happening to me in-game. For what it's worth, if you punish the mis-roll even harder (i.e. your rule) then I'm more likely to triple-check my dice count with my opponent before each roll (which I'm incentivized to do more-so) and which will slow down games more (just like forcing my opponent to re-roll every single time will do). I see those both as negative effects. I also think forcing someone to re-roll after a 1/5 hoping for a 0/4 feels pretty bad for the player who made an honest mistake with the extra dice, for what that's worth. |
#9
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Re: ScapeCon III Regulations
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A) the other player rerolls completely B) the other player subtracts the number of "successes" (skulls or shields) that they rolled over So if I have 3 attack and accidentally roll 4 dice and get 3 skulls, my opponent can have me either: A) reroll with only 3 dice B) subtract 1 skull Seems more fair to both players to me. Formerly known as capsocrates -- Remixed Master Sets - challenge yourself with new terrain combinations! -- Colorado Fall 2023 Multiplayer Madness -- caps's Customs Redux - caps's multiplayer maps - caps's maps - Seagate -- Continuing Classic Heroscape: C3V SoV |
#10
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Re: ScapeCon III Regulations
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Sir Heroscape's Content
Customs, Maps, Battle Reports YouTube Channel, Trade List, 'Scaper of the Month, Burnout Format Tourney Record: 309 - 141 Online Record: 19 - 22 |
#11
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Re: ScapeCon III Regulations
Subtract 1 skull instead of keeping the bad roll is even more punitive to the player who made the mistake.
Idk, I suppose I just don't think that big of a punishment is needed when the option to keep a "bad" roll already lowers their EV from the attack. |
#12
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Re: ScapeCon III Regulations
FWIW, Xwing just has you always reroll the correct amount of you roll too much. And if you roll too few you just roll more dice to make up the difference. It removes the agency from both players to decide the outcomes of the rolls. And you pretend the other results don't exist.
But as mentioned, the previous ruling exists already. |
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